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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-08-17 00:00:00Z and 2021-08-18 00:00:00Z
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@bit could you please explain too me why Fanxing is 80% moderate 3* and 20% brutal 1-2*. It's really annoying too fail at the end because of random kill tiles.
11:39
just why
11:39
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<BµmM>
@bit could you please explain too me why Fanxing is 80% moderate 3* and 20% brutal 1-2*. It's really annoying too fail at the end because of random kill tiles.
ghostping (edited)
12:37
oh nevermind, you're refering to the map balance 👀 (edited)
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<BµmM>
@bit could you please explain too me why Fanxing is 80% moderate 3* and 20% brutal 1-2*. It's really annoying too fail at the end because of random kill tiles.
its not 80% moderate 3 xdd (edited)
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<BµmM>
@bit could you please explain too me why Fanxing is 80% moderate 3* and 20% brutal 1-2*. It's really annoying too fail at the end because of random kill tiles.
Can you point out the 80% of the moderate 3* levels, and can you tell me which recent moderate 3* maps have such levels of difficulty?tee_thinking
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What is the best way to map jungle_midground bushes? Does everyone place them manually or do you use the automap feature and clean up afterwards? Best way to place them? Seems very laborious to automap and then go clean everything up 🤔
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use quads
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pls fix
22:21
this map missing entities
22:45
22:46
red = moderate 1-3* blue = moderate 4-5* black = brutal 1-2*
22:47
black most likely only brutal cuz of random kill tiles (edited)
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Its literally really easy to avoid these kill tiles from previous parts:
22:56
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22:58
Thats why i dont get why you added these kill tiles: (edited)
22:58
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@bit i really like this map and most parts are really nice, so just take it as feedback for future maps^^ (edited)
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<BµmM>
Click to see attachment 🖼️
its moderate 2 clearly,,,,,,,,,,
23:12
...............
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without kill tiles maybe moderate 3-5*
Exported 28 message(s)