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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-08-27 00:00:00Z and 2021-08-28 00:00:00Z
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@Deleted User you accidentally didn't mirror the stoppers right. Because that fucks them up.
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σℓí♡
Тебе нужна студия, cmake (можно cmake gui), ну и питон шобы был. Через cmake делаешь конфигурацию и генерацию, через студию собираешь и все. А тебе собственно зачем это?
хочу прогать научиться
08:59
решил сначала понять как готовый код использовать
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если ты синтаксис с++ знаешь - дерзай читать код
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english only pls
09:20
#off-topic
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Smetanolub
хочу прогать научиться
as for me, if you are just starting your way in programming, then teeworlds is not the best option to learn, rather, you will fall into depression or tilt, well, it seems to me so, maybe you will understand everything right away
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[quakenet] betim BOT 2021-08-27 10:11:16Z
test
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it would be good to do that like word1;word2
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Anyway to make this slightly higher? So it isn't touching the player ID, I'm assuming it's a limitation?
12:42
I really like that it can be in the nameplates now, makes it very manageable
12:45
If it's not possible to raise it, maybe shrink it a bit? If it looked a bit cleaner, might be a good idea to have this enabled by default
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I can move it up probably, let me take a look
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Would probably be cleaner to have a check whether that icon is being displayed, if so, move the ID slightly to the right, and the icon slightly to the left, so they're side by side
12:47
Avoids having miles of text/icons above the character
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weird, for me it's located well. do you use the latest nightly build?
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Let me check
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probs weak id + player id?
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Oh, nah, I have an update. Most likely my fault, sorry. monkalaugh
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but that thing is very new
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for me the graphic looks much smaller
12:48
I'm wondering if it's scaled by something
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Hmmm, still conflicting
12:49
maybe it's due to the nameplate size I'm using?
12:49
cl_nameplates_size 10 and i can reproduce it
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Too many combinations of options
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Seems it doesn't do well with lower nameplate sizes, yep
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but if its programmed well that shouldnt be a problem
12:50
just add yoffset to every call
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yeah, found it already
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As reported by Skeith when scaling nameplate size to 10 it was overlapping since the image size is not affected by nameplate font size. Before: !screenshot-20210827@144727 Now: !screenshot-20210827@145326

Checklist

  • [x] Tested the change ingame
  • [x] Provided scr...
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Thanks happy
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Can we also have an option to disable the "x" (close the client) button in-game and in the server browser? I myself and a lot of my friends accidentally click that all the time x:
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cl_confirm_quit_time 0
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Yeah but why is that not an option in the settings? Most peoples (especially beginners) don't want to use the console
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bcs most ppl know that a red x means close
13:02
why would they find an option easier than clicking it once and know it 😄
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Yeah, but the "close what" isn't clear. Why would the "x" close the game if you changed a setting from in-game? If anything, that should only close the settings window and return you to the game
13:03
You say that as if users are smart? In an ideal world that'd be the case, but unfortunately we live in a world where idiots such as myself are a thing
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i am saying that finding an option to turn that off is harder than knowing what it means
13:03
to find that option they have to know that it closes the game anyway
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Then have it disabled by default
13:04
I literally made a custom client for my friends that only removes that one button
13:04
You'd be surprised how many more maps I finished thanks to that alone
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i am supprised you dont use ESC to close the menu xD
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I usually do, but then there's times where I just brain fart and think "oh, that'll probably close the settings!"
13:06
I mean, it did close the settings, but everything else alongside it as well
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Skeith
Anyway to make this slightly higher? So it isn't touching the player ID, I'm assuming it's a limitation?
I have not yet read what is written below, but this may be due to the fact that the display of the clan is turned off
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its bcs u didnt yoffset the size of the image
13:16
but the fontsize
13:17
correct math do display the quad centered(independed of, if the image fills the whole quad) would be to add -40 offset(the quad size) + 20 (mid of quad)
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Okay, I see that it's already been fixed?
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Wait, the strong/weak hook thingy isn't a toggleable option?
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it is
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0 1 2 points
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σℓí♡
Okay, I see that it's already been fixed?
yes, but if you want to fix it yourself its ok too
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Deleted User
yes, but if you want to fix it yourself its ok too
if it was fixed, then it's good. I'm just a little lost, because I've never been in the team and sometimes I don't understand what's going on xd
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its not your fault DrawSprite is a evil function
13:27
it scales the quad
13:28
you can request over GetSpriteScale (edited)
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Added the option to write separate explanations for different entities and fixed the wrong explanation bug. !ss.

