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For newcomers to ask questions and get help. Also check https://wiki.ddnet.org/wiki/FAQ
Between 2021-06-07 00:00:00Z and 2021-06-08 00:00:00Z
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amo suco de morango
how'd you get rainbown skins? im seeying people using but i didnt find any rainbown tee
player_color_body and player_color_feet can change your colors in console. You can bind common inputs like left, right, jump to also change colors. So something like bind a "+left; player_color_body 12082731
01:52
do that with a few diff inputs and boom rainbow skin. There's a delay tho so it won't change your colors immediately
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Hello, can this game make the cursor smaller?
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てやん
Hello, can this game make the cursor smaller?
Hi, you can customize the "game.png" with an image editing program, that way you can scale down the cursors. Then save it in the assets folder so you can select it in the client afterwards. (edited)
09:00
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That's actually for the crosshairs ingame. If you meant the cursor in the menus, scale down the "gui_cursor.png" found in your ddnet/data folder. (edited)
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Wow! Thank you politely!
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tux
Hi, you can customize the "game.png" with an image editing program, that way you can scale down the cursors. Then save it in the assets folder so you can select it in the client afterwards. (edited)
i have try to make a custom game.png using paint
09:50
and still the pistol part
09:51
some help with cursor pls
09:52
Reason : too lazy and not creative
09:52
and thicc mouse
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the crosshairs? what do you want them to be?
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Bennji | Mats 2021-06-07 10:25:05Z
Hey guys, I've got a question about bindings: when binding with a .cfg file, like for the dummy deep fly toggle you get an echo on the screen saying "Deep Fly On/Off" or whatever. Is it possible to change the color of that echo? i wanna bind the dummy reset on switch with an echo so i know if its active or not and I'd like to have it in another colour to distinguish it from the Deep Fly echo.
10:25
this is what i mean, i basically want to change the Text color of that xD
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you can change the color of all echo messages but not each one individually
10:29
"client message (echo)" in the HUD settings
10:29
I really wish you could do this too 😦
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Bennji | Mats 2021-06-07 10:30:28Z
Ah damn okay. It would be cool to have like the activation in green and deactivation in red or something :D but thank you @tela <3
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can you change the color of echo with a command maybe?
10:31
yes you can
10:31
cl_message_client_color
10:32
you could probably change the color before the exec and set it back to your default color after it completes
10:32
but there's no guarantee that it processes in order
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Bennji | Mats 2021-06-07 10:33:09Z
That's a great idea, I guess it might work :D I will see if I can do that, thank you buddy :)
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that rocks
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also i have no idea the format for setting colors via commands, so you'll need to experiment with that (or someone can chime in with the answer)
10:35
but my guess is hex format since it's easiest to type
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yeah it works fine
10:36
glad u asked about it cuz i was thinkin bout this today
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did you use hex without the leading #
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u use the value:
10:36
best way i guess is to change it with the menu to figure out what values you want
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oh duh the decimal value
10:42
i dont understand why we can't use a more sane format and just convert it to int internally but now we cant change it cus it would break existing binds (edited)
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id be lookin up what hex value a color would be anyway lol
10:43
but ya
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i do all my colors with hex
10:44
i agree its better
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there could be an alternative syntax, detecting for a leading # symbol
10:44
and switching to hex conversion
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guys, how do i play my map which is in the editor???
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+ its easier for my dumb brain to remember 6 characters instead of just a string of 7 numbers
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guys, how do i play my map which is in the editor???
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Real
guys, how do i play my map which is in the editor???
start a server, copy rcon from terminal, connect to lan, change_map map_name
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you can start a server from the exe directly or in game, but you need access to the terminal window
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i just want to test it
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i mean, it's a map. it needs a server
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the client doesn't do anything by itself
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i mean, only if the devs made i thing like that. (testing the map directly)
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if the devs made something like that, it would still be starting a server on your lan
10:50
you just wouldn't notice
10:50
you can also use trashmap like @tela posted but i prefer running my own server, less of a hassle honestly
10:50
starting the server is 1 click and you have total control
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but shouldnt devs be able to make testing a map without hosting it?
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There's a little link in that post i linked too on the steamcommunity website with a tutorial on how to run a LAN server, it's a lot easier than it might seem
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i dont understand why that is beneficial
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cuz more easier
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the game logic (hooking, racing) is server-side
10:51
what you're saying doesn't make sense
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lynn
the game logic (hooking, racing) is server-side
bruh
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did you know that minecraft runs a server, even if you're playing in singleplayer?
