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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories β€” IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-08-10 00:00:00Z and 2021-08-11 00:00:00Z
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i thought non-english is only allowed in #off-topic πŸ«‚
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you would be correct
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is this some new scam, i dont have such repo that i know lol
08:03
got this mail xD
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@Ryozuki isn't edg-l your github username? maybe follow up and ask them which repository they want to use?
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The mail looks very template and even the template looks to be written by someone with suspect english skills who has no idea what a repository is, so maybe it is a scam of some kind
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but i only have 1 trading repo thing, and its private
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maybe your paypal thing?
08:12
i doubt its the paypal
08:14
i always laugh when someone say source codes
08:14
its like they talk about some trading cards
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hello good sir, may I get some of these source codes please?
bluekitty 1
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yo ma luddle homie, gimme some sources
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Ryozuki
is this some new scam, i dont have such repo that i know lol
is the unsubscribe button from github or from that guy xDD
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from that guy xd
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wtf xD
10:35
spy the spyers
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@Learath2 lol ye he means the paypal thing
11:40
lmao cutting edge? but its not even finished
11:40
monkaS
12:11
so they're serious
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chillerdragon BOT 2021-08-10 12:16:33Z
Don’t unsubscribe then :D
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I have not seen a more annoying thing in my life
12:55
The only solution I can think of is to just re-do the entire thing and hope it goes better the next time
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Learath2
I have not seen a more annoying thing in my life
i hate those lmao
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I don't even know what the fuck skill it's looking for in the person. Their ability to read minds? In real life at the worst case you get when something crashed
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lemme guess it didnt show u the inputs or the outputs or the expected outputs
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Yep, that's what [Hidden] implies πŸ˜›
13:29
You also don't get any error out of any runs, so if it runs on your computer but not on the server toughshit
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ye rip lol
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Sent an application in for an Epic Megagrant, to see if they'll fund work on a specific SDL improvement. I'll report back within 90 days.
14:13
@Learath2 the lead dev of sdl asking for a grant of money from epic
14:13
the ones who make unreal engine
14:13
which uses sdl
14:13
im amazed they dont give him money yet
14:14
14:14
xd
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i'm amazed SDL is still janky
14:23
has anyone reserved a steam deck
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wdym janky
14:26
actually sdl is kinda awesome it supports lots of stuff
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ik. i'm just trolling
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imagine if the guy had funds for living and working on it 24/7
14:26
xd
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24/7 would drive any coder insane
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maybe he could ask valve
14:27
im sure they would be more appreciative
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i think valve just contribute back to sdl
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i mean valve does a lot of thing for anything linux nowadays
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valve hired the guy that worked on wine or smth and made proton
14:28
iirc
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i think they even have a bespoke compositor
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they made their own compositor for steamdeck
14:28
oh
14:28
u mean audio?
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window compositor i think
14:29
they made their own
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i reserved a steam deck
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"gamescope"
14:29
SteamOS session compositing window manager. Contribute to Plagman/gamescope development by creating an account on GitHub.
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man idk why valve can be so cool while still being a greedy mf
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well they are a company
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but they are so chill tho
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its nice enough they have open source stuff and care about linux
14:31
i mean it makes lot of sense for a company to NOT WANT TO DEPEND ON WINDOWS
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epic on the other hand is giving out mega corp vibe all the time
14:31
xd
14:31
i hate epic
14:31
they made kingdom hearts series exclusive to their store
14:31
and i dont want to buy it there
14:31
i bought this game on ps2, ps3, ps4
14:32
i just have to buy it on pc
14:32
to end my life
14:32
but not on epic store
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i havent bought anything from them either
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feels wrong
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i have all my games on steam
14:32
and epic is not even on linux
14:32
im sure i could play kh2.5 a 2009 game on proton easily from windows
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but now that they made their online service free. i'm a bit torn
14:33
steam is objectively the best product
14:33
for a game storefront
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but the epic online service thing made putting out a simple free multiplayer game without buying into any cloud service actually doable. thats pretty rad.
14:35
but if i want to sell my game i'm definitely going for steamwork sdk still.
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you can actually generate keys on steam
14:36
and sell those on ur website
14:36
without any fee
14:37
obviously u will probs get way more traffic from steam directly
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ye but i don't think it matters as a indie developer
14:37
most people would just get it via steam
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i don't think 30% is too crazy if i'm getting a fullass community
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for all the services it provides its ok
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but i think epic might catch on sooner or later tho
14:44
14:44
i'm rich
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its cuz i downloaded it 3 days ago greenthing
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epic
14:47
i'm getting $0.9 per monthkek
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tell me if ur having trouble with rent then ill get the $2 no ads monkaS
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the minimum payout is $100, so it will take a decade before i can withdraw that.
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TsFreddie
i'm getting $0.9 per monthkek
steady income πŸ‘Œ
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is 3k the views?
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no one actually buys the no-ads thing
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Ravie
is 3k the views?
idk how they define impressions but i guess it is number of time shown. but not clicks or anything.
14:51
i think only one person bought remove ads. (and it was sp)
14:51
i didn't make the ads obnoxious that's the problem lol.
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if they were really obnoxious you'd sooner make everyone play in browser xd
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(not really, it is just not popular)
14:53
the undo feature ads is doing poorly compared to banner ads which is weird
14:53
i guess not many people felt the need to save a endgame.
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cause it's kinda cheaty and stupid
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i think making it more like a clicker game would help a lot.
