Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-08-26 00:00:00Z and 2021-08-27 00:00:00Z
So for official DDNet servers we have recordings of every player input. Currently used to detect cheaters and botters, at some point we also want to do more: https://github.com/ddnet/ddnet/issues/2937
I haven't really started yet, if someone wants to help tell me: Replay modus on server that opens a teehistorian file as inputs Should run faster than realtime, no sleeps, instantly go to n...
Well, demos are client side anyway so it's not that big of a deal
11:36
On another note, am I the only one who really dislikes the decision of having external tilesets in maps be an array of their rgba values? Why not have it be that, but gzipped? Should be considerably smaller and except for loading the map (where it might take a little longer) it wouldn't have any performance impact, but a huge size reduction
Gzip works with bytes, it will compress whatever you give it, the problem is that there are certain patterns that emerge in certain file types (e.g. text files) which make them compress very well. Images in general don't really have this property
11:43
Maybe teeworlds tilesets are more structured than a photo, but idk if there'd be much to gain without testing
In that same report, Groovy creator Nik Ammerlaan (who made the bot because "my friend’s bot sucked and I thought I could make a better one") admitted that this was likely a long-time coming. Groovy circumvents YouTube's front-end and advertising entirely,
Precompiled libraries and headers of the dependencies of DDNet - GitHub - ddnet/ddnet-libs: Precompiled libraries and headers of the dependencies of DDNet
Тебе нужна студия, cmake (можно cmake gui), ну и питон шобы был. Через cmake делаешь конфигурацию и генерацию, через студию собираешь и все. А тебе собственно зачем это?