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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-10-24 00:00:00Z and 2021-10-25 00:00:00Z
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i still have a problem xd
00:25
in ubuntu i cant scroll up and down in the screen
00:27
in putty i can scroll without a problem in the screen (edited)
00:28
every scroll command that i put in wont respond in ubuntu
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So for everyone that wonders i got it fixed programms run with screen in ubuntu are not scrollable, u need to turn on copy mode with strg a [ to scroll and to leave esc (edited)
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ṨtylerTime
in ubuntu i cant scroll up and down in the screen
i recommend that instead of using screen you setup a service
08:11
an example service
08:11
just change the paths
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Learath2
Click to see attachment 🖼️
ez with flexbox
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inb4 player @Ryozuki eliminated
08:14
@Learath2
08:15
admiralMC
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Nice, next game is getting it to work in an email displayed on outlook express :P
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Learath2
Nice, next game is getting it to work in an email displayed on outlook express :P
email html is the worst horrible thing ever
08:17
its like ur stuck in the 90' and have to spam tables
08:17
everywhere
08:17
god
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It's pure pain
09:03
f909f61 Use default color, if print color is white - Jupeyy a34c094 Remove pure greyscale colors - Jupeyy c7b8235 Merge #4243 - bors[bot]
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[quakenet] _23 BOT 2021-10-24 09:29:48Z
@heinrich5991 Hey there! I got interested in tee's hitbox. Do you know sizes and position of borders of hitbox?
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[quakenet] ChillerDragon BOT 2021-10-24 11:05:31Z
yo _23 check out this https://wiki.ddnet.tw/wiki/World
The game world is a rectangular, two-dimensional grid of tiles.
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chillerdragon BOT 2021-10-24 11:17:09Z
image.png
11:17
Any idea how it can not know the type CSaveTee even tho i include save.h which defines it?
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chillerdragon BOT 2021-10-24 12:34:46Z
Ok I brutforced the buggo away. Seems like save.h needs a CCharatcer and when included from gamecontext.h there is none yet or something like that i dunno. Removing the save.h include from gamecontext.h did the trick. I wish this was a bit more obvious to debug.
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Ryozuki
i recommend that instead of using screen you setup a service
why workingdirectory?
17:47
image.png
17:49
I successfully merged my really messy ddnet server fork from 9.0.2 to current master. It was 1.4k commits strong with his own git repo. Took around 7 full days to slap ddnet history under it and merge up :D i lost some features a long the way but it builds and it runs!
17:51
Btw 9.0.2 was released Aug 2015
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Gratz
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Gentle step-by-step guide through the abstract and complex universe of Fragment Shaders.
21:03
looks like a rly good source to learn shaders
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Even with #4236 the map doesn't work perfectly, without it it's totally broken:
there's still a tiny bit of a delay where the bottom of the scoreboard stays open when you exit pause, and you stay in pause for longer than usual, but it's playable
As reported by Skeith. @trml any ideas?
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Ive just red your blogpost deen and the problems with ddos attacks is hardly to handle. Ive had a lot experience with it in the past. on my experience was Living-bots extremely good at his ddosprot with cheap vservers. You can even go on the Teamspeak and talk to Oliver directly. Should be worth a try
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I hosted with living-bots and some other brands from the same hoster before, didn't work well
22:11
The DoS protection either didn't protect at all, or blocked lots of legitimate traffic too, couldn't get it right
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thought about link11?
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Yes, was really expensive
22:13
I asked them and they were starting at > 300 € / month
22:13
for the DoS protection, and > 100 € / month for the server
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Basic plan 240per
22:13
but they have a free plan now
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That sounds like it's for "web"
22:14
so not udp
22:14
same as the basic
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ive send them an email to ask if the freeplan is only web. have you tried a10networks. havent found any prices on their website guess they configure the price for the customer.
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No, but I've asked a few large companies that offer custom DoS protection solutions, and they were all multi-thousand dollars per month per location
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have you an idea on how strong the ddos attacks are?
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HappyFray
have you an idea on how strong the ddos attacks are?
I can tell you from KoG, which is somewhere around 25 mbit/s & up to 2,5 Gbit/s. Mostly ~250 mbit/s
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why are then so many problems with big hoster protections?
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Because they mostly dont care about it
23:23
As we dont host on dedicated servers ( because of the price ), we have to use kvms
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is there a way to reset the compiler flags with cmake?
23:36
like, if one added -O0 some time, and then forgot about it
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