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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2021-06-15 00:00:00Z and 2021-06-16 00:00:00Z
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Whats the command for auto double rocket's angle
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where is my record?
05:38
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It will get back soon
05:38
Lel
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#announcements
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Katsumaki
Whats the command for auto double rocket's angle
first u need to find your cl_mouse_max_distance and inp_mousesense . then type in bind (insert button) "+toggle cl_mouse_max_distance 2 (insert mosue max distance u got ) ; +toggle inp_mousesense 1 (insert mousesense)" so for example you could write; bind x "+toggle cl_mouse_max_distance 2 350; +toggle inp_mousesense 1 158" (edited)
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Well, tela told me how to do it, but thanks, i really aprecciate it (edited)
transheart 1
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@Katsumaki I'm not sure if it has been removed in newer versions, but I still have a shortcut in the settings : 45° aim
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I cant ctrl z in editor?
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whats the best way to map? because to do this I first placed entities and then visuals, also cant I copy all the layers or some layers at once? whats the point og having multiple layers if Im just gonna the game first and visuals next?
14:58
cant I revert changes?
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@AKayra In my opinion its best to first map entities because it is faster to map this way if you have todo alot of changes so you don't have to automap after every step and if you keep the visuals out of the map file the people who you testing with gonna be grateful that they don't have todo download a map with like say 600kib after some tiny gameplay change everytime
15:12
if you are done with the gameplay you can use https://forum.ddnet.tw/viewtopic.php?f=116&t=6450 this guide to quickly add your design
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Cøke
i think its better to type 1/5 @Tea (edited)
idk i just saw deen saying somewhere to type 1 for 1* maps
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Sorah
@AKayra In my opinion its best to first map entities because it is faster to map this way if you have todo alot of changes so you don't have to automap after every step and if you keep the visuals out of the map file the people who you testing with gonna be grateful that they don't have todo download a map with like say 600kib after some tiny gameplay change everytime
Okay ty, I will use that method
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AKayra
Okay ty, I will use that method
if you struggle do understand the guide the first time don't worry it seems more complicated than it really is
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Tea
idk i just saw deen saying somewhere to type 1 for 1* maps
Just try it, 1/5 works better
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Sorah
if you struggle do understand the guide the first time don't worry it seems more complicated than it really is
I clicked around until I understood how to place anything xD
15:45
But one thing I didnt understand so far is the hook through, it places a hook through entity and unhook at same tile, okay but in maps, hookthroughs are extended to sides and stuff
15:46
This one seems to work well but I remember the ones I saw at maps sometimes had weird stuff going on
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thats old hookthrough its outdated so keep doing in the way you already do and place it on the same tile
15:50
or you can just use the blue one from gamelayer and only places that it automatically does in the correct way *wait you already do that nvm (edited)
👍 1
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whats the name of the one aoe map series for moderate?
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baby aim or maybe you mean the planet series but that is mostly novice you can look here for all his maps : https://ddnet.tw/mappers/Aoe/ (edited)
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yeah baby aim
17:27
how can i copy the tileset of baby aim and use it as entities?
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this is me being a noob and waiting for fetus aim
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i have the aoe entity file but it looks weirdly yellow compared to the baby aim maps
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xD Aoes %80map names have some sort of "aim" in it
17:31
17:31
why is it like that? xd
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So that you are in solo right away? I think you can place tiles inside of each other but Idk I opened editor first time today
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no i mean why do the colors look different from the original map textures
17:34
i copied the entities and background
17:34
but its not right
17:38
can anyone help me?
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maybe post and screenshot of your issue
17:46
saying that you copied the entities doesnt make much sense to me because those are not design related so no need to copy them
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i didnt copy them i just found them
17:55
but i want to download that tileset of the map and use it as entities
17:55
is that possible? @Sorah
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tilesets are used for design entities are used to create the physics of the world
18:02
so it doesnt make sense to use a tileset for entities.. in other words : no
18:04
wait
18:05
maybe i get it wrong
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I think he just wants the regular tiles you see and others defailt
18:06
He can just edit rgb curve of his image to be a bit more blue and less green
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ye i was thinking he wanna map with it for some reason my bad
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nah i just want a way to kinda convert a maps tileset into an entity image file so i can use it
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You can get whatever entity file as default and paste unhook-hookthrough-hook over it
18:09
Death and stuff if they are in the map Idk if you can do it auto
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Добрый день/Good afternoon
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Also entities work in 1 texture per one unique block
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so if you wanna have custom entities i would say there is more todo than just copy a simple tileset because its unlikely it the postions would match the entities so there is that you can ask @louis how todo that i think he already did that once for your color problem no idea sorry
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So you can not have a death block that's gonna look differently in diff directions I dont think
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i can just adjust the color curve but i just want the original you know
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Screenshot a block? :P
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idk whoever managed to corrupt these entities into a warm color scheme
18:13
i'd have to do pixel accurate work lol
18:14
and idk if the game does post processing and adds aa so it looks blurry
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how does it work that loading of released maps are like instant and for others you need to download assests
18:17
when connecting to them via a server
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@Sorah there's one thing i don't get
18:24
i copied the maps exact background
18:24
but it looks slightly brighter
18:24
like i set it to my custom background
18:24
as you can see from the screenshots i sent above
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because the map as some filter over it that makes it darker
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and that filter doesnt stay when i use it as custom background?
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doesnt seem like it but tbh i dont really know how custom backgrounds work
18:33
seems like only stuff behind the gamegroup works
18:35
so you could make a custom map and put it behind gamelayer and use it from there
18:35
but your tee wont be darker
18:37
i just screenshotted the tiles now and put it into the entities file xd
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is there a place I can find assets? or are the ones in editor all that are available public
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there is a discord for this
19:52
there are a lot of channels for different types of things too
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this is amazing
19:57
:O
19:58
I got so distracted
19:58
eventually i will make a skin
19:58
+ better assets
19:58
i dont know if i will ever use custom game.png xD
19:59
probably just a cleaner version of default
19:59
custom hammer probs
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I have no problems with game.png but they say its easier to aim with the gun? I dont look at the gun when Im aiming? Am I affected by it and I dont know?
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i think it's a subconcious thing for sure
20:04
and i sometimes look at the gun
20:04
number 1 is the cursor though obvs
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`is there a site where ppl post entities ?
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same as the discord link i posted
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guys i dont hear pickup sound and laser bounce sound why?
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Where to put ustom emoi ?
20:51
and effects
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AKayra
I have no problems with game.png but they say its easier to aim with the gun? I dont look at the gun when Im aiming? Am I affected by it and I dont know?
If you stand on an edge and aim straight down, when you aim slightly left/right there's a point where the gun image mirrors itself, that can be useful for doing edge hooks on high edges like 5/6 tiles,since u basically aim straight down for those. Also the kind of edge where u have them in a corner and u just jump back and rehook, can kinda line up ur gun with ur hook, since ur hook is already the correct angle for the edge. Imo the mid air edges are more about timing than aim but idk, it could help you maybe (edited)
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I haven't done mid air edge hooks but when I need to hook dummy after getting speed I usually keep the mouse still and time click I agree, but for those high edges, I mean the mirroring isn't about the gun so it's more subconscious if anything
21:40
The thing that I notice with guns effect to aim is quickly finding cursor/ noticing if something is way off
21:41
Gores people can have good feeling of angle with the visuals of gun too
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