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https://wiki.ddnet.org | This channel is dedicated to anything related to the official Wiki, feel free contribute, improve and discuss it! Any contribution is always welcome. Matrix: #ddnet-wiki:matrix.org
Between 2021-10-09 00:00:00Z and 2021-10-10 00:00:00Z
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how many maps even have shotgunfly
03:46
if anyone actually knows how it works, consider putting a tiny bit of text at least on this page so it isn't just blank https://wiki.ddnet.tw/wiki/Shotgunfly
03:46
also oddly the Throw page is also blank. i figured someone might have just explained it on the hook or hammer pages but nope
03:47
I guess a "throw" is hard to define, not in concrete terms. we might be able to generally categorize throws into different types but i think it's harder to approach than other tech
03:47
like there is a throw u can do where you keep hook to throw a frozen tee up and around a ceiling edge
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in my head i think there are 5 main types of throws:
  • vertical: prioritizing only height
  • near-vertical: trying to land the tee on top of some higher platform
  • diagonal: prioritizing both distance and height roughly equally
  • horizontal: prioritizing only distance
  • horizontal gap: prioritizing mostly distance, but also a specific height range the tee must pass through there is also a 6th "throw" which is circle throw, but imo it's not in the same lineup as the rest as they dont achieve the same goal as getting the tee to a specific location. it's usually just a part of a setup or used for momentum in 2p for each of the 5 types, there are various ways to do it. pre-hook so the tee is off the ground, dragging the tee upwards to incorporate vertical speed into a horizontal throw, pre-throw upwards to use the tee for extra height, and any combination of these techniques or even others im not thinking of.
03:55
im just a noob so i might be missing a lot here, feel free to add to this
03:56
i also didn't even consider weapon or player state synergy which might involve some other stuff but i think those should just be references for the main article for the weapon/state
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hmm resizing videos makes the alignment weird. @Ryozuki any idea how to fix this? https://wiki.ddnet.tw/wiki/Grenade
The Grenade Launcher is an automatic projectile weapon that is centered around fast and vertical movement.
04:09
i tried inputting the original dims for each and it just ended up making them even weirder
04:10
also this video has a lot of dead air between the demonstration https://wiki.ddnet.tw/images/c/cd/Rocket-wall-up.mp4
04:11
compared to the others at least
04:14
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also pls don't refer to tiles as "blocks" since they're not referred to as such internally
04:28
or even in-game, i think they are almost always communicated as "tiles" between players
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lynn
in my head i think there are 5 main types of throws:
  • vertical: prioritizing only height
  • near-vertical: trying to land the tee on top of some higher platform
  • diagonal: prioritizing both distance and height roughly equally
  • horizontal: prioritizing only distance
  • horizontal gap: prioritizing mostly distance, but also a specific height range the tee must pass through there is also a 6th "throw" which is circle throw, but imo it's not in the same lineup as the rest as they dont achieve the same goal as getting the tee to a specific location. it's usually just a part of a setup or used for momentum in 2p for each of the 5 types, there are various ways to do it. pre-hook so the tee is off the ground, dragging the tee upwards to incorporate vertical speed into a horizontal throw, pre-throw upwards to use the tee for extra height, and any combination of these techniques or even others im not thinking of.
i wouldnt classify them into types
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also laser beams "bounce"
04:28
they don't "reflect" or "refract" or any of that lol
04:29
internally they are considered "bouncing"
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louis
i wouldnt classify them into types
ye but to make it easier for people to understand i think it's worth it
04:29
you might have a conclusion section that says like
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lynn
also laser beams "bounce"
i think reflect is better
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all throws are just throws
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yeah u can talk about how to do diff styles of throws
04:29
true
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there's nothing specific about a horizontal throw that makes it functionally different
04:29
but using it as a basis for explanation
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louis
i think reflect is better
maybe so but we should respect consistency
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wym consistency
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it also makes it easier to talk about when u map a lot lol
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o u mean tune zone names
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and you're using to calling it that
04:30
yes
04:30
i think the natural word is "bounce"
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i guess i do call them laser bounces but reflections is the more "scientific" term lol
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i think most players would say that
04:30
even tho it's more accurate to say reflect
04:30
yes
04:30
imo we need a style guide.
