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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2021-10-26 00:00:00Z and 2021-10-27 00:00:00Z
12:12
Uh wtf is this can someone explain how I ended up on tele 12?
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too much speed
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There is no totelecp13
12:15
Even though there is a cp13
12:15
There only is totele13 so they dont connect
12:16
Mapping issue i believe
12:16
Will try to fix
12:16
I assumed the other tee to go to telecp 12 πŸ˜„
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Interesting, if u go through a cp tele like cp13 in this case where no totelecp is connected u will automatically get teleported to the number that comes before this totelecp, here totelecp12 even though u never even touched cp12
12:24
works like this
12:24
dont need to touch cp1 to get into totelecp1
12:25
just cause there is no totelecp2 connected
12:25
so it will choose the lower number
12:25
which is good actually xd since u would be falling through the cfrm if this didnt happen lol
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Oh boi
12:28
Ty for the explanation
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fixed version will be on servers quite soon
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Can it be fixed though ? Of course I'm for the fix but what about the ranks ?
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There is no time gain by doing that i think
13:46
Having both at one place is also kinda tricky at that one point
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when i hold down hammer using this setup my dummy gets a massive boost that i cant reacreate without the charge hammer.
14:22
if this isnt a bug then pls dont steal my part πŸ˜‰
14:29
how far does it go when dummy presses d xd
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not as far as normal hammer
14:31
weird
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i found out that this only works if your tee is slow and if you aim at a high angle. i think its because you hammer the tee at the lowest possible pont for a wallhammer
14:33
what if u place the unfreeze one tile up or down? will the dummy still be able to get hit?
14:34
if u place it down u need more speed from down ofc
14:34
and if u place it up u need to fall
14:34
maybe that will change something
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this is with falling down. looks like nothing special but its to be expected
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thios is with going up. also not that big of a boost and its really inconsistant
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so same height is the only special thing :d
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but only from below. maybe i can try that boost from upwards with a stopper
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alright
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its the exact same thing from above. you just have to flip your aim
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Im 'corneum
when i hold down hammer using this setup my dummy gets a massive boost that i cant reacreate without the charge hammer.
i was testing this few weeks ago
17:09
u have to be frozen before the hammer (edited)
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but why thonk
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which gives me an idea
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Direction in which you hammer at them mayb
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can u do a higher throw if u freezehammer the thrower
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Im 'corneum
but why thonk
why does anything work in tw lmao
17:11
i tried to figure out but couldnt
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Like the location u r compred to the tee ure hammering is the only thing I can think of. That or unfreeze broken
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i think its affected by position on map too i have to check again
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how do you know that freeze is required? it shoould be possible without. it all just looks like areally good working setup
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Im 'corneum
how do you know that freeze is required? it shoould be possible without. it all just looks like areally good working setup
i dont think it workks without freeze
17:13
i will send u my testmap later if u want
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try hammer delay 0, spam hammer with a macro while slowly creeping up the wall with speeders to test it
17:17
imagine double wallhammer due to 0 delay o.o
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is there a tune for that lol
17:19
and im 99% sure that hold from freeze is required
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hammer_fire_delay
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ye i meant like actually bonking them two frames in a row
17:19
not just swinging hammer
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well if the tee is still in reach after the first hammer it should just work
17:20
imagine the possibilities
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@Im 'corneum
22:16
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