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Between 2021-06-10 00:00:00Z and 2021-06-11 00:00:00Z
Hello, i dont really know if this should go into bugs or developer but i will post it here. When i want to tab out/in ddracenetwork (for steam) it either lags really hard till im back into the game or it will occasionally just crash. And if i want to remove the checkmark from fullscreen in options it will crash 100% and once i restart the game the checkmark is still there. Wonder if this happened to someone else or if someone could help me with this.
i want to mention that a few days ago this was all working normal for me, but now i rearranged my room so i plugged out every cable and such stuff and placed it somewhere else and now that i built up the setup again and plugged everything in some weird things started to happen like: tw crashing when tabbing/turning off fullscreen ; Office programs instantly fucking up when one is opened (i fixed this) ; and i have just noticed something weird: when i open up csgo on steam everything is completely fine and i can do all things but when i open terraria on steam its incredibly slow with like 2 fps but when i tab out i can see it being played over 120fps in the background(edited)
12:10
this is really weird and doesnt seem to be an only tw related topic for me
12:11
it started when i plugged my pc back in after rearranging my room
12:12
but i dont really know what causes this
12:12
and if we should/you want to continue this problem here(edited)
12:15
(and sounds from non steam and steam games seem to not get recognized sometimes)
alright so i guess nvidia answered my rage and published a new driver a few seconds ago and now everything seems to be working fine x). And here i thought i did something bad, well sorry for taking advantage of all your time you guys and thx for trying to help. the problem was just the faulty driver all along.
[ ] Tested in combination with possibly related configuration options
[ ] Written a unit test if it works standalone, system.c especially
[ ] Considered possible null pointers and out of bounds array indexing
[ ] Changed no physics that affect existing maps
[ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.co...
Knuski
alright so i guess nvidia answered my rage and published a new driver a few seconds ago and now everything seems to be working fine x). And here i thought i did something bad, well sorry for taking advantage of all your time you guys and thx for trying to help. the problem was just the faulty driver all along.
4fbb76b Fix logo to have width/height attribute - Jupeyy
21ea526 Add build script - Jupeyy
99acffb Check for width/height parameter in the SVG - Jupeyy
c1a3a57 Add github workflow for building - Jupeyy
d6cc368 Merge pull request #24 from Jupeyy/pr_add_build_script_v1 - def-