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i wouldnt do the language based on the code tho. id do it based on community lingo
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respect internal naming, use "it" for tee
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louis
i wouldnt do the language based on the code tho. id do it based on community lingo
i think both
04:31
depends on the context
04:31
also i dont know how i feel about hammerfly being one word.
04:31
cus the article is written that way and i have used it that way throughout
04:31
but i have always said "hammer fly"
04:31
or just "fly" (edited)
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hammerfly is 1 word monkaS
04:32
it goes in the spirit of
04:32
ddrace
04:32
ddnet
04:32
i guess cus no one says "hook fly"
04:33
04:33
fixing it
04:34
also hookthrough is one word.
04:36
also jeez our conventions for headings/subheadings are crazy
04:36
imo: headings are title case and subheadings are sentence case
04:36
ex:
04:37
shouldn't this just be Hitfly?
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yeah Hitfly
04:40
headings should be like book title case
04:41
i like sentence case for subheadings
04:41
it looks less cringe to me idk why xd
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oh subheadings
04:42
idk mayube
04:42
if it was my wiki everything would be lowercase
04:42
kek
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so i think the style is like this Headings: Title Case Subheadings: Sentence case Tees: it for singular, they for plural Players: they for singular and plural Race techniques: always 1 word unless otherwise agreed upon (hookfly, hammerfly, edgejump, edgehook, etc) Keep idioms to a minimum: in a nutshell, piece of cake, out of hand, get rid of, etc Terminating punctuation required except at the end of bulleted items, media captions, and headings (edited)
05:00
@louis hmmm tricky thing to agree on... period or comma for decimal
05:01
most players are going to be used to seeing ,
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well id use they for tee singular just to make it easier
05:10
why no contractions
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encyclopedia style. it's a pretty common thing
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i guess you can do it but my preference is to write "it is"
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since its in english id use period for decimal too
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"it's" looks informal to me
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no contractions makes it read like some school essay
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i guess we have to decide how "serious" the wiki is. like ddnet as a brand (just humor the idea) is not really concrete in terms of voice/mood but it's fairly formal (at least on the website)
05:14
yea actually it's more formal than i thought
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idk a lot of formality for a game about little circle characters doesnt make sense for me but i guess there is some seriousness to teeworlds tech
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i just think whatever the voice of ddnet is should be homogenous with the wiki (edited)
05:15
ye
05:15
the wiki should feel as official as possible
05:15
and that includes putting as much care/formality into it as the website
05:16
the goal of the wiki is to inform, and if people are going to use it for legit info then it has to be frictionless
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i think contractions are fine
05:17
its easier to read too in my opinion
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ill remove that line
05:19
05:19
yeah contractions
05:19
u win xd
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@lynn why u assume i wrote everything xd
06:57
@lynn also if u want this to be remembered u should put it in the talk page
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Ryozuki
@lynn why u assume i wrote everything xd
nah i didnt assume u wrote it just if u know anything about how it handles video alignment
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Ryozuki
@lynn also if u want this to be remembered u should put it in the talk page
meh it's just passing thoughts for now, i dont think it matters too much. maybe when more ppl contribute but it's just a handful rn
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A drag part is a part in a map where you must hook a tee through a tunnel of freeze, typically through corners and hookthrough. Drag parts are very common in maps. Some maps are entirely made up of drag parts, with only a few non-dragging sections.
07:12
i dont like that we list maps
07:12
its not relevant imho
07:13
i mentioned it here
07:13
The video needs to be redone so it fits the + it's missing particles
07:13
(i saw u added one more map) (edited)
07:16
yeah i guess we can remove it
07:16
maybe just one example.
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i edited it
07:21
with some stuff we can explain
07:22
" so it fits the + it's missing particles "
07:22
did u mean guide or something xd
07:22
do u see the video?
07:23
look when the tee hammers
07:23
no particles
07:23
xd
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no i mean
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it triggers me
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what u said
07:23
so it fits the guide
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ah i guess
07:23
i dont remember anymore
07:23
i wrote it months ago xcd
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still understand it
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