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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-05-16 00:00:00Z and 2021-05-17 00:00:00Z
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imma looking for as...
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top, chad rust powered highlighting using tree-sitter, bottom virgin highlight.js bluekitty
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who in charge of ddnet bot ?
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[freenode] chillerdragon[m] BOT 2021-05-16 10:12:16Z
jao botter
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hi, how can I change jetpack sound on my server, so it's the hook retract sound instead of gun shoot sound?
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do i have to change in code or is it a setting
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¯\_(ツ)_/¯
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Marci
hi, how can I change jetpack sound on my server, so it's the hook retract sound instead of gun shoot sound?
could just ask me :p i think you found that on my server
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Marci
do i have to change in code or is it a setting
code
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fokkonaut
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okey thanks 😄 but how come it's not the default when I compile your server?
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Because I programmed it in a way that there is a setting for it
lol 1
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I would like to have 2 seperate displays for teleporter in the editor, 1x for normal tele and 1x for cp teleporter. Currently both use the same display and overlap, if the map is large you always have to look for yourself which number you have and which not
13:35
Also, it would be cool to have an 'undo' button. Sometimes it would be very very helpful to just undo the last step.
13:39
And it would also be cool that if you change the layer size of the game, all the layers in the map will adjust
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[freenode] chillerdragon[m] BOT 2021-05-16 15:41:02Z
there is undo in the editor
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u mean cl_editorundo?
15:53
i need a button in the editor for this
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hi, killing while super on server crashes me for some reason
15:59
crashes server*
15:59
can anyone reproduce?
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okay, I have about an hour today, does anyone need anything done?
16:25
I'll review #3772
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Summary The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a D...
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Oh, I know something that has been waiting for a long time. I'll do the ban reasons for global_ban's
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the ban reason was working after you introduced the function
16:45
why was it changed anyway
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it was always just the name of the guy
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no it wasn't
16:46
im pretty sure we used the reason field as ban reason
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nah it was always like its now
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@murpi I made the thing, I'm fairly certain it never worked 😄
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louis
hi, killing while super on server crashes me for some reason
[2021-05-16 18:50:35][server]: ClientID=0 rcon='super' ../src/game/server/entities/character.cpp:1455:37: runtime error: index 64 out of bounds for type 'bool [64]' SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior ../src/game/server/entities/character.cpp:1455:37 in ../src/game/server/entities/door.cpp:86:74: runtime error: index 64 out of bounds for type 'bool [64]' SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior ../src/game/server/entities/door.cpp:86:74 in
16:51
so yeah
16:51
possible that it crashes
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louis: "hi, killing while super on server crashes me for some reason crashes server*" my testing: ``` [2021-05-16 18:57:02][server]: ClientID=0 rcon='super' ../src/game/server/entities/character.cpp:1455:37: runtime error: index 64 out of bounds for type 'bool [64]' SUMMARY: UndefinedBehaviorSanitizer: undefined-behavior ../src/game/server/entities/character.cpp:1455:37 in ../src/game/server/entities/door.cpp:86:74: runtime error: index 64 out of bounds for type 'bool [64]' SUMMAR...
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[freenode] chillerdragon[m] BOT 2021-05-16 18:07:42Z
@Learath2 any chance I can book your next free hours to look into getting the client updated to 0.7 ?
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chillerdragon: I only have free hours in single hour increments, I'd rather not waste them on things that are impossible
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how did this ping me even tho my name isn't anywhere mentioned?
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i doubt updating would be a good idea, maybe additionally support 0.7 protocol
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ChillerDragon: hey honey
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Iza
how did this ping me even tho my name isn't anywhere mentioned?
what is ur ingame name
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Iza
how did this ping me even tho my name isn't anywhere mentioned?
what server and did you have a dummy on?
18:36
i remember some bugs with dummy and mentions
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Deleted User
what is ur ingame name
nothing that matches what was said lol
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Souly
what server and did you have a dummy on?
ger1 and i just connected my dummy (edited)
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Iza
nothing that matches what was said lol
that wont help tho, do u have a demo on?
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rust to the moon? monkalaugh
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I added a note field if you want to support internal notes. Lmk when you are merging this as we need to change the backend at the same time. It'd be nice if we can do this soon as the original backend script never expected this heavy/spammy use and causes a lot of git-updates.
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@heinrich5991 is there any working https master server rn?
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yes, the default one should work
19:12
(just delete any serverlist_urls.cfg and you should be fine)
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uh @heinrich5991 sorry, I was going to review your PR today but I instead worked on the global_ban thing, it took longer than I thought :/
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don't worry. thanks for working on the global bans 🙂
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heinrich5991
(just delete any serverlist_urls.cfg and you should be fine)
@Deleted User
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ty
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I also forgot to eat in the meanwhile
19:18
so I'm slowly starving
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defs slower than ur server 😄
19:21
needs a few ms more to fetch the list
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wdym, fetch the list?
19:22
@Deleted User http request is slower? or the serverlist takes longer to update?
