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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-05-22 00:00:00Z and 2021-05-23 00:00:00Z
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Fokcowboy
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Do not overwrite the current map when saving as a new file closed #1972

Checklist

  • [X] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valg...
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when you don't want to use a ORM but u are still lazy af and create a tool to do most of the boring code https://streamable.com/3b93ws monkalaugh
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I assume shift is a common compose bind. So users might have bound shift+scroll or shift+arrowkeys to something else and do not want to change the playback speed while triggering that compose bind. I have to admit this is something I personally need and I am not sure what the demand for it is. But for example my zoom bind is shift+mousewheelup and shift+mousewheeldown and I change that a lot while watching demos but it keeps affecting the playback speed. Maybe someone else has a compose...
09:52
7d87089 Make sure ctrl+shift+s works same as clicking UI - ChillerDragon 1dc85e9 Merge #3840 - bors[bot]
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2f008d0 dpi-aware resolution list - TsFreddie 24ccffb calculate canvas size instead of window size - TsFreddie 08ecb91 detect display changes and clamp the resolution - TsFreddie 5027115 Merge #3804 - bors[bot]
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18e69b4 Add better support for compose binds in demo menu - ChillerDragon bf1fa15 Merge #3841 - bors[bot]
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Ryozuki
when you don't want to use a ORM but u are still lazy af and create a tool to do most of the boring code https://streamable.com/3b93ws monkalaugh
Lol, this gives me serious me 4 years ago vibes
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how to start a server with 0.6/0.7 version?
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depends on what you want to do.
13:19
If you want a ddnet server, just put your maps in maps7 folder
13:20
So you need two copies of the same map in both maps and maps7
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and then the server will work on both 0.7 and 0.6?
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[freenode] chillerdragon[m] BOT 2021-05-22 13:23:10Z
yes
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ha, thnks
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[freenode] chillerdragon[m] BOT 2021-05-22 13:23:33Z
the map might not be supported super well if you just copy it
13:23
0.6 and 0.7 have different standard tiles so non embedded standard tiles look different in 0.6 and 0.7
13:24
just make sure to connect with both clients and have a look
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I noticed this when I played on different versions
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[freenode] chillerdragon[m] BOT 2021-05-22 13:25:06Z
ye can cause some bugs but its not unfixable
13:25
one cheap trick is to just embedd all tiles
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you can use map_convert_07.exe to convert files, if you know how to use command line
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thanks for the explanation 🙂
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Removed one indirection from entities destruction code and removed two related unused functions. I could change the access to m_MarkedForDestroy via IsMarkedForDestroy() and MarkForDestroy() if it is preferred (the previous code didn't use the functions).

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c...
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Imagine your SSH server only listens on an IPv6 address, and where the last 6 digits are changing every 30 seconds as a TOTP code... - mikroskeem/tosh
21:22
interesting
22:23
fa79ffa Simplify entities destruction - Zwelf fd39033 Merge #3842 - bors[bot]
Exported 36 message(s)