Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-06-26 00:00:00Z and 2021-06-27 00:00:00Z
Avatar
no u
bigeyeouis 7
bigeyeouis 8
Avatar
When a player wants to switch servers in-game, but needs to confirm the action because of cl_confirm_disconnect, the game used to not actually connect to the new server. This adds a way to still connect to that server, after the player confirms.

Checklist

  • [x] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [x] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especiall...
f3 1
Avatar
801ebbd fix: switch servers after player confirms - Scrumplex c2e50c5 chore: add German translation for POPUP_SWITCH_SERVER - Scrumplex 2107e16 Merge #3933 - bors[bot]
Avatar
how can i check if player alive
18:15
like hes just died
18:15
and i call IsAlive() and have exception
Avatar
m_apPlayers[i]->GetCharacter() == 0; if this is true then player is dead
Avatar
Avatar
Anime.pdf
and i call IsAlive() and have exception
lol
Avatar
do players reconnect on each map change? (edited)
22:11
looks like yep (edited)
Avatar
when you have 0 jumps (after hitting that x jump switch tile) you can still jump on stoppers, is that intended?
Avatar
`` Core was generated by ./DDNet -f mine.cfg'. Program terminated with signal SIGSEGV, Segmentation fault. #0 0x000055f577985d7b in CProjectile::Tick (this=0x55f5788f53b0) at src/game/client/prediction/entities/projectile.cpp:108 108 else if(pTargetChr && m_Freeze && ((m_Layer == LAYER_SWITCH && m_Number > 0 && Collision()->m_pSwitchers[m_Number].m_Status[pTargetChr->Team()]) || m_Layer != LAYER_SWITCH)) [Current thread is 1 (Thread 0x7f6db6ecc000 (LWP 353790))] (gdb) bt #0 ...
Avatar
@Sorah I blame you
🦤 2
Exported 18 message(s)