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible nu...
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if i would increas the tickrate ingame would it break the game or just slow it down?
15:40
tried 100 tps server with standard client - crash
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the physic cannot be changed to 100 ticks
15:41
but the client and server can, but its a new physics
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now i want to test it with 100 tps protocol :/
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so you could increase a servers tick ?
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i tried to rewrite to 200 ticks, besides its mathematically impossible to have the exact same physics
15:42
there are also other stuff that aren't really good for higher tick rate
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then any idea how fudgy made his tas ? 😄 (edited)
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what has that todo with tick rate
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slowing the game down?
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he probably programmed the input like all TASsers do
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can't you just use cheat engine's speedhack like for most other programs?
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slowing the game down is not rly enough
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maybe he wrote the server so it accepts a certain game state
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maybe he just pauses/unpauses world
15:44
to fetch info
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i can tell you how to slow down the game
15:44
if u want
15:44
give this line a factor return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - tw_start_time).count();
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*2 == double as fast
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I.K.U
then any idea how fudgy made his tas ? 😄 (edited)
what's so special about it?
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its not a bot
15:45
he did the run himself
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you can see it in his movement
15:45
he also wrote in desc that he used savestates
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I.K.U
he did the run himself
can you just ask him kek
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and use high precision doubles to cast the time long double
15:46
floats are very inaccurate very fastly
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he could have used a type of bot that headshot has
15:47
but fudgy had more movement that needed
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@Deleted User maybe u can make it so the thing is not more up
15:55
if the clan is empty
15:55
cuz it looks weird
15:55
(im testing ur force push)
15:56
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хуйtroll
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Ryozuki
@Deleted User maybe u can make it so the thing is not more up
same with player ids?
15:59
i dont think its a problem with the pr
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Deleted User
give this line a factor return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - tw_start_time).count();
?
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why u add a 1
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xD
16:03
  • 2.0L
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oder * 0.5L
16:04
since u want slower
16:04
or* XD
16:04
🇩🇪
monkaS 1
troll 1
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Ryozuki
why u add a 1
i add 10 at firs
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also server and client both
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return std::chrono::duration_cast<std::chrono::microseconds>(std::chrono::steady_clock::now() - tw_start_time).count() * 0.5L;
16:05
compile server and client
16:06
and ofc lower if u need less speed
16:06
0.5 = 1/2
16:06
i hope u that good in math xdd
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i understand maths
16:06
not like theese codes justatest
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Newby question but why does my project not compile once I add files to (in my case) DDNet-Server/src/engine/server/<myfile.cpp/myfile.h> ?
16:08
I tried adding them manually to the CMakeList.txt but without success
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Deleted User
also server and client both
wich is the servers code ? 🤔
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you should add it to cmake project
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I.K.U
wich is the servers code ? 🤔
they share the same line
16:09
u just need to compile both
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@gerdoe Can you elaborate?
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well it doesnt work then
16:09
unless i fucked up something
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let me try
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Blade
@gerdoe Can you elaborate?
did you regenerate cmake project?
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I did not
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it feels like the biggest ddos that ever happened
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then try to do it
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works perfect for me
16:10
then u on the wrong server
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lan server aint good?
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as said, compile both
16:10
so yes, your normal lan servers wont work
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compile with cmake
16:11
or other amazing method
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@gerdoe Worked 😅 Thanks! I wish VS would do that on its own tho
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just as u compile client
16:11
there is DDNet and DDNet-Server
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Which is impractal considering I work on the server
16:12
VS still doesn't recognize the files I added tho 🤔
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hmm it works now @Deleted User
16:16
i still dont get why with modified client you dont get the modified server tough
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Nice. When I regenerate the CMake file it just yeets out my files :)
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does it have a different path or something?
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its bcs u dont build BUILD_ALL
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so it get ignored?
