










bezier.h and bezier.cpp are part of client only. Why should it stay in shared directory?













































team 17
you would write t 17 (edited)

d in console, instead of disconnect










































































protocol7::CNetObj_GameDataFlag *pGameDataObj = static_cast<protocol7::CNetObj_GameDataFlag *>(Server()->SnapNewItem(protocol7::NETOBJTYPE_GAMEDATAFLAG, 0, sizeof(protocol7::CNetObj_GameDataFlag)));









































































































































































OnDirectInput(...) does same thing Afk(Vote)Timer(...) do





















m_pSwitchers have m_NumSwitchers + 1 element?





set_src(GAME_SERVER GLOB_RECURSE src/game/server and a long list of files if we can make like
file(GLOB_RECURSE GAME_SERVER "src/game/server/*.cpp" "src/game/server/*.h")
or smth that kind (edited)