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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-08-09 00:00:00Z and 2021-08-10 00:00:00Z
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Due to engine/shared/serverinfo.cpp, use of std::min in two places
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maybe muted (chat) do first time 10 second
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im suggesting add wiki functional to ddnet discord bot
08:42
like you saying $wiki kog
08:42
and it sends link to page about kog with kog discord link
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gerdoe
and it sends link to page about kog with kog discord link
A landfill site, also known as a tip, dump, rubbish dump, garbage dump, or dumping ground, is a site for the disposal of waste materials. Landfill is the oldest and most common form of waste disposal, although the systematic burial of the waste with daily, intermediate and final covers only began in the 1940s. In the past, refuse was simply left...
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make client for phone and playstation, xbox,...
09:06
Invade world
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gerdoe
im suggesting add wiki functional to ddnet discord bot
ye this is similar to my idea
09:07
we could integrate it with wiki pages i guess
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hussainx3
make client for phone and playstation, xbox,...
there is a client for phone
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chillerdragon BOT 2021-08-09 09:45:37Z
not maintained tho
09:45
and android only
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iphone = 😴
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hussainx3
make client for phone and playstation, xbox,...
making something for consoles means get right to use sdk
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cmakelists.txt?
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gerdoe
cmakelists.txt?
default one
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@Anime.pdf what was your cmake line?
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i used just cmake .. first
10:43
and then cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw64.toolchain
10:43
but i dont get any files either
10:43
im on windows 10 btw kek
10:44
cant use visual studio in this situation
10:44
so using mingw
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ok nvm using msbuild is good solution either
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@Discord Mod scam link
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Anime.pdf
and then cmake .. -DCMAKE_TOOLCHAIN_FILE=../cmake/toolchains/mingw64.toolchain
did you install mingw btw
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toolchain file is meant for crosscompile
12:00
use Mingw generator from cmake
12:01
-G "MinGW Makefiles"
12:01
might be easier to use msys or smth tho, guess they have gcc directly in the path
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A quick rundown of the many text representations of IP addresses.
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netsecurity gangs said that go's std and rust's std::net ip parsing functions are vulnerability (edited)
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I want to find out who first entered the team to give him a leader (for example, only the leader will have the rights to click "kill"), if we do this by iterating through the array to find out if it contains this value, will it be adequate?
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leader?
12:44
oh ok i got it
12:44
u can add var to team that will indicate who is leader
12:44
it will represent his id
12:45
who will enter first - leader
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the problem is to detect first players nobo
😁 1
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to find out who entered first, the easiest thing is to make a loop through the array, will this solution be acceptable for a pull request?
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you can do two things: for-cycle or refactor CteamsCore
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int CGameTeams::Count(int Team) const
12:50
if Count(team) == 1 leader = true;
12:50
monkalaugh
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σℓí♡
to find out who entered first, the easiest thing is to make a loop through the array, will this solution be acceptable for a pull request?
a loop through all teams sounds fine I think
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σℓí♡
to find out who entered first, the easiest thing is to make a loop through the array, will this solution be acceptable for a pull request?
Careful, there is no guarantee this change would be accepted. If you don't want to work for no reason maybe you should create an issue for discussion first
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ye ips are wacky
14:30
monkalaugh
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Allows only the team leader to press "kill". TODO: You can add the on/off of the team leader in the future, and also the transfer of the leader by nickname.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no ...
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Does anyone have some knowledge on gobjects?
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gobjects
19:57
glob glob objects
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How do i make my LAN server public for my friends?
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sv_register 1
20:16
in config or in f2 console (edited)
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no, sv_register is not for lan servers
20:19
afaik
20:19
they should see it in the lan tab without
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How do i make my LAN server public
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ah, misunderstood 👍
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#3363
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There are many different ways on how this could work + look. imo, a nice solution would be to have a separate ddnet_textures.png image to game.png with just a different texture for weak hook. That ...
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should this be closed?
❤️ 1
20:30
#3362
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It is easy to forget which weapons you already picked up, especially if you haven't used them in a while. Since you have to go through each weapon to check if you have it, i usually just do...
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can this be a possible solution huh?
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there was an issue before with icons and everything
20:34
dont know what happened ot it
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#3655 #3836
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Larger communities can dominate the scoreboards and drown out the progression of smaller communities. It would be more useful if people can relate to the people in the ranks. Local /rank to filter ...
it could be a good way to avoid new players "nameless tee" name. when you have nothing as name space or something else it should require a name to avoid (1) name and etc.
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unable to install required libs due to "RuntimeError: uvloop does not support Windows at the moment" Yes, its not bot issue but maybe it could be replaced
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how many requests of servers.json can i ask form the master?
