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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-06-09 00:00:00Z and 2021-06-10 00:00:00Z
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Thanks to @Jupeyy for figuring out this bug. Previously, the client would send the request for server info and the server info ping packet with the same token, making the answer indistinguishable from each other. Fix this by generating a token that won't collide. Fixes #3862.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if i...
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I spent 6 hours trying to shove an async fn into a Box
03:34
Finally got it to fit in there but my lifetimes don't work out now because I bounded the fn with 'static
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fixes #3856 @heinrich5991 can you check if this is ok, then we can also add it to the release

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change wi...
03:42

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
05:56
HELP ME
05:57
Need help not for teeworlds, but for me
05:57
SOME ONE PLSSS
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fea070a Remove unused variables - Jupeyy 218705b Merge #3890 - bors[bot]
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@Deleted User lmao nice old shit
06:58
google mod src was a mix of bad code
06:58
I'm sure you can still find some if(!this) by marcella
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@loky what do you need?
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Deleted User
make sure to update win7 to latest here is the latest win7 64bit nvidia driver https://www.nvidia.com/Download/driverResults.aspx/82758/en-us
justabutterflier 2021-06-09 10:04:43Z
so i'm sure
10:04
he updated win7
10:05
i adviced download default teeworlds from teeworlds.com
10:05
it works
10:05
but ddnet isn't
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justabutterflier
but ddnet isn't
I dunno, he can set a steam parameter for the game: gfx_opengl_major 1 But if that also doesn't work it seems to be his setup. Tested nightly yesterday on a VM and it worked
12:19
Better put the parameter in quotes "gfx_opengl_major 1"
12:22
E.g. anti virus are often blocking
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chillerdragon BOT 2021-06-09 12:27:43Z
hehe no ur not the only one ofc. I mean I aint no saint i also sometimes trash message but in your main project where ppl can be interested in it makes sense to at least try :p (@fokkonaut)
chillerdragon: and u think i am the only one with such commit messages
12:29
@Deleted User: why use google mod when you can use F-DDrace it also has funny commit messages but the project is activley maintained and supports 0.6 and 0.7
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He already used F-DDrace and did the jason54, changing mod name and credits removing me entirely from credits :)
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chillerdragon BOT 2021-06-09 12:47:16Z
lmao he did the jason
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to prevent getting stuck entirely. Following #3889

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](htt...
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97a8fcc Send server info request for ping with different token - heinrich5991 b445862 Merge #3888 - bors[bot]
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Guys make some option that will not close the vote after selecting it. A small thing, but nice, and what is the cl_show_votes_after_voting option?
16:15
about menu status
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set cl_show_votes_after_voting 1 and the vote window won't disappear after voting.
16:44
@Kurosio
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I have one question, why do all newfangled languages remove the post and pre-increment?
16:46
Is it just out of spite?
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chillerdragon BOT 2021-06-09 16:47:13Z
its too much advertisement for c++ they are scared to lose users
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Or is it the rite of graduation. Something to say you are not C
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murpi
set cl_show_votes_after_voting 1 and the vote window won't disappear after voting.
does not work for me
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where did you type it
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it works solely on the client side have not entered any flags or? (edited)
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it's a client side command
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I understand that this is a client command I asked how it is implemented
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search the source code for ClShowVotesAfterVoting
16:50
(I don't know how it's implemented off the top of my head)
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Oh and the languages that remove the ternary because their if-stmts are expressions. That's great for your language but it doesn't look pretty...
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heinrich5991
search the source code for ClShowVotesAfterVoting
ok
17:01
That's different
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Kurosio
does not work for me
u are probably talking about the menu vote window?
17:04
not the actual vote window?
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Kurosio
about menu status
yes
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yeah but that isnt clear enough, anyway there is menus_ingame.cpp
17:06
there will probably be the answer
17:08
UiCloseWindowAfterChangingSetting
17:08
or ui_close_window_after_changing_setting for f1
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Deleted User
or ui_close_window_after_changing_setting for f1
ty 🙂 👍
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why is the zoom not working on the classic teeworlds server?
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@loky it's considered a cheat there
17:17
in ddnet it is possible to prohibit zoom?
17:17
on server
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The server can send a GAMEINFOFLAG_ALLOW_ZOOM set to false to disallow zooming
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oh ye at gamecontroller?
17:19
if I am not mistaken
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loky
in ddnet it is possible to prohibit zoom?
You can also change it mid-game, done in my mod for example :)
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fokkonaut
You can also change it mid-game, done in my mod for example :)
0.6 > 0.7
Exported 70 message(s)