14:55
but i can't really think of a visible progression system. currently the progression is just the player getting better at planning out the drops
14:56
plus i don't feel like updating it i guess
14:57
i keep saying that i should make more simple dumb games. but i just couldn't found the motivation now that i stuck in unity at work for hours.
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make teeworlds idle game
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also, it is surprisingly difficult to not rip off other games
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ryan c gordon needs to stop tweeting and start looking at my prs
14:59
you should tweet him so he can actually notice
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what's that
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doing google foobar for the lulz
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this is insanely silly, it won't tell me if it's timing out even, idk if my solution is wrong or if it's just too inefficient
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justatest maybe that's the point
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Ah, I bet it's timing our
16:00
whenever I do these things I notice how informal my knowledge of CS is
16:02
After further optimizing my solution I have reinvented just bog standard dfs with a very small quirk
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In addition to lots of bug fixes, here are the major changes in this release: General: Added SDL_FlashWindow() to get a user's attention Added SDL_GetAudioDeviceSpec() to get the preferred aud...
16:10
for #3879
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We should soon update to SDL 2.0.16 for our bundled libs, but don't merge before this happened. This drops the remaining X11 dependency. We should then also use GLEW with EGL for official b...
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sadly SDL devs didnt fix the relative mouse mode yet, so we have to wait for 2.0.18
16:25
bcs with 2.0.16 the window won't minimize with desktop fullscreen, without a setting a hint, anymore apparently, and that creates glitches (on windows) (edited)
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> >
Greatly improved Wayland support
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@Deleted User uh, patch is broken? ,,, [148/237] Building CXX object CMakeFiles/DDNet.dir/src/engine/client/backend_sdl.cpp.o FAILED: CMakeFiles/DDNet.dir/src/engine/client/backend_sdl.cpp.o /bin/c++ -DCONF_INFORM_UPDATE -DCONF_OPENSSL -DCONF_WAVPACK_CLOSE_FILE -DCONF_WAVPACK_OPEN_FILE_INPUT_EX -DGAME_RELEASE_VERSION="15.5.4" -DGLEW_STATIC -D_FORTIFY_SOURCE=2 -I/usr/include/freetype2 -I/usr/include/opus -I/home/arda/.ddnetsrc/src/engine/external/pnglite -I/usr/include/SDL2 -I/usr/include/wavpack -I/usr/include/gdk-pixbuf-2.0 -I/usr/include/libmount -I/usr/include/blkid -I/usr/include/glib-2.0 -I/usr/lib64/glib-2.0/include -I/home/arda/.ddnetsrc/build/src -I/home/arda/.ddnetsrc/src -O3 -DNDEBUG -fdiagnostics-color=always -fstack-protector-all -fno-exceptions -Wall -Wextra -Wno-unused-parameter -Wno-missing-field-initializers -Wformat=2 -Wno-nullability-completeness -Wduplicated-cond -Wduplicated-branches -Wlogical-op -Wrestrict -std=gnu++11 -MD -MT CMakeFiles/DDNet.dir/src/engine/client/backend_sdl.cpp.o -MF CMakeFiles/DDNet.dir/src/engine/client/backend_sdl.cpp.o.d -o CMakeFiles/DDNet.dir/src/engine/client/backend_sdl.cpp.o -c /home/arda/.ddnetsrc/src/engine/client/backend_sdl.cpp /home/arda/.ddnetsrc/src/engine/client/backend_sdl.cpp: In member function 'virtual void CGraphicsBackend_SDL_OpenGL::NotifyWindow()': /home/arda/.ddnetsrc/src/engine/client/backend_sdl.cpp:1120:32: error: invalid conversion from 'int' to 'SDL_FlashOperation' [-fpermissive] 1120 | if(SDL_FlashWindow(m_pWindow, 3) != 0) | ^ | | | int In file included from /usr/include/SDL2/SDL_events.h:33, from /usr/include/SDL2/SDL.h:41, from /home/arda/.ddnetsrc/src/engine/client/backend_sdl.cpp:15: /usr/include/SDL2/SDL_video.h:1531:85: note: initializing argument 2 of 'int SDL_FlashWindow(SDL_Window*, SDL_FlashOperation)' 1531 | extern DECLSPEC int SDLCALL SDL_FlashWindow(SDL_Window * window, SDL_FlashOperation operation); | ~~~~~^~~ At global scope: cc1plus: note: unrecognized command-line option '-Wno-nullability-completeness' may have been intended to silence earlier diagnostics [165/237] Building CXX object CMakeFiles/DDNet.dir/src/engine/client/client.cpp.o ninja: build stopped: subcommand failed. ,,,
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they changed the API
18:31
to fit better for macos
18:32
i can update it, give me a minute
18:35
finished
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no worries sdl is broken right now anyway :D can't launch the game
18:35
i get "xdg_surface@29: error -1: Tried to set invalid xdg-surface geometry" error message
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Checklist

In addition for #4005.
  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-address...
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anime@paul-HP:~/build_ani$ ./AniClient ./AniClient: error while loading shared libraries: ../ddnet-libs/discord/linux/lib64/discord_game_sdk.so: cannot open shared object file: No such file or directory my client asks for a very weird way to lib (cmakelists.txt is same)
20:51
also i didnt change anything related to discord lib (edited)
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Οƒβ„“Γ­β™‘ 2021-08-10 23:02:00Z
#3960
😴 1
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Off by default, cl_nameplates_strongweak 1 to enable; Also shown in debug mode (ctrl-shift-d); You can change the colors in the HUD. Checklist Provided screenshots if it is a visual change Tes...
Exported 159 message(s)