DDNet client has a multitude of commands and settings that can be bound to nearly any key or mouse button. You can enter commands into the console, which by default is accessed by pressing F1.
Is there a way to do this part consistently? Or is it pure luck that the dummy will align with the left wall?(edited)
04:02
1. If i toggle dummycopy on too early dummy will fall off the platform, 2. if i toggle dummycopy on too late it will be hooked up and into the spike, 3. if I dont use it to accel it won't touch the left wall. Even with these 3 constraints sometimes it still doesnt land on the left wall, any idea?
@lynn hi lynn can u send ur deepfly bind? something about cl_dummy_restore _weapon 0, I've never used it in my bind b4 and sometimes my dummy switches to gun, will help a lot, thanks!
if laser is the active weapon before you trigger cl_dummy_hammer and cl_dummy_restore_weapon is 1, then it will fire the active weapon before swapping to hammer
10:31
and usually it will swap between them if held down
10:31
i dont remember the specifics on when it swaps honestly
if laser is the active weapon before you trigger cl_dummy_hammer and cl_dummy_restore_weapon is 1, then it will fire the active weapon before swapping to hammer