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Anime.pdf
can this be a possible solution huh?
I've designed icons for something like that a while ago, just the guy who was gonna code it disappeared or something
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monkaS disappeared
justatest 1
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I still have them if somebody is down to code it
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I would appreciate if u will send them to me and i will try to add them
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@Anime.pdf it was never decided what the layout/resolution should be so here's a random one for now
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okay, thx :D
21:43
btw no hook hit/no hammer hit/ no shotgun hit. and etc. Is controlled by 1 tile
21:43
On that screenshot i decided to draw them as 1 title "No hits"
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no hook is a separate one and other weapons are a setting on no hammer tile
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oh, there are settings for it? :o
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you can disable it with switch
21:44
shotgun/grenade/laser
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if you give a number to no hammer tile on switch layer then it has different effects
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Okay, i just will render it as 1 title if all are disabled
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Ravie
if you give a number to no hammer tile on switch layer then it has different effects
explain this, I think my wiki summary of it is incomplete then
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I don't remember exactly but I think 0 disables hit on all weapons and 1-4 are shotgun/nade/laser
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oh ok I have that
21:46
I thought it was something hammer specific I didn't know about lol
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idk tbh, maybe it is
21:46
well it sounds like something that should be a thing
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I tested the weapons for each ID and added to the wiki
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is there really no thingy exclusive to hammer then?
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no it includes it
21:48
I think default and ID 1 is for hammer
21:48
rest of the weapons after
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it would make sense if 1 is only for hammer
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or is default no hit for all
21:48
can't rmbr
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I think 0/default is for all
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would make sense
21:49
I need to expand the map layers a bit
21:49
into individual pages, then reference them
21:49
there are nuances in each layer that are worth explaining in new pages
21:50
like how tune zones ignore global tune, some things aren't in front layer, things that have to be in switch to work properly vs ones that can be in any
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what do you guys think about solving #3878 with /team -1 that invites player to first enpty team?
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So this would be a chat command that put you in the first empty team available, so u delete the situation of when u write /team 1 and it say its locked, then /team 2 and its lock, etc and directly ...
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you could also write about stuff that doesn't have to be in switch layer but can be for extra functionality
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I don't think /team -1 would be obvious to players. it is to us because programmers
21:51
it should be a new command
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too much sugar then
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/nextteam /new team /randomteam
21:52
I don't think it's a big deal
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its like 50-100 lines of code
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/emptyteam is also good
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when this thingie adds only two xd
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why can't it be moved to a file to dedup
21:52
oh wait cpp makes that annoying
21:53
remove cpp (edited)
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i mena not only /team -1
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sounds like another cryptic command that you find out from someone after years of playing, like /mapinfo {map} or /top5 {number}
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you can write any invalid team and it will invite you
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just support a keyword then
21:53
/team empty is the best solution probably
21:53
but conflicts with another issue
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it can't be handled that way
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or comment in that issue I think
21:54
someone wants /team [name]
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we already have /invite player
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you still have to enter the number
21:54
and it should work for unlocked teams
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what number tho
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whatever number the player that invited you is in
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can't you pass nickname here
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can you? I've never tried
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i think i did
21:56
but i don't remember
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in that case it makes more sense to allow it to non-locked as well (edited)
21:56
even easier to impl
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try it on a server
21:57
I won't start ddnet right now
21:57
and actually I'm going back to work lol
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anyway adding new command like/emptyteam without wiki state about server commands is useless
21:57
because anyway new players will know it from old olayers
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lynn
I won't start ddnet right now
im in bed rn
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Im in bed too (edited)
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I don't think relying on players to point it out is good. just make a note of it in news and change log
21:58
it can be any syntax really as long as it's obvious
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Same bedmonkalaugh
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note that we have pages for server client console commands
21:58
shouldn't we have it for chat commands too
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we both know only like 10% uses that xd
21:59
yeah
21:59
I mean it's in the page
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I think it's convenient to join by nickname, and in some cases, I also thought about it. /teamrandom or /teamempty also sounds good, but is it really necessary? even when connected, the dummy will be used rarely, and it is not so difficult to enter a number
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bcs players use chat instead of console
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σℓí♡
I think it's convenient to join by nickname, and in some cases, I also thought about it. /teamrandom or /teamempty also sounds good, but is it really necessary? even when connected, the dummy will be used rarely, and it is not so difficult to enter a number
doesn't mean that random team is a bad idea, maybe some will like having a new color every time
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σℓí♡
I think it's convenient to join by nickname, and in some cases, I also thought about it. /teamrandom or /teamempty also sounds good, but is it really necessary? even when connected, the dummy will be used rarely, and it is not so difficult to enter a number
