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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2021-07-20 00:00:00Z and 2021-07-21 00:00:00Z
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WHY BOT IS ALWAYS SLEEPING
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Pinksky
WHY BOT IS ALWAYS SLEEPING
which bot?
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There is no Channel for the new map
10:43
Its annoying
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@Pinksky you are supposed to upload your map in #📬submit-maps but the bot is broken
10:57
That s why ibsaid the bot us SLEEPING
10:57
Is
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oh
11:04
you didnt upload a map?
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Would you expect these to be found in Fonts or Mapres? (edited)
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I would not expect the first two in fonts or mapres, since its too specific and thereby not really usable. the third one could I guess remotely fit into mapres
13:44
not sure if you already have too many categories, but maybe they could fit under a "Texts" category?
13:45
I'm still not sure why they need to be listed though, since they are really nieche
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They are pretty nieche. I accepted these uploads back then, didn't think much about it I guess. "I know these names, fits into teeworlds". I will probably deny such uploads in the future, but I will not create another category. I moved everything to fonts now
14:04
Cleaned the whole database too, removed over 200 duplicate assets.. 😄
justatest 1
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afkysam baskın yemişimdir 2021-07-20 17:36:30Z
anyone can help me to get the bind
17:36
emote and write
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bind x "+show_chat; chat all; emote y"
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@Nouaa maybe post again here, they're a bit busy atm
👍 1
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if (pPlayer->m_AccData.m_UserID && !pPlayer->m_AccData.m_Vip) { if (pPlayer->m_AccData.m_UserID && haveWeapons == true) { SendChatTarget(ClientID, "you already have all weapons"); } if (pPlayer->m_AccData.m_Weaponkits >= 1 && !haveWeapons) { pPlayer->m_AccData.m_Weaponkits--; char aRemaining[64]; str_format(aRemaining, sizeof(aRemaining), "Remaining kits: %d", pPlayer->m_AccData.m_Weaponkits); SendChatTarget(ClientID, aRemaining); pChar->GiveAllWeapons(); haveWeapons = true; } else if (pPlayer->m_AccData.m_Weaponkits = 0 && !haveWeapons) { SendChatTarget(ClientID, "You dont have any weaponkit!"); } } problem = when im entering the command for the first time that give the weapons (normal) but for the second time the haveweapons should be in true but that continue to give me the weapons! maybe a problem of syntax 😆
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quick question: what difficulty are ddmax servers? above/below moderate/etc?
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Bananenbr_t
quick question: what difficulty are ddmax servers? above/below moderate/etc?
depends, but i think generally 1-2 is novice, some 2 could be considered light novice and then 3 is moderate
18:35
after that i dont really know, i didnt really play hard ddmax
18:36
depends entirely on the stars
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Ddmax 4&5 star near to brutal
18:36
Not all of them
18:36
But most
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Thank you
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Nouaa
if (pPlayer->m_AccData.m_UserID && !pPlayer->m_AccData.m_Vip) { if (pPlayer->m_AccData.m_UserID && haveWeapons == true) { SendChatTarget(ClientID, "you already have all weapons"); } if (pPlayer->m_AccData.m_Weaponkits >= 1 && !haveWeapons) { pPlayer->m_AccData.m_Weaponkits--; char aRemaining[64]; str_format(aRemaining, sizeof(aRemaining), "Remaining kits: %d", pPlayer->m_AccData.m_Weaponkits); SendChatTarget(ClientID, aRemaining); pChar->GiveAllWeapons(); haveWeapons = true; } else if (pPlayer->m_AccData.m_Weaponkits = 0 && !haveWeapons) { SendChatTarget(ClientID, "You dont have any weaponkit!"); } } problem = when im entering the command for the first time that give the weapons (normal) but for the second time the haveweapons should be in true but that continue to give me the weapons! maybe a problem of syntax 😆
as i remember character's weapons have bool array with states "tee has(n't) weapon"
20:05
struct WeaponStat { int m_AmmoRegenStart; int m_Ammo; int m_Ammocost; bool m_Got; } m_aWeapons[NUM_WEAPONS];
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Nouaa
if (pPlayer->m_AccData.m_UserID && !pPlayer->m_AccData.m_Vip) { if (pPlayer->m_AccData.m_UserID && haveWeapons == true) { SendChatTarget(ClientID, "you already have all weapons"); } if (pPlayer->m_AccData.m_Weaponkits >= 1 && !haveWeapons) { pPlayer->m_AccData.m_Weaponkits--; char aRemaining[64]; str_format(aRemaining, sizeof(aRemaining), "Remaining kits: %d", pPlayer->m_AccData.m_Weaponkits); SendChatTarget(ClientID, aRemaining); pChar->GiveAllWeapons(); haveWeapons = true; } else if (pPlayer->m_AccData.m_Weaponkits = 0 && !haveWeapons) { SendChatTarget(ClientID, "You dont have any weaponkit!"); } } problem = when im entering the command for the first time that give the weapons (normal) but for the second time the haveweapons should be in true but that continue to give me the weapons! maybe a problem of syntax 😆
how does it even compile tho
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how do you use more than one item in mmotee?
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guys how to do this part https://prnt.sc/1dmsjxs ?
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no other way ? tried that alot
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it's the only way to speed up
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should i hook to the left of it or to the right
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more left
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thanks i finished
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is there a way to turn off having ur dummy autorun when you swap to main tee or go spectate
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Vainglory
is there a way to turn off having ur dummy autorun when you swap to main tee or go spectate
cl_dummy_resetonswitch 1
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thank you ❤️
transheart 1
22:18
wait that isnt working @lynn
22:18
its not swapping
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you swap with your other bind
22:18
this just disables held input when you swap
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it doesnt work for spectate
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is there even a solution for spec then
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no
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oh i see
22:19
u dont bind that
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ok i did it and it works
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i mean you can
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thank u
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i bound it to something once
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@Vainglory using this can help bind [key] "toggle cl_dummy_resetonswitch 0 1"
22:24
If you press the key one time
22:24
Your dummy won't hold any key
22:25
If you press the key again, your dummy will hold key
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i think the move on spec as of rn is serverside (edited)
23:36
cause on kog it won't keep moving
🚶‍♂️ 1
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what is the code to rainbow skins?
Exported 69 message(s)