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m_ReconnectTime = time_get() + time_freq() * g_Config.m_ClReconnectFull;


















































SECURITY_TOKEN_MAGIC iow TKEN is what we use to indicate a client supports the ddnet protocol. In CNetServer::Recv IsDDNetControlMsg will check if the magic is in the packet. If not it will take the 0.6 path. Which is in CNetServer::OnPreConnMsg, this will simulate an accept, there is a nice comment there you can read about what it does


























































cl_chat_old funny how I predicted this the second we were forced to include yet another config to keep old players happy














sv_sixup
















































































































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