sometimes its really annoying when you try to enter your favourite teams and they're all locked
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also it guarantees that it's not someone else's bind even tho it's rare, so what's wrong with that (edited)
22:00
I personally would like to join a random color just to see what I get lol
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always pink
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i remember someone asked for dice chat command
22:00
or random
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something like that
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Like it dota
22:00
In*
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gerdoe
sometimes its really annoying when you try to enter your favourite teams and they're all locked
if your favorite team is occupied, then random will not help, it is better then to take the nearest one team
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execute random bind
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σℓí♡
if your favorite team is occupied, then random will not help, it is better then to take the nearest one team
that's what about im talking rn
22:01
once i tried just to join t1
22:01
then t2
22:01
t3
22:01
until t8
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σℓí♡
if your favorite team is occupied, then random will not help, it is better then to take the nearest one team
random would consider connected teams
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and then just lurked fir empty team
22:01
for*
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just store a set collection of occupied teams
22:02
then choose a random item from the set difference of all - occupied
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it's just one for cycle to fetch TEAMSTATE_EMPTY in CGameTeams m_TeamState
22:02
it's easy asf
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what do you think about set arthmetic
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actually don't know what is it
22:03
poor english
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if it's really necessary, I can do it. It's just that I interviewed ordinary players, and they didn't see the point in it
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i did it already 513 xd
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gerdoe
it's just one for cycle to fetch TEAMSTATE_EMPTY in CGameTeams m_TeamState
Client have access to teams properties?😴
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just asking is it good at that way or another
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Oh wait
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just not -1
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Ita not about client
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check for something else
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Anime.pdf
Client have access to teams properties?😴
CGameTeams != CTeamsCore
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check == random imo
22:04
or empty
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gerdoe
i did it already 513 xd
Да ты заебал
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чё заебал то хд
22:04
я сделал, спрашиваю счас
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gerdoe
я сделал, спрашиваю счас
Я пока в переводчике свой корявый перевод поправляю пол инфы упускаю
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да так пиши, чё будет то
22:04
английский он и в Африке английский
22:05
ok
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just put something in showroom or questions
22:05
as a poll
22:05
for what syntax to use
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i bet no one will appreciate
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is it implemented by next empty or random empty?
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announcements would be fine but i don't think admins will do it for such little thing
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lynn
is it implemented by next empty or random empty?
first empty
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no just post in showroom
22:06
ok then vote on -1 vs empty
22:06
see what people say
22:06
you could throw in "next" too
22:06
vote 1 2 3
22:07
after this I'm going back to work xd
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lynn
after this I'm going back to work xd
haha working adult
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you should edit it to say /team -1 /team next /team empty
22:07
I think the way you worded it is weird xd
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if it is ppl will correct me
22:08
like you did rn
22:08
repeat it in #showroom
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/team rus pls
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you wanted to use the same command
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σℓí♡
/team rus pls
/team sad
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@lynn i just think that if we will use /team anyword we would repeat check-code
22:11
check up conjointeam
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Mb /team empty == /team e or /team rnd
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team e
22:11
monkaS
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whatever you want guys
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I mean yeah we can use any word
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i just want to make less code
greenthing 1
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but it should be in line with whatever teeworlds normally does for optional keyword args
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/team -1 cool bcs 2 symbols
22:12
/team empty so long
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σℓí♡
/team -1 cool bcs 2 symbols
Team -1 cool cuz int
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russian dev gang literally occupied this chat
🇺🇦 1
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if it's any letters then we can't use names with team
22:12
maybe -1 is better anyway
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why should we use names with team xx
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but it's just not ideal really
22:13
it doesn't matter I guess lol
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@σℓí♡ did you test /invite "nickname"?
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ok I'm going back to work
😴 1
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gerdoe
russian dev gang literally occupied this chat
ok, slavic dev gang
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gerdoe
@σℓí♡ did you test /invite "nickname"?
Чо
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gerdoe
ok, slavic dev gang
Ураїна це Європа
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Team leader?
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вы за пк ребят?
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Ні
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Я лег уже
22:14
ладно завтра тогда
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Именно сегодня пораньше
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gerdoe
@σℓí♡ did you test /invite "nickname"?
Скажи чо хош - затещу
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main: /team 1 main: /invite dummy dummy: /accept
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Инвац работает для лока, третью строчку не проверял, чекну утром
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с никнеймом или айди?
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gerdoe
с никнеймом или айди?
Я всегда по нику инвацтил
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ну вот и все
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Короче, чёт надо или нет
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не, спасибо
Exported 287 message(s)