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yeah i assume so
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DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/CMakeLists.txt at master · ddnet/ddnet
16:18
go here
16:18
and add it where it belongs
16:18
look a bit below
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I did do that a couple times, kinda broke one me
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Blade
Newby question but why does my project not compile once I add files to (in my case) DDNet-Server/src/engine/server/<myfile.cpp/myfile.h> ?
this path looks wrong
16:19
there is no DDNet-Server on source code
16:19
path
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DDNet-Server is the solution
16:20
In VS
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just add in the folder u cloned
16:20
under src
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not any generated folder by the shit windows ide
16:20
monkalaugh
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Yeah, gotta admit, VS is cancer
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depends
16:21
some stuff is really good, some is annoying
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nvim on linux > vscode on linux > any plain text editor on linux > vscode on windows > VS on windows
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plain editor with clang-format best
16:22
if ur a 70y old coder
16:22
monkalaugh
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ez
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my daily routine
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ez
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How does adding 2 files to the CMakeLists.txt file give me 14 errors???
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and then execute this script
16:24
to make sure my build works
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Blade
How does adding 2 files to the CMakeLists.txt file give me 14 errors???
if u added alteast 14 characters
16:25
xD
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I mean, fair point
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did u add a proper header guard
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just show the error
16:25
easier to explain then
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Ryozuki
nvim on linux > vscode on linux > any plain text editor on linux > vscode on windows > VS on windows
still didn't find good vs code plugin for auto-formatting on paste/another formatting
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Probably not, I yoinked a JSON serializer from some random git :)
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gerdoe
still didn't find good vs code plugin for auto-formatting on paste/another formatting
clangd clang-format
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vs on win > vs code on win for cpp
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its all u need
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yeah clang format
16:26
is what u need
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there is a plugin for vscode
16:26
i use vscodium
16:26
ah xD
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tell me when ur vs can do this live
16:27
greenthing
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it doesnt show cmake errors
16:27
that sucks xD
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why cant i use the rcon tough? 🤔
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Ryozuki
tell me when ur vs can do this live
vs on win > vs code on win for cpp
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I.K.U
why cant i use the rcon tough? 🤔
maybe the commands are sendet too slowly xd
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ez german
justatest 1
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Blade
Click to see attachment 🖼️
maybe just run cmake-gui again, u dont need to delete anything or smth
16:28
just click configure again
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Literally just added 2 files to src/engine/server and added them in the CMake file under set_src(ENGINE_SERVER GLOB_RECURSE src/engine/server
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tell the errors
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CMake Warning at CMakeLists.txt:580 (message): CMake step for googletest failed: 1 CMake Warning (dev) at CMakeLists.txt:238 (message): ENGINE_SHARED does not contain every file from directory src/engine/shared Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1520 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at CMakeLists.txt:257 (message): Entries only present in src/engine/shared: C:/Teeworlds/ddnet/src/engine/shared/jsonwriter.cpp;C:/Teeworlds/ddnet/src/engine/shared/jsonwriter.h Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1520 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at CMakeLists.txt:238 (message): ENGINE_SERVER does not contain every file from directory src/engine/server Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1997 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at CMakeLists.txt:248 (message): Entries only present in ENGINE_SERVER: C:/Teeworlds/ddnet/src/engine/server/json-writer.cpp;C:/Teeworlds/ddnet/src/engine/server/json-writer.h Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1997 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at CMakeLists.txt:257 (message): Entries only present in src/engine/server: C:/Teeworlds/ddnet/src/engine/server/json-maker.cpp;C:/Teeworlds/ddnet/src/engine/server/json-maker.h Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1997 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. Configuring done
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he cant show bcs vs doesnt show them in the error tab xd
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MASON TELL US WHAT THE NUMBES MEAN!!!
16:28
xdd
16:29
u forgot to add files
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But I didn't
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i trust more cmake than u monkalaugh
troll 2
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add them here ENGINE_SHARED does not contain every file from directory src/engine/shared
16:30
engine_shared
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But I only added 2 files D:
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These files you have to add in CMakeLists.txt too: C:/Teeworlds/ddnet/src/engine/server/json-maker.cpp;C:/Teeworlds/ddnet/src/engine/server/json-maker.h
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C:/Teeworlds/ddnet/src/engine/shared/jsonwriter.h
16:30
u have one under shared too
16:31
that makes 3
16:31
Not anymore lol
16:32
CMake Warning (dev) at CMakeLists.txt:238 (message): ENGINE_SERVER does not contain every file from directory src/engine/server Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1997 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at CMakeLists.txt:248 (message): Entries only present in ENGINE_SERVER: C:/Teeworlds/ddnet/src/engine/server/json-writer.cpp;C:/Teeworlds/ddnet/src/engine/server/json-writer.h Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1997 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at CMakeLists.txt:257 (message): Entries only present in src/engine/server: C:/Teeworlds/ddnet/src/engine/server/json-maker.cpp;C:/Teeworlds/ddnet/src/engine/server/json-maker.h Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1997 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. Configuring done Assuming it's the same issue as before?