10:51
it's nothing new
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lynn
did you know that minecraft runs a server, even if you're playing in singleplayer?
i dont think so
10:52
only if u host it as LAN
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nope it has all the guts of a normal server. you can test this by running server commands with cheats enabled
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just use trashmap
10:53
ez and fast
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they're the same to me monkalaugh
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then why is it possible to play mc singleplayer without internet
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you dont understand what a server is
10:53
at this point, not worth having the discussion
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yes i do weeb
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no you do not
10:54
because you said internet connection
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hosting needs internet
10:54
the problem here is
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hosting for the world sure, but for your LAN? no
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u just dont know how to explain properly (edited)
10:55
im done xD
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not just that
10:55
fgs
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server is just a computer that makes diffirent computing
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i love you
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lynn
the game logic (hooking, racing) is server-side
why is this a thing??
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because then players wouldnt be able to play together?
10:57
it is incredibly expensive from a time perspective to maintain a client implementation of race logic and a separate server implementation of it. what you're asking for is plainly impractical
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ok, shouldnt there be hooking/racing in two things, one that is server-side and the other not
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client side is much more vulnerable
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lynn
it is incredibly expensive from a time perspective to maintain a client implementation of race logic and a separate server implementation of it. what you're asking for is plainly impractical
why?
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you expect me to explain what makes certain code more time consuming to write when you think you need internet to run a server lol
10:59
just trust me, it's time consuming
10:59
people don't get paid to contribute to ddnet
10:59
and i think there are a lot of other things that require time more than something like that
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@Real just try following the tutorial here: https://steamcommunity.com/sharedfiles/filedetails/?id=2474013400 if you get stuck you can ask me a question.
This will be a guide on how you can create your own local/online server to play/test on....
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idk why you want to debate this instead of getting your original question answered
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I think he doesn't even know what to click to get his server started
🙃 1
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but i think it will be worth it, cuz the one that is not server-side will always never have issues with ping
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we said host or use trashmap
11:00
you dont have issues with ping on LAN...
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Cøke
I think he doesn't even know what to click to get his server started
yes i do bumbo
11:00
ik
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then why are you here
11:00
go
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Ping hahahah
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It's 0 ping on LAN
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run server
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but who creates games that only has controls that is managed by server-side
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nearly all games
11:00
what
11:01
not controls
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controls are client implementation
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client side: cheating go br okay?
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just read about client-side technology
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multiplayer games wont be clients side
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Real
movement
movement has to be handled by the server. if clients handled movement, how would different clients know where other tees are
11:02
instead the client sends intent, and the server responds
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lynn
movement has to be handled by the server. if clients handled movement, how would different clients know where other tees are
i freaken know that
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okay but you just said "who creates games that only has movement that is managed by server-side"
11:03
do you agree or disagree with yourself
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i mean theres nothing wrong with making movement thats not server-side
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we're just cramming this channel at this point
11:03
and it's 4 am
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but u people are just lazy
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im not even a dev
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Seems like explaining to a 10 year old how to drive a car troll
11:03
??
