float CameraMaxDistance = 200.0f;
float FollowFactor = g_Config.m_ClMouseFollowfactor/100.0f;
float MouseMax = min(CameraMaxDistance/FollowFactor + g_Config.m_ClMouseDeadzone, (float)g_Config.m_ClMouseMaxDistance);
if(length(m_MousePos) > MouseMax)
m_MousePos = normalize(m_MousePos)*MouseMax;
float CameraMaxDistance = 200.0f;
float FollowFactor = g_Config.m_ClMouseFollowfactor/100.0f;
float MouseMax = min(CameraMaxDistance/FollowFactor + g_Config.m_ClMouseDeadzone, (float)g_Config.m_ClMouseMaxDistance);
if(length(m_MousePos) > MouseMax)
m_MousePos = normalize(m_MousePos)*MouseMax;
float CameraMaxDistance = 200.0f;
float FollowFactor = g_Config.m_ClMouseFollowfactor/100.0f;
float MouseMax = min(CameraMaxDistance/FollowFactor + g_Config.m_ClMouseDeadzone, (float)g_Config.m_ClMouseMaxDistance);
if(length(m_MousePos) > MouseMax)
m_MousePos = normalize(m_MousePos)*MouseMax;
cl_refresh_rate
(edited)gfx_asyncrender_old 0