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DDraceNetwork
DDraceNetwork / off-topic
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Between 2021-07-11 00:00:00Z and 2021-07-12 00:00:00Z
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☠BlackWolf☠ 2021-07-11 05:33:19Z
exit()
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gerdoe
copilot knows something
this is great lmao
06:20
pls tell me getBestFramework returns svelte or vue
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gerdoe
Click to see attachment 🖼️
did you pass?
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nope, he didnt study for the test
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Ravie
did you pass?
im literally fucked up the tester
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my idea is that there's no categories anymore
23:17
every map is just rated, and if you want to play a dummy map / rocket map / etc it's just a map tag
23:17
and you can search based on tags
23:17
if you still want the server names to say "USA - Brutal" or something then just consider some ratings brutal like 50-75 skill
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it means to make another up-protocol
23:18
to make another type of votes
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it would be the same really
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because now votes are constant
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but votes would be categorized only on points (edited)
23:18
and not what category they were added as xd
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okey i need sleep xd
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random voting
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my brain is blowing
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louis
random voting
?
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isn't having tags the same as categories
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i think it's dumb to have this rigid star system, you will inevitably have maps that don't fit somehow
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louis
isn't having tags the same as categories
not at all
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no, because tags are customizable
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you can tag a map as whatever you want
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you can add any tag to it
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has nothing to do with difficulty, or age or whatever the fuck
23:20
it doesn't matter
23:20
ok so kobra
23:21
tags: novice, simple hook parts, simple rocket, simple laser, simple sg, some hammer fly
23:21
and understand, not all of these have to be tags but they're ideas at least
23:21
the rating can now be whatever you want
23:22
want it to be 15/100? ok fine
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one problem - votes will just mess up
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actually sorry novice would be an auto-tag you wouldnt add it manually
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long strings with tags and short name - author (edited)
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difficulty name would be assigned based on how many points
23:22
by the server
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gerdoe
long strings with tags and short name - author (edited)
this would obviously require a UX rework
23:23
it doesnt work with call vote currently
23:23
my idea at the least is to have the server filter support tags
23:23
then you can focus on changing call vote
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lynn
this would obviously require a UX rework
thats why i said we should again do up-protocol thingies
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up-protocol?
23:23
idk what u mean (edited)
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nice idea never happening greenthing
23:24
when accounts happen i assume we will start to look at the game more progressively
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now we have pure teeworlds protocol and ddnet's up-protocol (idk how to say it in english xd)
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you say that now but we could pick up some speed when things we thought were never happening start to happen
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up-protocol dewcribes more thing than pure does
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where coders
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lynn
when accounts happen i assume we will start to look at the game more progressively
it means we should have good and big ddnet playerbase and just make game with another flexible protocol to add such things
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gerdoe
up-protocol dewcribes more thing than pure does
like a subclass of the protocol
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lynn
like a subclass of the protocol
ye
23:25
subprotocol xd
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yeah i think it doesn't make sense to try to bend to teeworlds structure anymore
23:25
how many people even connect with 0.7
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but that means we are splitting teeworlds playerbase (edited)
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and it's fine if not everything is supported on 0.7 it already isnt
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and killing it
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there are lots of things you cant do on 0.7
23:26
so what's the difference
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lynn
there are lots of things you cant do on 0.7
like what
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look at all of the client settings pages
23:26
there's a start
23:27
can you do timeout recovery on 0.7
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i can say about 0.6 0.5 and 0.4 lol
23:27
ddnet is modification
23:27
not teeworlds
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im not sure what your point is
23:27
what i mean is we should care less about compatibility with teeworlds now
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and aame i can say about you xd
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enough people play ddnet that it's basically made teeworlds obsolete
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gerdoe
but that means we are splitting teeworlds playerbase (edited)
.
23:28
thats my point
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it doesn't split the playerbase
23:28
what 0.7 playerbase is there
23:28
i think i have met like 1-2 players
23:28
i mean there is even a ddnet announcement to download the new client, not 0.7
23:29
so we are already voicing our lean towards ddnet support
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lynn
what i mean is we should care less about compatibility with teeworlds now
you said this xd
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so i didnt think about 0.7
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when i say 0.7 im talking about teeworlds
23:29
idk anyone who plays old versions of teeworlds
23:29
do u?
