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Between 2021-05-30 00:00:00Z and 2021-05-31 00:00:00Z
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DDNet 15.5 is supposed to release in 1 week, assuming no bad bugs are found. Please test Release Candidate 3 to prevent problems being only discovered after release. Report bugs in the #bugs channel or directly on Github: https://github.com/ddnet/ddnet/pull/3846 You can also test the release candidate in Steam by clicking on Settings -> Properties -> Betas and opting into the Release Candidates. This will automatically update you to a new release candidate when it is available, and to the next release when no new candidate is available. So you can always leave this setting enabled to help us test new releases earlier. Check the full lists of changes on Github: https://github.com/ddnet/ddnet/pull/3846 The highlights are:
  • [Client] Add client-side HTTP server info (instantaneous, secure, raw data from https://master1.ddnet.tw/ddnet/15/servers.json) [heinrich5991]
  • [Client] Predict tune zones for characters, allow unpredicted tune zone settings for projectiles and lasers [TsFreddie]
  • [Client] Steam: Support connecting to hostname (for example steam://run/412220//ger2.ddnet.tw:8303/)
  • [Client] Implement HSL sliders [Jupeyy]
  • [Client] Add hookcollision color changeable in HUD [Jupeyy]
  • [Client] Remove "Show only supported" resolutions switch from graphics tab [ardadem]
  • [Client] HiDPI-aware resolution list [TsFreddie]
  • [Client] Set all Intel GPU Windows players to OpenGL 2.0 by default [Jupeyy]
  • [Client] Fix composed binds involving F-keys [Learath2]
Ideally test their behaviour specifically. But just playing as you do normally also helps.
(edited)
New release candidate 15.5-rc2 is now available, please test it. We are also looking for updated translations for the new release, see the current state of translations here: https://ddnet.tw/news/client-translations/
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