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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-06-27 00:00:00Z and 2021-06-28 00:00:00Z
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Deleted User
when you have 0 jumps (after hitting that x jump switch tile) you can still jump on stoppers, is that intended?
i have made maps abusing this pls no fix
07:26
feature
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lynn
i have made maps abusing this pls no fix
my idea was to fix it before it lays eggs xd, idk if it breaks something to change it
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air_jump_impulse 0 is your fix (edited)
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bad fix
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someone know how to fix this? that happen when the server crash, the port is still working
18:50
i need to shutdown my pc or change the port in autoexec.cfg
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We could use something like SO_REUSEPORT
18:53
but why is your server crashing in the first place?
18:54
is it still running in the background maybe?
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deen
is it still running in the background maybe?
i am testing something so shutdown the server manually is too long, everytime i want to build/start the server i press ctrl+c is the console
18:56
and no
18:57
use htop and search if ur server still there as a zombie or smth
18:59
some application is still running
19:00
there it is
19:00
xd
19:00
there is a way to force the shutdown?
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yes
19:01
19:01
pkill name
19:01
should work
19:03
you can also add a signal handler to your code, and just use std::exit or smth if u don't care about the type of signal
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i thought pkill <pid>
19:03
does it really work with name as parameter?
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mh i guess
19:03
i can test
19:04
works for me
19:04
thx
19:05
leftlickJupstarrightlick
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Deleted User
works for me
lol xd
19:05
okey, good to know (edited)
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gerdoe
okey, good to know (edited)
tbf i've no idea if thats intended by that program (originally), but often these programs get extended, vi also starts vim for me its like a superset xd
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I couldn't reproduce #3934, but I believe it was caused by uninitialized values in projectiles (m_Layer and m_Number), which should be fixed now. Also cleaned up the unused switch code (all except tiles with number 0).

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null...
Exported 37 message(s)