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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-06-28 00:00:00Z and 2021-06-29 00:00:00Z
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weird. i've seen two reviews on steam asking for refund, and i have one contacted me for refund.
14:42
correction: the one contacted me was asking me about why he can't get a refund, not that he expected me to refund him.
14:42
i told him the game is free and he just left.
14:43
i'm confused
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Sounds like they are the confused ones
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we don't distribute steam key anywhere right? like you haven't generated any (if that is even doable for free game)
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TsFreddie
i told him the game is free and he just left.
kek
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I have distributed 5 keys per reviewer when inviting them to review DDNet
14:56
but only 2-3 even used them
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chillerdragon BOT 2021-06-28 14:57:29Z
I want my money back !
14:57
Sounds like a stonks strategy asking for refund on free software :D
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and the rest makes big cash now xd
14:57
original unused ddnet steam key - 10k$
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imagine being scammed into buying free games on tiktok.
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were they?
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not ours. but i remember it beong a thing
15:00
being*
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internet should be USK 25
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If you start a map with your tee, then connect a dummy and start the map with it but put it on stand-by, then finish the map with your main tee : the recorded ghost is the one of your dummy, not your main tee As reported by PlzAmTrash on Discord
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Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
Exported 22 message(s)