16:32
Although I don't understand why I need to add my files to engine/shared
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now it doesnt say it anymore
16:33
u have them still in /server
16:33
And added them to the CMake file as i should
16:33
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show pic of ../engine/server and ../engine
16:34
ok
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Do I have to put it into src/engine as well?
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no
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Okay, good
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also, make it alphabetically
16:35
But yeah, still getting errors
16:35
CMake Warning (dev) at CMakeLists.txt:238 (message): ENGINE_SERVER does not contain every file from directory src/engine/server Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1997 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at CMakeLists.txt:248 (message): Entries only present in ENGINE_SERVER: C:/Teeworlds/ddnet/src/engine/server/json-writer.cpp;C:/Teeworlds/ddnet/src/engine/server/json-writer.h Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1997 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. CMake Warning (dev) at CMakeLists.txt:257 (message): Entries only present in src/engine/server: C:/Teeworlds/ddnet/src/engine/server/json-maker.cpp;C:/Teeworlds/ddnet/src/engine/server/json-maker.h Call Stack (most recent call first): CMakeLists.txt:269 (set_glob) CMakeLists.txt:1997 (set_src) This warning is for project developers. Use -Wno-dev to suppress it. Configuring done
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are u sure u didnt create
16:36
any other file
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Positive
16:36
is
16:36
json-maker.h
16:36
in the list u sent
16:37
then why u hav
16:37
json-writer.cpp
16:37
and json-write.h
justatest 1
16:38
see
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'cause I'm an idiot
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the error is telling u clearly
16:38
Entries only present in ENGINE_SERVER: C:/Teeworlds/ddnet/src/engine/server/json-writer.cpp;C:/Teeworlds/ddnet/src/engine/server/json-writer.h
16:38
this is what u made up
16:38
Entries only present in src/engine/server: C:/Teeworlds/ddnet/src/engine/server/json-maker.cpp;C:/Teeworlds/ddnet/src/engine/server/json-maker.h
16:38
this is what exists
16:38
monkalaugh
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Yeah, I messed the naming up
16:39
Sorry for being an idiot, thanks for your patience!
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Again, it's stupid that VS doesn't do that on its own
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bcs its cmake project
16:40
not a vs one
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Still, wouldn't it be possible to execute a shell script or something that scans the repo and adds them automagically?
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file(...) is scary don't use it !11!!
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the problem is rly easy
16:41
but u complicated it
16:41
cuz u forgot how u named ur file
16:41
xd
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I mean, you got a point, but still, manually adding files to it every time sounds like a pain
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gerdoe
file(...) is scary don't use it !11!!
this function makes everything you want
16:42
actually
16:42
you can use it instead of set_src in your own projectsbut be careful
16:42
projects but*
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its not that common to add files
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@Deleted User thank you so much 😄
16:48
this is so fucking funny
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Ryozuki
its not that common to add files
Fair
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I.K.U
this is so fucking funny
ikr, funny af
16:53
1 tiler ez now xd
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best dummy gameplay incoming
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Ryozuki
its not that common to add files
yeee lets write hundred of useless code instead of using file(...) ᕕ( ᐛ )ᕗ
16:57
of useless lines
16:57
bruh xd
16:57
hundred lines of useless code
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its not useless
17:02
the file has some problems
17:02
and we already got all files listed
17:02
the effort is already done
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what problems
17:03
didn't notice :D
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9dd65b4 Fix offset of strong symbol in nameplate - def- ac84427 Merge #4120 - bors[bot]
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if there was a pull request for removing weak hook would it get added to the game? xd
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no since it makes some mapa unfinishable
19:19
maps*
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wouldn't the better game design of not having the strong-weak mechanic offset that?
