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Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-08-18 00:00:00Z and 2021-08-19 00:00:00Z
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nope
00:02
not 3 definetely
00:03
you guys always rate maps higher than they are
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novice 3*
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agree with bum
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Hey, is there any guide on how to animate in tw? Or does someone knows how and could possibly dm me ? Like this flames in the dungeon by pulsar, all I know is that you need the full image with all the actions/animation u need. (edited)
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QuiX
Hey, is there any guide on how to animate in tw? Or does someone knows how and could possibly dm me ? Like this flames in the dungeon by pulsar, all I know is that you need the full image with all the actions/animation u need. (edited)
Don't understand you mean different pictures in one place ? Well you need make bunch of them then and just make them so in miliseconds they just dissapear imidiatly .
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I will try
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<BµmM>
red = moderate 1-3* blue = moderate 4-5* black = brutal 1-2*
In the map there are no parts that are moderate 1 - 4* maybe very high moderate 5* but more brutal 1*parts (edited)
10:21
The kill is 95% always placed so that you can not get in if you do the part right (edited)
10:23
You have to imagine a player who is able to play moderate maps. He would never finish this map. In the tournament, this map would not be finished after 3 hours, our rating is already very good. (edited)
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Cøke
In the map there are no parts that are moderate 1 - 4* maybe very high moderate 5* but more brutal 1*parts (edited)
This is simply wrong over 50% is moderate 1-4*, just look at the start parts, gores parts, laser solo, hf, I mean literally everything is unfaily mapped with tele/unfreze except those two brutal parts
11:01
11:01
none of these parts are higher moderate or brutal
11:01
they may look hard or tricky
11:02
but they are almost impossible too fail
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Yes I know that the rating is always different. That's why not everyone is allowed to rate maps, otherwise something like this would come out 😁 (edited)
11:03
It's clearly low brutal map, a moderate player can't do the map
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no wtf
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And what it yeyou?
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Moderate 1 or what twinbop
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most parts are just basic moderate parts
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Maybe for u and for experienced player
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Cøke
The kill is 95% always placed so that you can not get in if you do the part right (edited)
no matter how hard a map is every kill tile should be placed that if you do the part right you cant die
11:05
everything else would be luck
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No luck in this map
11:06
As I said
11:06
these parts are literally killer parts
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If u do it wrong, yes
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i know more people that died here than finished the map lol
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In the tournament, ppl not even reach this part
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cuz it was a chn tournament lol
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I think they can beat moderate maps
11:08
But this is brutal map, that's why they can't
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Cøke
I think they can beat moderate maps
i dont think so
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Test yeyou 1 and 2
11:09
It's moderate 5
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ʜᴏᴋᴀᴍᴇɪ 2021-08-18 11:10:19Z
who caan send me a ddnet database disc plz
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yeyou has a completly different gamestyle
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<BµmM>
red = moderate 1-3* blue = moderate 4-5* black = brutal 1-2*
I watched the tournament and many players struggled with what you would consider moderate parts. So I don't think it's as easy as you said
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If we rate maps like you do, mediocre people wouldn't even make moderate 3's 😁 this map wasn't even easy to do in t0 (for most of the ones I've seen) (edited)
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<BµmM>
without kill tiles maybe moderate 3-5*
and I don't think you should exclude the kill tiles when judging a part. its a part of the map and it influences the gameplay.
11:13
Some of those images of kill tiles you listed are to prevent cheating, some are to limit your movement and if you do it right you won't die
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Cøke
If we rate maps like you do, mediocre people wouldn't even make moderate 3's 😁 this map wasn't even easy to do in t0 (for most of the ones I've seen) (edited)
it doesnt look very t0 friendly maybe thats why they struggled
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The kill tiles have almost nothing to do with the difficulty of the map, because you don't touch them when you play the map correctly.
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ok wait
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its 2 player team forced when tournament
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In this case, stop compare maps with kill now @<BµmM>
11:15
11:15
this is how this works right?
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Yes brutal player should know what to do here
11:17
that kill is just annyoing af
11:17
so ez to hit
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Bcs ppl think they need high speed
11:17
😄
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anyways
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Also, not every part has to have the exact same difficulty, otherwise testing a map would take months to years.