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0.7 =/= tw
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lynn
when i say 0.7 im talking about teeworlds
no, when you are talking about teeworlds you mean 0.7
23:30
teeworlds isn't 0.7 only
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okay i will say The Official Teeworlds Client from now on instead of 0.7 for short
23:30
my fingers do not like you but i will bend to your wishes
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then wtf is 0.6?
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nvm, go to bed xd
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ok if i say tw
23:31
am i excluding ddnet?
23:31
you dont know without context, right?
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ddnet merge into 0.8 plz
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when people usually say tw, they mean anything
23:31
ddrace
23:31
fng
23:31
doesnt matter
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lynn
am i excluding ddnet?
you are excluding 0.6 (edited)
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teeworlds client
23:31
find and replace: 0.7 -> teeworlds client
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lynn
teeworlds client
teeworlds protocol that is used by many servers
23:32
when tou are excluding 0.6, you are excluding literally everything not ddnet-based
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you can have tags for ddnet servers without breaking a lot of things it just wont translate in a way teeworlds client would understand
23:33
much like timeout protection
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i think we changed the topic and talking about shit
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you can keep backwards compat for existing things
23:33
but new things we shouldn't care
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whats your point, whats the topic
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i have been saying the same thing for what feels like hours
23:34
we shouldn't care about compat for new features
23:34
we already dont
23:34
we already ask players to download ddnet
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you said about compat for old features tho
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we already have stuff like timeout or the color sliders that teeworlds compat doesnt have
23:34
when
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u can timeout in vanilla
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u can? ok so never mind that
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you can timeout everywhere xd
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but i mean recover timeout
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lynn
what i mean is we should care less about compatibility with teeworlds now
you said this
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i didnt mean existing protocol
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i dont think ddnet would work great standalone, tw just needs to step up
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lynn
but i mean recover timeout
you can
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"now" implies anything we dev
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louis
i dont think ddnet would work great standalone, tw just needs to step up
never will
23:36
dev is so slow already
23:36
and slowing
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lynn
i didnt mean existing protocol
teeworlds has big definition
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same with ddnet kek
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so, pls, everytime make this clear xd
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i mean ddnet dev is slow because we have no viable way to compensate devs
23:36
since apparently we dont find it important
23:37
i offered some money for a fix and jupeyy fixed it and asked me not to pay him
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because devs see thats ddnet > other mods
23:37
and stop making anything nee xd
23:37
new*
23:38
ah ok
23:38
wrong topic again
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a part of the donations should be spent on dev compensation and we should have a small percentage of specific devs
23:39
people who are actively fixing ddnet issues / implementing stuff would get a fixed amount of it
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@lynn if you have time, write an issue with those ideas
23:41
#off-topic will move it xd
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maybe but i think it's more of a fundamental problem than a project specific one
23:42
i think the devs literally have no time and we would need additional devs to join that can dedicate part of their schedule if compensated
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how measure how much ppl do
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there will be problems like that
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and like u said devs here don't really want money
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but i think we can be pretty civil about it. identify who would actually be interesting in dedicating time for it and paying them all the same
23:46
it wouldnt be much money anyway but just enough to create some incentive
23:46
i think currently though there's no way we could donate enough where it would make sense
23:46
so really there's two problems xd
23:47
if you wanna get suuuuper close to the root of it, ddnet is just having a scale problem
23:47
we are getting more players, but we're still so small that we don't have the facilities to support incoming players, then it shrinks again because people stop playing, and the cycle can repeat
23:48
we're barely popular enough to attract decent steam attention but not popular enough to justify incentives for dev/mapping
23:48
circular problem
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cimtg when @TsFreddie xd (edited)
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is there a big mod being worked on right now? like at all?
23:50
i really want a cool mod release again like teeware
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mrpg was
23:50
and tee adventures
23:50
but 0.7
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isnt the balance there terrible
23:50
with mrpg
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no, if you want to see story
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tee adventures was fun for a week
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real jrpg without j
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but its 0.7
23:51
mrpg nice too
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any reason why we can't run teeworlds server but use ddnet
23:51
something about 0.7 specifically or no
23:51
never understood that
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i couldnt see mrpg on ddnet
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because its 0.7 only
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ye but im asking
23:51
what makes it exclusive
23:51
protocol?
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it even requires it own client
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lynn
what makes it exclusive
ui/ux/protocol
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even normal servers i cant see
23:52
but i thought ddnet server was just an extension and not a revision really of teeworlds
23:52
but probably all mixed up then
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teeworlds server is great monolith
23:52
and client too
23:53
you can't change size of font without revising all code xd
23:54
gn
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