There are some concerns with it, if all skins were high res loading times would be quite high, so maybe serve both and let the client request either and/or some background loading for skins is necessary
On the dummy map "Machine", the dummy never needs to pass the start.
During the gameplay and when I was at the finish the server wrote that a player in the team (my dummy) is not through the start, so that the team can finish the player must touch the start. I as stupid as I was, have after I was at the finish line the dummy just thrown out of the team and had to realise that you can then no longer finish. D Were great 50min which took an unpleasant end.
My question, can we add to the map "Maschine", that the dummy in the first teleport also go through the start, then something like this would not happen.
I downloaded the 2 attached cfg files moved to my . Teeworlds directory next to the settings cfg file, opened tw executed the bind for the first time and oh surprise is not working