19:21
play block and gores with only strong hook :p
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im talking about ddrace not gores/block
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@Discord Mod
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Cipy29
wouldn't the better game design of not having the strong-weak mechanic offset that?
mappers use it as game feature that allows you to make parts depending on it
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strong-weak hook is very bad game design, in a team of say 10 tees you basically have no idea who you have strong/weak on. Having something as basic as how your hook interacts with other players be basically random between 2 values is terrible
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gerdoe
mappers use it as game feature that allows you to make parts depending on it
mappers use it cause it exists, and by mappers it should say incredibly few mappers
19:29
no one wants to have weak hook on another tee, it's not a good game feature
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Cipy29
strong-weak hook is very bad game design, in a team of say 10 tees you basically have no idea who you have strong/weak on. Having something as basic as how your hook interacts with other players be basically random between 2 values is terrible
thats why oli sent pr with strong/weak indicator
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what makes more sense than I hook you, you hook me, same power
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Cipy29
no one wants to have weak hook on another tee, it's not a good game feature
actually no
19:30
i had quite many moments when i wanted to have weak instead of strong
19:30
its helpful sometimes
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you're only saying that cause you've gotten so used to it
19:33
what about new players
19:33
does this mechanic make sense objectively?
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so, mapa based on strong/weak is nothing for you i guess
19:34
then - no
19:34
maps*
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maps based on strong/weak are not exactly many are they? perhaps a workaround can be made for them
19:37
sacrificing gameplay that makes sense for few a maps doesn't make sense to me
19:41
what if I was arguing the other way around: "I want to introduce a gameplay mechanic where hook strenght is affected by time spent alive, it will increase map variety"
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do you know that 1/4 or 1/5 of server code is support code for older ddnet client versions + vanilla? why do we keep them all too then?
19:42
right, for small amount of vanila/old version client players
19:42
we could just delete that code from it and force them to play on new version
19:42
same situation with strong weak
19:43
"yo your old maps depends on this mechanic, we'll delete them bcs now is new era with strong-only hook"
19:43
depend*
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so the game isn't allowed to get better because "that's how it's always been"
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hehe make your own ddrace network with strong only hook and maps without using this feature
19:45
like deen did long time ago but for another aims
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do you think that the majority of the playerbase would benefit from removal of weak? I do, that's why I think it should get added to the main game
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Cipy29
do you think that the majority of the playerbase would benefit from removal of weak? I do, that's why I think it should get added to the main game
are u talking about ddrace or teeworlds as a whole or what
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about ddnet
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Cipy29
do you think that the majority of the playerbase would benefit from removal of weak? I do, that's why I think it should get added to the main game
there is no sense to continue this conversation because we both are staying with our opinions
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Cipy29
do you think that the majority of the playerbase would benefit from removal of weak? I do, that's why I think it should get added to the main game
make issue then :p
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if you fix weak stuff, dont limit it to hooking pls
19:52
0.7 fix sucks, makes the physics just more random
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that's why I asked here. if I somehow manage to make that work (big if btw xd) would it be something that would be added to the game
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its easy for hook and bounce, but there are also weapon shots and stuff
19:54
that profit from higher character id
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what's the behaviour for weapons? i only knew about hook and bounce
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if your shot goes in first(before e.g. your dummy) the dummy moves first, as he is free in his tick already
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Deleted User
that profit from higher character id
yeaaah this physics thingie struggles me a beat
19:55
bit*
19:56
dafuq is wrong with me tonight xd
19:56
also collision checking has strange behaviour
19:57
checked tee -> save result -> check next tee with previous saved result and unchecked ones in one
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you have to split all physics from each other, and create a tick for everything hook + bounce vel to move the tee ddrace tiles waepon shooting
19:59
and even then weapons like rockets can make problems, so its bascially impossible to fix everything probably
20:00
well ok, maybe rocket not even, it might just add velocity
20:00
ninja moves directly i think
20:00
thats also why u can skip some stuff with it
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???
20:16
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want me to fix it and add linux support?
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yes, np
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@σℓí♡ if you want to rebase, do git fetch --all git reset --hard origin/color-console-windows
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Deleted User
want me to fix it and add linux support?
I was trying to figure out how to do it through NULL, how brilliant it looks now
20:30
poggers
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force pushed again, bcs i set a newline wrong xd
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linux even supports true color on some terminals 😄
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I didn't quite understand the problem
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its bcs of how the print commands are flushed (edited)
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