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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-09-29 00:00:00Z and 2021-09-30 00:00:00Z
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chillerdragon BOT 2021-09-29 00:24:20Z
They seem to be a really small and new Hoster huh? Did they contact you because of the hn post?
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anyone here know how freeze vs deepfreeze is calculated differently in the code?
02:07
like what order they are given vs movement inputs for each tick
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@louis they are the same
04:20
Well
04:20
Not entirely
04:21
Deepfreeze is applied after the core tick, where normal freeze is triggered before
04:22
But in the end, you have a constant freezetime which doesnt change anything in their behaviour
04:40
i noticed some differences that would probably be explained by that
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What kind of differences?
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like freezejump behavior and behavior when u walk off a platform with freeze on the edge
05:09
its little stuff but its different
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chillerdragon
They seem to be a really small and new Hoster huh? Did they contact you because of the hn post?
right
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louis
its little stuff but its different
Yes, that can be possible because the core tick applies input
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6738045 Add secured.gg servers - def-
08:01
monkaS
08:03
08:06
Undo list poggers
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Just cuz android large screenshots
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chillerdragon BOT 2021-09-29 11:08:50Z
@Deleted User: hm i cant ping you on discord.gg/teeworlds are you there? Then ima ask here. https://github.com/teeworlds/teeworlds/pull/2921#issuecomment-923345540which commit did i forget? .-.
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I’ll be in sweden for a week or so, none of you were swedish, right?
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chillerdragon: I am The last commit.. The third
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Learath2
I’ll be in sweden for a week or so, none of you were swedish, right?
matricks kek
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How code a spinbot?
14:38
A simple client with the aim rotate
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chillerdragon BOT 2021-09-29 14:50:33Z
Jupstar ✪: ah ye found it hmm but im confused about all the initalizeses and robyt also requesting a refactor now
You're invited to talk on Matrix
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Bomb | DerpDEX | Ambit Finance 2021-09-29 14:55:08Z
Are all collisions square-shaped and how do they work overall?
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chillerdragon BOT 2021-09-29 14:55:41Z
@heinrich5991: im not sure i udnerstand what oyu mean https://github.com/ddnet/ddnet/pull/4173#issuecomment-925252276
Adds ResultStr() which returns a null terminated string. So the http code can be used to do plaintext requests not only json. Checklist Tested the change ingame Provided screenshots if it is a v...
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Jupstar ✪ BOT 2021-09-29 15:00:25Z
rip
Jupstar ✪: ah ye found it hmm but im confused about all the initalizeses and robyt also requesting a refactor now
15:01
Anyway, vanilla is not c++11 anyway, so be careful, besides the refactor stuff
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do tees bump up and down a little when they walk?
15:11
idk why i just noticed this
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i swear i never noticed it
15:13
xd
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its not that apparent
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wait ill process it
15:15
15:15
xd
15:16
fullscreen to see it ez
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amazing
15:17
would love to see some map part and the tee with some shaders
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I already have a working map converter (without envelopes (yet))
15:18
though I wanted to release it with some fancy videos where I try out some blender stuff, however that is taking me ages
15:18
especially the water simulation
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Patiga
I learned that in the making of this video ^^ https://www.youtube.com/watch?v=fAgZDcklGjg
it spins😵💫
happy 1
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@Deleted User llvm 13 new pass manager will increase compile times a lot apparently
15:29
poggers
15:29
decrease*
15:29
xd
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im chillin on llvm 14
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my arch has 12
15:31
i wonder when it will upd
15:33
LLVM’s New Pass Manager What is a pass manager? A pass manager schedules transformation passes and analyses to be run on IR in a specific order. Passes can run on an entire module, a single function, or something more abstract such as a strongly connected component (SCC) in a call graph or a loop inside of a function.
15:33
blog about it
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so its only when optimizations are on?
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well thats when compile time matters the most
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i'd say debug matters most (edited)
15:35
since i'm on debug 99.99% of the time
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in release i use LTO anyway
15:35
that kills all time savings that will ever exists xD
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ikr xd
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but anyway, any improvement is an improvement 😄
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Bomb | DerpDEX | Ambit Finance
Are all collisions square-shaped and how do they work overall?
all collisions in tw are circle-circle unless tiles
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