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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-06-10 00:00:00Z and 2021-06-11 00:00:00Z
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The minimum tee number to end a map should be written when more than 2
09:54
  • Change my mind.
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Hello, i dont really know if this should go into bugs or developer but i will post it here. When i want to tab out/in ddracenetwork (for steam) it either lags really hard till im back into the game or it will occasionally just crash. And if i want to remove the checkmark from fullscreen in options it will crash 100% and once i restart the game the checkmark is still there. Wonder if this happened to someone else or if someone could help me with this.
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works without steam?
11:56
try updating gpu drivers
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well it doesnt work on non steam version either
11:59
and it says i got the latest drivers
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what GPU?
12:00
you can try F1, gfx_opengl_major 1 and restart client
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NVIDIA GeForce GTX 1660 Ti
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deen
you can try F1, gfx_opengl_major 1 and restart client
that didnt fix it btw
12:10
i want to mention that a few days ago this was all working normal for me, but now i rearranged my room so i plugged out every cable and such stuff and placed it somewhere else and now that i built up the setup again and plugged everything in some weird things started to happen like: tw crashing when tabbing/turning off fullscreen ; Office programs instantly fucking up when one is opened (i fixed this) ; and i have just noticed something weird: when i open up csgo on steam everything is completely fine and i can do all things but when i open terraria on steam its incredibly slow with like 2 fps but when i tab out i can see it being played over 120fps in the background (edited)
12:10
this is really weird and doesnt seem to be an only tw related topic for me
12:11
it started when i plugged my pc back in after rearranging my room
12:12
but i dont really know what causes this
12:12
and if we should/you want to continue this problem here (edited)
12:15
(and sounds from non steam and steam games seem to not get recognized sometimes)
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you could try unplugging every device one by one and see if the issue still persists
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yea i will try that thx
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Just downgrade the drivers
13:14
A friend had blue screens with current nv drivers
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@Deleted User apparently my pc doesnt want me to do that xd and acts like i dont have any previous drivers to roll back on
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Oh I wouldn't use the windows ones either.. Download from nvidia.com
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alright so i guess nvidia answered my rage and published a new driver a few seconds ago and now everything seems to be working fine x). And here i thought i did something bad, well sorry for taking advantage of all your time you guys and thx for trying to help. the problem was just the faulty driver all along.
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Brazilian Portuguese translation update.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.co...
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Knuski
alright so i guess nvidia answered my rage and published a new driver a few seconds ago and now everything seems to be working fine x). And here i thought i did something bad, well sorry for taking advantage of all your time you guys and thx for trying to help. the problem was just the faulty driver all along.
no bro 😚
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a7d115e Update brazilian_portuguese.txt - rffontenelle ca997b9 Merge #3892 - bors[bot]
19:12
5c8f28e Readme file - Jupeyy 5971456 Merge pull request #2 from Jupeyy/pr_readme_change - Jupeyy
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are there plans to support svg skins? idk if there has been discussion about this in the past
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no plans to do that
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i guess you can always export at a hi res anyway
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thats what the build script does rn
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imo they should be stored as vector graphics and exported at a default resolution that could be changed with a parameterized request
19:44
but i understand that doesn't make much sense when all skins are already stored as png
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i am just not sure how fast slow pcs are in converting
19:45
even with all my cores it still takes a mini bit of time
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no it would be downloaded at that resolution
19:45
not converted client-side
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oh ok
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cool feature
19:45
maybe just offer some specific resolutions that are auto-generated on upload (edited)
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they will be part of the client
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so they're always just cached
19:45
well im thinking skin db here
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the few more MB doesnt matter
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and you can choose resolution
19:46
but on server disk they're svg
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yeah skin db should be updated for that and community
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just makes sense to allow ppl to choose resolution i guess
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but i never really get motivation to do it and nobody else does it xd
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reasonable ones
19:46
yeah
19:46
but this of course means all of the skins have to be made into svgs which is... well probably not doable
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i think 4k textures downscaled are fine too, e.g. if u at "2k" and use UHD option it will still look better than full hd textures
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i have a few skins from the database as svg already 😄
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i think 1080p is more than enough, like when are you ever zoomed in that much even at 4k
19:47
even pro gores zoom
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i like 4k more ^^
19:48
i see the difference at default zoom
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o do you mean assets
19:48
not skin
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no skins too
19:48
both
19:48
asset db when
19:48
would be so sick
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ah u mean like that
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u could have a client setting to show other people's assets on them
19:49
so they would match with skin ^^
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well if the skin db gets an update it could be impl with that in mind probs
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would be really cool looking
19:49
just means you would have to moderate it just like skin db
19:49
cus people might try to upload troll assets (swapped weapons)
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yeah but i doubt that happens very soon
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yea probably not
19:49
when ddnet 2 :3
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e.g. that would be a start
19:50
to drop old clients completly with all their hacks
19:50
or treat them as vanilla
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ddnet 2.... coming soon 2030 when we have the devs
19:50
speaking of which i still do not know cpp
19:50
shame
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the skin db is written in bash script and php
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we're already at ddnet 15 @lynn
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go ahead xxd
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where you've been?
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under a rock
19:52
oof php
19:52
i wonder if i still know php
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actually only the dir syncing is annoying
19:53
except u dont care about performance and just sync it completly always
19:53
but else u have to look into children children (e.g. community HD) and load all current files to not overwrite per children
19:54
and i suck at php so that takes ages
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didnt even know there was subdirectories justatest
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well there would be
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oh i see what you're saying
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so in the client we just add /community/hd or smth
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is there something like os.walk in php
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never heard of that xd
19:55
is that javascript or what
19:55
python maybe
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anyway would have been easier to just use one db and have a json that just sets a "db_name" attribute or smth
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but then other skin dbs wont work.. the classic stuff
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i think it returns a generator of all file names
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dunno i always find such functions unintuitive xD script languages are too hard for my brain
20:00
anyway i need a sync function, so all missing skins are synced in the other databases and thats a script i'll have to write my own anyway
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python monkalaugh
21:29
"array programming language"
21:30
i would try it, but it uses unicode symbols for everything
21:30
looks like a pain to write and learn
21:30
Avg←{(+⌿⍵)÷≢⍵}
21:30
a function to calc the average
21:30
monkaS
21:34
4fbb76b Fix logo to have width/height attribute - Jupeyy 21ea526 Add build script - Jupeyy 99acffb Check for width/height parameter in the SVG - Jupeyy c1a3a57 Add github workflow for building - Jupeyy d6cc368 Merge pull request #24 from Jupeyy/pr_add_build_script_v1 - def-
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