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the fact they're not just mapping right now is astonishing
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just make a server and put your map on? what even is the problem here? you will have 0 freaking ping as well xD
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@Real i changed 3 lines of code in the website, trust me when i say i am not a dev
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Cøke
Seems like explaining to a 10 year old how to drive a car troll
shush peasant dont have time for ya
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peasant? do u know who coke is
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a peasant
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your attitude won't get you very far in this community
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I'm the one who decline your map little dude
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Real
idc
if you truly don't care, then don't expect answers to your questions
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gosh, u guys depend on attitude
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if somebody makes movement handling on client side, u will have twice more lags on every server
11:06
more than twice
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you asked a question and then decided to focus on not your question anymore to complain
11:06
i think attitude is a bit important in this context
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lynn
you asked a question and then decided to focus on not your question anymore to complain
thats not my fault
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i am so going to bed
11:06
lmao
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cuz random peasants just came and starting joining this arguement for some dumb no reasoans
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idk why you're mad that people are arguing with you because you wont click a server icon
11:07
it seems perfectly reasonable
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Don't spend too much time with ur map, u will never get a release on ddnet servers
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u talking about things that u don't know
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i just asked if u could make a movement thats not server-side and ur answer is cuz devs are lazy
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my answer is: it's pointless
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Cøke
Don't spend too much time with ur map, u will never get a release on ddnet servers
shush, ur not the mod
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and there are OTHER THINGS worth their time
11:08
not this
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Mods have nothing to do with ur map
11:08
Xdd
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Real
shush, ur not the mod
treat everyone with respect, and i barely matter in this, coke is the one you should worry about
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Real
i just asked if u could make a movement thats not server-side and ur answer is cuz devs are lazy
ddnet is community driven.. lynn told you that a couple messages back as well
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im an ingame moderator, not a discord mod
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tbh its not my fault that im respecting coky, only if he didnt join this arguement
11:09
this wouldnt have happednde
11:09
blame him for doing this
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i just fall into that role whenever there's weird stuff like this going on
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and why would in be added when a singular idiot complaining about it
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AKayra
and why would in be added when a singular idiot complaining about it
fix ur grammer (edited)
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Real
but u people are just lazy
lol, imagine being this entitled, yes my lord we the unpaid labour that spent hundreds of hours maintaining the code are being very lazy
feelsbadman 1
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Real
tbh its not my fault that im respecting coky, only if he didnt join this arguement
I don't really care, but I will remember your name when the first submit comes 😁
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"my weak fingers, they do not have the strength to click the server icon"
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ur not even doing anything with code right now
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"but please, PLEASE add 1000 lines of code for running maps directly in the client"
11:11
im done dude
11:12
i might as well be delusional from not sleeping
11:12
gn
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i didnt beg, i just suggested
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Last commit 3 hours ago, this man "ur not even doing anything" 😛
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calling others lazy = suggesting
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Cøke
I don't really care, but I will remember your name when the first submit comes 😁
i had enough of people that dont care
11:13
they're annoying as hell
11:13
please fix ddnet community
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please fix your attitude
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cuz it should be
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lynn
please fix your attitude
ur community first, cuz it lead me to this attitude
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Anyway, it's thousands of lines of code that need to be moved around into the client, just to end up with an architecture that I believe is far worse. So no, we won't be adding the server into the client. Too much work for no benefit at all at a time when engineering time is at a premium: handful of devs with not enough time
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it did not. i stated facts about the game and you chose to be upset by it. the way i see it, you cannot fundamentally enjoy this game
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i enjoy the game, by the community always ruins it
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I think you are the one thats being lazy
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you'll continue to get frustrated by the game + community, and when you bring that attitude here, it won't be received well
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you are trash talking here for 30 mins just because you didnt wanna spent 5 mins hosting a server
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(We even have a run server button in the main menu, is that not easy enough?)
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since this is entirely RUN by the community, your opinions will not hold water as long as people think you're not arguing for the sake of the game
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Real
i enjoy the game, by the community always ruins it
you are runing everything by being rude for no reason. noone will respect you now xd
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Deleted User
you are runing everything by being rude for no reason. noone will respect you now xd
i didnt ask u to interfere nor did i ask u to respect me
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AKayra
you are trash talking here for 30 mins just because you didnt wanna spent 5 mins hosting a server
it's funny because it actually takes 0 time. no duration from start to finish. click server, done
11:16
LMAO
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xD yeah but I rounded up
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sure just click server
11:16
nice
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Real
i didnt ask u to interfere nor did i ask u to respect me
this is an open chatroom and i can say that i totally disagree with you
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"i didnt ask u to interfere nor did i ask u to respect me" ok so you REALIZE that they're NOT respecting for interfering right? so kinda like what you told them to do?
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Deleted User
this is an open chatroom and i can say that i totally disagree with you
didnt ask whether u disagree or not
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Anyway, enough of this. There is a convenience button in the client, the server launched will automatically add the maps to the votelist. It's easy enough. Moving the server into the client is something we don't want to do. Now let's all stop spamming this channel that is for questions
👍 2
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also you are the one start the attitude thing, it was questionable before this message as well but it started it
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as u can see, this mod tries to end the conversation, but lynn doesnt, he/she is just trying to overcome me everytime.
mmm 1
11:19
thanks leareth2 (edited)
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AKayra
also you are the one start the attitude thing, it was questionable before this message as well but it started it
u have nothing to do with this arguement, mind ur business
11:19
and im heading out
11:20
had enough
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lynn
start a server, copy rcon from terminal, connect to lan, change_map map_name
explain this in more detail... (edited)
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you thank someone else for stopping the conversation and you ping me 10 minutes later
11:32
if you can keep yourself from arguing with me this time i will explain
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cuz he tried ending i
11:32
t
11:32
buit u didnt
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i said twice i was going to bed
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dont start this again
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did you start the server?