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It's ok to have some easy things in harder maps
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but this part would be moderate without kill tile xd
11:19
thats why i am complaining
11:19
these 2 brutal parts would be moderate
11:19
without kill tiles
11:20
and then it would be a perfectly moderate 4-5* map
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As bit said it is a part of the map, sure all would be easier without kill, but in most cases you don't get into kill anyway
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most cases ye
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you may too good , parts are really not that easy
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but this case is not most
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Most people are overwhelmed with bit maps anyway, even without kill.
11:22
😅
11:24
You always have to imagine approximately what people can do at the moderate level. Then you quickly get to the point that this map is brutal
11:24
Not Team 0, team of 2 players
11:25
Yeyou 1 and 2 clearly moderate 4-5, fanxing clearly brutal 1-2 imo
11:25
I saw how ppl struggle with the parts at the rls day
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i dont think china is ready for moderate tournaments
justatest 3
11:27
just check china moderate finishes
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So many people said that after the release of fanxing it should be 2 or even 3 stars, also in the fanxing channel (edited)
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As I said, if everyone was allowed to vote it would end in chaos because pros think it's moderate 3, worse players think it's brutal 3, that wouldn't do anyone any good. I think we have hit the happy medium
11:29
justatest
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Knuski
So many people said that after the release of fanxing it should be 2 or even 3 stars, also in the fanxing channel (edited)
this would mean its on the same level as aim maps? lol
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<BµmM>
this would mean its on the same level as aim maps? lol
I just repeated other players impressions x)
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anyways I'm glad you've told me what you think about the map, it could be a good reference for me to do my next mappingbrownbear
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baby aim 1 4* moderate, fanxing = baby aim 1? kek
justatest 1
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if we will remove all kill tiles from it - yes
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u can replace all with tele
14:32
but it will not change the rating
14:32
😮
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you will have feeling that you can't die
14:35
so that feeling makes line between moderate and brutal maps
14:35
we failed at stupid kill tile in the 3/4 of map
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Cøke
but it will not change the rating
it will change everyones attitude from getting stupid fails that arent supposed to be in the map
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there's nothing wrong with playing a map again if you fail. or are you just playing to get points and not because you enjoy the game?
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NovaShock
it will change everyones attitude from getting stupid fails that arent supposed to be in the map
as said, 95% of the kill tiles will not be touched if you do the parts correctly
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i dont play anymore,but I saw how many people died to the one specific part bumm pointed out and it doesnt seem fair
14:47
quite late into the map and its a 50/50 if its gonna work or not
14:48
its a simple swing
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simple swing that takes out 95% of the players that get there
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hm u dont need so much speed and down in freeze are teleporters
14:49
why try to keep hook and kill others (edited)
14:49
🤨
14:50
like the part b4, u can rls hook when ur unsure
14:50
not a big deal
14:50
and as i said its a part of this map to have some kill tiles in it
14:51
normally players always become cautious when kill is seen, why it is not the case here i don't know... i have never been killed there either
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gerdoe
if we will remove all kill tiles from it - yes
lets remove all freeze and tele tiles to make it a novice map because freeze can also cause you to fail. It doesn't make any sense.
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NovaShock
it will change everyones attitude from getting stupid fails that arent supposed to be in the map
most stupid fails because players dont know how to do correctly. if the player does not know how to do it but can also pass it, that the thing arent supposed to be in the map.So in this respect, kill and freeze, tele and other things are all designed to prevent such things (or cheating).
yes 2
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Cøke
as said, 95% of the kill tiles will not be touched if you do the parts correctly
its pretty much obvious how to do the parts but still a lot of people and even pros fail there cause of the random kill tiles that shouldnt be there
16:29
it was even said in the testing channel that there are kill tiles that just feel wrong
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the obvious to do doesnt mean that it can be done easily. I dont think that should be called 'random' and i never see a fail when do it correctly. random should be that you do it same way but get different results.
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the problem is
17:15
its really really really easy too avoid kill tiles in the previous parts and then there comes this part where you are literally dead after hooking 0.1sec to long (edited)
17:17
that kill tile just doesnt fit into the map
17:17
its a trap
f3 3
pepeH 3
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<BµmM>
its really really really easy too avoid kill tiles in the previous parts and then there comes this part where you are literally dead after hooking 0.1sec to long (edited)
the problem seems to be the use of 2 different kill styles, and this makes sense monkaS
19:00
I will consider this aspect more in future mapping justatest
justatest 2
🥺 2
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