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2nd
19:22
it takes longer until i see the server list in the browser
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hmmm
19:23
that's 1st for me
19:23
anyway
19:23
it's now behind cloudflare. that makes it slower? 😦
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i dunno, its not alot, but its noticable if u used the other before
19:23
the other was instant, this is like half a second maybe even less
19:24
ok maybe around 100-200ms
19:24
hard to tell with eyes xD
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take a video and count frames
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i can try
19:29
yeah around 100ms
19:29
but dont have video of the old list to compare
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yeah looks instant
19:32
in the ddnet.tw one i see the "fetching whatever text it says" for these 100ms
19:32
but as said not horrible, just notiacble if u used to the heinrich.de one
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guess we can add a second server not behind cloudflare for the non-ddos times
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Anyone got an idea about low fps with a Radeon GPU? https://steamcommunity.com/id/572194324/recommended/412220?tscn=1621012892
ИГРЕ СУКА 10 МИЛЛИОНОВ ЛЕТ А ВЫ ДОСИХ ПОР ОПТИМИЗАЦИЮ НЕ ПОЧИНИЛИ ВИНДОВС 10 ПРО ИНТЕЛ 5 9 ПОКОЛЕНИЯ 16 ГБ ОПЕРЕТИВКИ ВИДЮХА РАДЕОН 470 RX И ХУЕТА 15 ФПС А В ИГРЕ 7
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i dunno, just tell ppl with problems to use gfx_opengl_major 1
19:38
its either just restarting windows, which helps in 50% of cases
19:38
or drivers
19:38
or update windows
19:39
one even said the steam version only is low fps, the one from website is fine
19:40
one used desktop fullscreen to get smooth fps also
19:41
and if nothing helps there is still gl to dx12 xD
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maybe this is overkill, but what about sending deltas instead of sending the full doc on a 2nd request, maybe the server can cache the deltas for some mins
19:42
monkaS
19:42
i guess this is useless for 600 servers
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would be hard to cache with cloudflare etc then
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what about using a websocket connection
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@Ryozuki this probably wouldn't solve the latency problem
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and too much complexitry
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once connected it doesnt have delay?
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i.e. what do you want to solve here?
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it would add more latency probably 😄
19:43
ok nvm
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heinrich5991
i.e. what do you want to solve here?
i was just having random thoughts about the latency thing
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for me the latency is much lower with https master server
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i guess its not a problem then
19:44
DNS-prefetch is an attempt to resolve domain names before resources get requested. This could be a file loaded later or link target a user tries to follow.
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@deen Jupstar was comparing my server with cloudflare's
19:45
👀
19:47
im gonna test this http thing
19:49
does it need a cmake flag?
19:49
i guess not
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@Ryozuki if you click refresh twice, you already have a connection to the https server open
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sometimes it feels like 100ms and sometimes like 200
19:50
but its rly instant
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dns-prefetch wouldn't help, that's HTML
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i like it
19:50
specially useful for internet tab
19:50
tho
19:51
ASI shows yellowish orange
19:51
i think it should be read
19:51
red*
19:51
the worst ping is yellow which doesnt feel like it would be bad xd
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that's an optional TODO, provide ping estimates between the 7 regions, i.e. a 7x7 ping matrix. excluding the diagonal and assuming symmetry, those are 24 pings we need
19:54
looks like a interesting problem to solve
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@deen https://github.com/ddnet/ddnet/pull/3772#issuecomment-841337811 this can be interesting for the future, idk how the json looks but i guess it can make for good graphs
Summary The idea of this is that clients will not have to ping each server for server infos which takes long, leaks the client's IP address even to servers the user does not join and is a D...
20:01
poggers
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eda48cc Revert "Livestream by LCSG47" - def-
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[2021-05-16 22:06:31][storage]: failed to remove: /home/ryozuki/.teeworlds/demos/replays/replay_tmp-Grandma_2021-05-16_22-03-12.demo
20:07
monkaS
20:07
the msg makes no sense
20:07
since it is deleted
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Samsung Electronics (005930.KS) on Thursday raised its planned investment in non-memory chips to 171 trillion won ($151 billion) through 2030, joining a rush of firms ramping up investments amid a global semiconductor shortage.
20:11
samsung putting the stacks of cash
20:12
Samsung Electronics (005930.KS) on Thursday raised its planned investment in non-memory chips to 171 trillion won ($151 billion) through 2030, joining a rush of firms ramping up investments amid a global semiconductor shortage.
>
Countries have also been working to bolster chip supply chains as the chip shortage affects production in industries such as autos. South Korea on Thursday said it would offer bigger tax breaks plus 1 trillion won ($883 million) in loans for its local chip industry.
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@heinrich5991 where does the latency come from btw?
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idk, haven't tried to measure
20:42
it's cloudflare in front of an nginx serving a static file
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usa person said the cloudflare often doesnt even load, or takes alot of time
20:56
but i guess we'll have mirrors anyway?
20:59
ah but also had it with heinrichs one apparently
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cloudflare should be the one mirroring the file around the world
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for me the first start takes long
21:00
after i have it once its fast as i said
21:00
~100ms
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Deleted User
usa person said the cloudflare often doesnt even load, or takes alot of time
@Deleted User in the client?
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i send the person a client with https master servers yeah
21:01
i'll ask the person to test it a bit, maybe it was also just the first connect or smth
21:01
i dunno how fast cloudflare is mirroring
21:02
if its instnat or smth
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but why is the first connect so slow 😦
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i dunno, is it not for u?
21:02
when i close client and start its not really fast
21:02
maybe half a second this time actually
21:02
maybe only i u didnt connect for longer time
21:02
now its pretty instant for me too
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ah, I start in the main menu ^^ maybe that's why I didn't see the difference
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but started when i first wrote and was slow, and had this like 3 times today already 😄
21:05
i'll give more feedback the days when others also test it
21:05
i'll just ask them if they had any trouble
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@Deleted User about the tee drawing thing: the values 0.125 and 0.1 seem to be the values which define the circle around which the eyes rotate. But I'm not able to figure out the position around which the circle is going (0.125 looks okayish, is guessed tho). The other thing I can't figure out right now is how the feet move. (do they move in a circle?, how do they rotate?, etc.) They seem to be somehow stored in m_aAnimations, though I'm not finding where its defined
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