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okay, rcon password?
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ye i saw it
11:33
hmm though learath said it would add to votes so you may not need it
11:33
just call vote then
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afk = close server?
11:33
i dont know what ur talking about
11:33
anyways i pressed f2
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paste the password
11:34
enter change_map map_name
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every time you save the map, enter reload
11:34
then it will reload the map with your changes
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whats the name
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well what did you save it as?
11:35
wait
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problem #1 lol
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i can help you with creaitng a server
11:35
i mean on lan
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no, i already blocked u
11:35
lynn, i can change tha name later
11:35
right?
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save as yes, or rename manually
11:36
its just the name of the file
11:36
about reloading
11:36
wheres that?
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when you save the map, reload to load the same map with new changes
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in the f2 place
11:37
right?
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also use super to make yourself immune to freeze / tele
11:37
unsuper to remove it
11:37
useful for testing
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Real
in the f2 place
yes
11:38
you can also use commands like totele and totelecp but not needed
11:38
up down left right are also available
11:38
look them up later here if you're interested in them https://ddnet.tw/settingscommands/
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alright, thanks
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and if you're new to mapping (which, let me know if im wrong) don't worry about mapping design, just focus on the game layer and use entities to play the map
11:40
much faster and you can always add design when it is ready for public testing
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yes im new to that, but ive seen the ddnet forum for that (edited)
11:41
so im good
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nearly 5 am, i actually have to go to sleep at this point or i won't wake up
11:44
good luck
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Bennji | Mats
Hey guys, I've got a question about bindings: when binding with a .cfg file, like for the dummy deep fly toggle you get an echo on the screen saying "Deep Fly On/Off" or whatever. Is it possible to change the color of that echo? i wanna bind the dummy reset on switch with an echo so i know if its active or not and I'd like to have it in another colour to distinguish it from the Deep Fly echo.
Bennji | Mats 2021-06-07 12:43:33Z
okay it's me again, i didnt even start trying to change the color, cause I've got a problem to bind cl_dummy_resetonswitch 0 1 with 2 .cfg files and get an echo. Can someone help me with what to write into the .cfg files? i now have this: reset on.cfg bind r "cl_dummy_resetonswitch 1" echo reset active bind r exec "reset off.cfg"
12:43
and the same with reset off, but 0 as value
12:44
and it seems to activate, i do get an echo, but i cant deactivate it? i get the "reset off" echo, but the dummy still resets
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you have to exec the reset off.cfg in the reset on.cfg
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Bennji | Mats 2021-06-07 12:45:43Z
in got that 😦
12:45
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it should work then
12:46
what does the console say after pressing r?
12:46
oh I see why
12:47
remove the bind r from "cl_dummy..."
12:47
in both files
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Bennji | Mats 2021-06-07 12:47:51Z
I'll try that, thx ❤️
12:48
do i need to keep the ""?
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Bennji | Mats 2021-06-07 12:48:20Z
okay
12:52
nice it works now, ty! i have to switch to dummy once tho when switching from inactive to active, else it will say "reset on" but still hooks between deepfly hammers for example. But i only need to switch to dummy once and not even press anything, switch back and it works
12:52
ty 🙂
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hi im pretty new to the game
12:58
how do you get skins on your character?
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@DeeTwoo https://ddnet.tw/skins/ pick a skin here, then just type its name in Settings -> Tee
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how? we tried a whole bunch of thing but none worked, (2 people came by and we all cheated it xD)
14:15
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dummy drag from top hookable to here
14:50
14:50
oh wait that was a long time ago
14:50
but then u just put one guy up and guy who is hooking goes up and bumps the other
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Thats.. it? I thought abput that but never tried because I didnt think it wpuld work
14:55
We tried hammering the one in freze while coming up (holding a and space)
14:55
We tried hammering back the other when the one hooked one hammers
14:56
We tried jumping on top of the hooked one and holding left xD
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Pennervomland 2021-06-07 16:17:54Z
Where can i download new entity skins?
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Is there a command in F2 where you can fly through walls because super only makes you unfreezable
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Axobio
Is there a command in F2 where you can fly through walls because super only makes you unfreezable
no but there is up, down, left, right
Exported 313 message(s)