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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-09-04 00:00:00Z and 2021-09-05 00:00:00Z
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Let's try to finish up the client and get a RC this week
08:03
Oh actually don't think we can without heinrich being here to take a look at the startline patch
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tomorrow its 5.9.(21)/91 so he probs gets 30 tomorrow xD
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chillerdragon BOT 2021-09-04 09:12:03Z
5991
09:12
pog
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This condition is too complicated to understand I think... ``` src/game/client/components/players.cpp: In member function ‘void CPlayers::RenderPlayer(const CNetObj_Character, const CNetObj_Character, const CTeeRenderInfo*, int, float)’: src/game/client/components/players.cpp:546:130: warning: suggest parentheses around ‘&&’ within ‘’ [-Wparentheses] 546 | if(((!IVideo::Current() && (g_Config.m_ClShowDirection >= 1)) (IVideo::Current() && g_Config.m_ClVideoShowDirection))...
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i think it predicts deep hammer wrongly when it's not enabled? i use latest upstream code
09:46
i don't move btw
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GitHub
Click to see attachment 🖼️
oops
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nori
i think it predicts deep hammer wrongly when it's not enabled? i use latest upstream code
ye you are right
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The maximum for cl_show_direction was supposed to be 2 but it looks like I forgot to change it in #4133 so if someone check show local player's key presses in DDNet settings (or do cl_show_direction 2), it will be reset to 1 next time the client launches.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c espe...
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nori
i think it predicts deep hammer wrongly when it's not enabled? i use latest upstream code
if this wasnt before and you have a bit of time, you could do git bisect and open an issue
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it was before
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this is a sv_config, right? so the client may not know about it
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I mean, the client most likely doesnt know if hammer in deep is enabled or not on the server
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actually i can't say anything
11:27
but situation is - sometimes you can see this bug, sometimes not
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00e2206 Fix cl_show_direction 2 wrong maximum - HamidReza585 845c04f Merge #4143 - bors[bot]
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f90722c Fix parantheses warning - def- dc03672 Merge #4142 - bors[bot]
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Learath2
Let's try to finish up the client and get a RC this week
@Learath2 please merge before^^
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I get following error messages on console. Client fails to load server settings. [2021-09-04 16:17:34][console]: No such command: sv_team. [2021-09-04 16:17:34][console]: No such command: switch_open. [2021-09-04 16:17:34][console]: No such command: sv_deepfly. [2021-09-04 16:17:34][console]: No such command: sv_max_team_size. This is the origin where messages came from: https://github.com/ddnet/ddnet/blob/master/src/game/client/gameclient.cpp#L3019 and because of that g_Config.m...
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Original message was deleted or could not be loaded.
Well I don't think there's anything to fix, that fork is just created for contributing to main one so maybe it was not just fetched when you downloaded it (edited)
Exported 26 message(s)