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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-08-04 00:00:00Z and 2021-08-05 00:00:00Z
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https://www.reddit.com/r/linux/comments/oxbd9j/systemd_arrives_to_openbsd_world_systemd_fork atleast the guy to port it had some sense not to port the most insane parts
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Closes https://github.com/teeworlds/teeworlds/issues/1058 (cherry picked from commit https://github.com/teeworlds/teeworlds/commit/bf61d41c49d92719e66df996fbb9c66df6a9f209) No hard feelings from my side about the clamp. I am just hunting down em diffs to the upstream. But @heinrich5991 seemed a bit concerned back in 2013 Old: ![screenshot_2021-08-04_10-12-54](https://user-images.githubusercontent.com/2034430...
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chillerdragon BOT 2021-08-04 08:33:26Z
@deen: you sure the ERROR: enforcement can be accomplished with clang format?
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No, only with clang-tidy
08:35
and you'd have to write a check in C++ and then build your own clang-tidy version that everyone else in DDNet has to use
08:35
so maybe not the most realistic suggestion
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chillerdragon BOT 2021-08-04 08:35:27Z
wow that sounds overkill and like annoying overhead
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deea648 improved the debug graphs. - oy 4a77882 Merge #3988 - bors[bot]
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ZombieToad BOT 2021-08-04 09:49:18Z
@ChillerDragon.*: looks weird because the scale lines dont change
09:49
You're invited to talk on Matrix
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In https://github.com/teeworlds/teeworlds/pull/2556 teeworlds introduced temporary download files for maps. DDNet already has that but a bit different. Those temporary files are now also deleted on error like it is done in the upstream. The main goal of this pr is to reduce code diff to upstream.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit t...
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Tees standing in a disabled ninja switch appear to be carrying the katana, spawn particles, and trigger the ninja animation when firing
10:32
In https://github.com/teeworlds/teeworlds/pull/2556 teeworlds introduced temporary download files for maps. DDNet already has that but a bit different. Those temporary files are now also deleted on error like it is done in the upstream. The main goal of this pr is to reduce code diff to upstream. Tested official ddnet maps over http and other maps.

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possib...
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chillerdragon: you changed enter game behavior Hussain wrote :last update+ beta my dummy stuck ( this second time) disconnect and connect again useless still stuck and disconnect server too have to restart the game Can you check if something broke?
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chillerdragon BOT 2021-08-04 14:16:26Z
oh which pr do you have in mind @Deleted User ?
14:16
image.png
14:16
@deen:
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One that got merged yesterday
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chillerdragon BOT 2021-08-04 14:17:34Z
hm k ill check
14:17
currently busy breaking more stuff 🔥
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chillerdragon: thanks, fixed
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chillerdragon BOT 2021-08-04 14:22:20Z
wow fast
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@ChillerDragon Seems to cause problems:
Hussain wrote :last update+ beta my dummy stuck ( this second time) disconnect and connect again useless still stuck and disconnect server too have to restart the game
This reverts commit ce2f29b5f1e1925ac9292f29f7d498bd7da25aed.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit t...
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fastest fixer alive
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chillerdragon BOT 2021-08-04 14:54:31Z
Can not reproduce any issues with reconnecting dummy on debian with latest version. @hussainx3 do you have some more info?
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what?
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chillerdragon BOT 2021-08-04 14:57:05Z
Can you constantly reproduce the issue with the dummy being stuck @hussainx3 ?
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yes it's happen again
14:58
ti tryied 3 times in 3 servers
14:58
now
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chillerdragon BOT 2021-08-04 14:59:07Z
3 out of 3?
15:01
again 1/3
15:02
1/5
15:02
anyway it's hapepn a lots
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chillerdragon BOT 2021-08-04 15:03:33Z
ah ye got it
👍 1
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i don't know if this issue is mentioned, but can someone solve the problem when you disconnect from lets say GER server while you have a ping spike, the GER servers are now listed way below in the server list, even below china servers
15:30
i thought for a while that there were no ger servers anymore
15:30
until i realized and had to connect to it for it to show normal on the server list again
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check maximum ping it's 999?
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Road to no globals :D Also solves the null pointer trap for components since gameclient did not set m_pClient yet. So components using Client() run into nullptr issues.

Checklist

  • [X] Tested the change ingame (Might need more testing before release since a lot of code is affected)
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ...
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can we please get event binding for connect/disconnect
22:20
it would be really useful to bind things like showall on connect for players that always use it, or /ninjajetpack
22:21
i feel like this was discussed before but people said no
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Bind showall or ninjajet on other key
22:38
Like many players have binds for team
22:38
Or dummy
22:38
U have a lot of keys on keyboard
22:38
Why dont u use them
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looks like there is no issue for this in github, ill make one
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i can think of so many useful things for this xd
22:46
im writing a bunch of examples
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This would probably be well represented as a separate command, like bind_connect ex. bind_connect "say /ninjajetpack; say /mapinfo" Other useful ideas:
  • resetting skin for players that use skin binds
  • resetting name / clan for players that sometimes change their name as a joke but forget to change back
  • cl_show_others 1/2 for players that normally want to see others and would rather manually turn it off later
  • +weapon1 for players that don't normally equip the pistol while rac...
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thoughts?
22:55
it could used to chat spam but i think the features outweigh the potential abuse
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i would also support the same thing for disconnect if it makes some of those binds cleaner
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That sounds good
23:17
Especially the last one, I dislike it when I forgot that I have the pistol out
23:17
Instead pf the hammer (edited)
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what does ed_ stand for in ed_showkeys ?
23:17
editor is not correct
23:17
edit demo?
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I don't know
23:18
Sorry
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i think this convention is restricting a good name for editor commands lol
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@lynn map editor
Exported 70 message(s)