Hello.
As we know there is a big distance from an idea and making it works...
But... what about the hookcollision reveals us if we are strong or weak easily?
Would be like: if I'm strong the hook collision is yellow, if I'm weak it is white
Tarzan
Hello.
As we know there is a big distance from an idea and making it works...
But... what about the hookcollision reveals us if we are strong or weak easily?
Would be like: if I'm strong the hook collision is yellow, if I'm weak it is white
Off by default, cl_nameplates_strongweak 1 to enable;
Also shown in debug mode (ctrl-shift-d);
You can change the colors in the HUD.
Checklist
Provided screenshots if it is a visual change
Tes...
00:24
and I don't think your idea would work anyway since the hookline colors are already in use
ngl i just feel like the sounds are just not balanced. Some are just way to loud and annoying. The hook thing i have to agree with Skeith. I also can tell if im lagging when i sometimes dont here the hook sounds