m_apPlayers[i]->GetCharacter() == 0;
if this is true then player is dead
Core was generated by
./DDNet -f mine.cfg'.
Program terminated with signal SIGSEGV, Segmentation fault.
#0 0x000055f577985d7b in CProjectile::Tick (this=0x55f5788f53b0)
at src/game/client/prediction/entities/projectile.cpp:108
108 else if(pTargetChr && m_Freeze && ((m_Layer == LAYER_SWITCH && m_Number > 0 && Collision()->m_pSwitchers[m_Number].m_Status[pTargetChr->Team()]) || m_Layer != LAYER_SWITCH))
[Current thread is 1 (Thread 0x7f6db6ecc000 (LWP 353790))]
(gdb) bt
#0 ...