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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-06-03 00:00:00Z and 2021-06-04 00:00:00Z
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super_switch.txt
01:05
@WeezMe: try this
01:06
just place this in your game files and do exec super_switch.txt in console
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Souly
super_switch.txt
Thank you! Where EXACTLY do i put the file? Just the Ddnet folder? Or config directory?
01:11
Or any place else?
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@WeezMe: try placing it in your config folder
01:13
if not then you can try the one where DDNet.exe is
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it worked with the normal ddnet folder, thank you!
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❤️
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japanese is so loooonnngg
07:04
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not really, but that's really funny
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deen
@TsFreddie is that a reference to https://www.youtube.com/watch?v=6-1Ue0FFrHY ?
Wtf was that OMG
10:50
10/10
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chillerdragon BOT 2021-06-03 11:31:56Z
@qshar when add matrix bridge to kog?
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anonymous()
Wtf was that OMG
Loooong loooong maaan
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Astramast
Loooong loooong maaan
Pls not again I laughed enough can't handle anymore
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There is a bug before the finish line of map TomorrowLand(the door12 doesn't open). And it could be the server issue. Can anyone reproduce/explain this?
12:19
It looks like this in entity.
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I can provide full demo if anyone wants
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my guess is that you skipped the tile, by giving the dummy too much speed
12:32
really bad luck
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Night_L
I can provide full demo if anyone wants
Did you save anywhere during the run?
12:33
A full run
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yea i dealt with this on one of my own maps, they really should have placed the kill tile lower and put a second button (edited)
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The io_uring subsystem, first introduced in 2019, has quickly become the leading way to perform high-bandwidth, asynchronous I/O. It has drawn the attention of many developers, including, more recently, those who are focused more on security than performance. Now some members of the security community are lamenting a perceived lack of thought...
20:08
sometimes i think the world is rly small
20:08
this comment mentions "Gödel's incompleteness theorems"
20:08
which we mentioned yesterday
20:08
xD
20:08
monkaS
20:09
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@heinrich5991 a cmd "/team first " that put u in first empty team
20:54
please
20:54
pleeeease
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that would actually be cool
20:56
if you want, make a github issue for it
20:56
(if it doesnt already exist)
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actually good idea
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lynn
if you want, make a github issue for it
21:02
a what ?
21:06
if you go here you can just create an issue. doesnt have to be complicated, just put like <10 words for title and some words for description https://github.com/ddnet/ddnet/issues/new (edited)
21:06
@Astramast
21:07
i think /team empty is a better syntax
21:07
or /team -1
21:07
doesnt matter really, whatever makes more sense
21:07
heh, actually i would prefer /team random
21:08
random color :3
Exported 57 message(s)