bezier.h
and bezier.cpp
are part of client only. Why should it stay in shared directory?
team 17
you would write t 17
(edited)d
in console, instead of disconnect
protocol7::CNetObj_GameDataFlag *pGameDataObj = static_cast<protocol7::CNetObj_GameDataFlag *>(Server()->SnapNewItem(protocol7::NETOBJTYPE_GAMEDATAFLAG, 0, sizeof(protocol7::CNetObj_GameDataFlag)));
OnDirectInput(...)
does same thing Afk(Vote)Timer(...)
dom_pSwitchers
have m_NumSwitchers + 1
element?set_src(GAME_SERVER GLOB_RECURSE src/game/server
and a long list of files if we can make like
file(GLOB_RECURSE GAME_SERVER "src/game/server/*.cpp" "src/game/server/*.h")
or smth that kind (edited)