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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-05-13 00:00:00Z and 2021-05-14 00:00:00Z
10:30
ok guys this is supercool thing
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1 (edited)
10:38
2
10:38
better 1 or better 2 ? tee_thinking
1️⃣ 1
2️⃣ 2
10:39
10:39
btw its like glass
10:39
u pass behind it
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2 is better, but it doesn't look like glass monkaS
10:51
You have to add shade to your glass
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DarkOort
You have to add shade to your glass
i dont understand why glass would have shade but its not glass its just that u enter in the structure
11:18
11:18
this is better example
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Aah ok, nvm
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@DarkOort ok but tell me about the "shade"
12:01
what did i do wrong
12:02
the bar dont move
12:07
@DarkOort u know why ?
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Nop, I've never used switch like this monkalaugh
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@louis u know why ? :O
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@uoia
12:24
map update !
12:25
(dont look at the bullets part its totally random)
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Im going to home rn
12:28
Ill test it
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uoia
Im going to home rn
dude u know if u tell me i test that in 3 days i wont say anything u know u are very gentle to test my map '-' ❤️
12:31
Lol
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@uoia
13:06
13:06
this part is the tricky one idk if possible
13:59
maybe transform like this
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@jao's hairy kebab
14:17
here u have
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jao's hairy kebab 2021-05-13 14:24:52Z
@Astramast remove speeder here and place again
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wdym ?
14:26
WTF 0-0
14:26
xDDD
14:26
why it works now ?????? @jao's hairy kebab
🪄 1
14:28
@jao's hairy kebab what kind of teeworlds knowledge is this
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uoia
@Astramast
i just seen now that u can just walk <= and fall in the 2 jump giver :} can i remove the 1 jump giver or u think its too mean
14:33
16:24
@Astramast send the recent ma0 u have
16:26
map *
16:40
@uoia
16:40
theres a finish line at the end, if u are in fire u can try the whole map and tell me how much u ranked so i have an idea for this 20% of the map '-' (edited)
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Astramast
Click to see attachment 🖼️
nice background
16:45
i need dust and animate it :/ any ideas ?
16:46
game.png ?
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Bomb | DerpDEX | Ambit Finance 2021-05-13 17:01:36Z
Honestly I think the first part isn't good and either needed in the map
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What do you think about this map design? (pink is unhook, white is hooktrough, black is hook and the moonstone is the ceiling)
18:29
Background needs to be done
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moonstone is a bit weird
18:30
what tile is it anyway
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@Astramast after 3 tries
18:39
i did all first try
18:39
there u have
18:39
18:43
btw i like the last part
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why does it look like your hearts and shields were spit out of a neural network
18:46
maybe the screenshot just makes it look weird
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Deleted User
nice background
the best
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actually skizer's is the best (edited)
19:01
🙃
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uoia
Click to see attachment 🖼️
the last part u mean the bullets ? or the tower at right ?
19:02
bcs i think i will remove the bullets :x (edited)
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@Astramast what u think about my time ?
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uoia
@Astramast what u think about my time ?
tough would be more like 5mins
19:06
but its fine
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uoia
lol
? :O
19:07
u cheated ?
19:07
xD
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ok its fine then
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i thoug would be like 5 mins ... "BUT ITS FINE" lol
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so... about the last part, what part u talking about
19:08
bullets or tower ?
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ye ?
19:09
when u reach the end
19:09
is a cool thing
19:09
u could add it
19:09
see
19:09
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????
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u could add somthing like that
19:10
in the mao
19:10
map
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0.0"
19:10
well so i keep the bullet
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uoia
u could add somthing like that
hookable is coming
19:12
actually i just tough about a part with hookable things so im searching for mapres
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guys what do u usually use to design tunezones ?
20:25
lol
20:25
go server settings
20:25
like tile layer?
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do tune_zone (number) (tune) @Astramast
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you can also click mod to change an existing command or del to remove it (edited)
20:26
you can rearrange the order too if you're like me and are picky about keeping it readable
20:27
i also recommend putting # comment at the end of every command so you remember what the command is for
20:27
pretty useful
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lynn
like tile layer?
ye
20:33
like the skin of the map
20:33
:)
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uoia
do tune_zone (number) (tune) @Astramast
i mean the mapskin for tunezone
20:33
i know how to use them
20:33
i did a funny thing with it
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i generally dont like tunezone design
20:34
unless it's a very small area you dont need to see through (edited)
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lynn
unless it's a very small area you dont need to see through (edited)
its a very small area
20:34
with jump power change
20:35
design definitely makes sense then
20:35
maybe something green?
20:35
on sincera isnt jump tune green
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mm yea maybe a transparent-ish green tile
20:35
solid color
20:36
maybe can be automapped like round corner freeze
20:36
i want something very smooth
20:36
very discreet
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idk just solid color very transparent should be good
20:38
everything else is solid anyway
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lynn
everything else is solid anyway
excepts freeze
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i mean solid color
20:39
not solid collision
20:39
just use basic_freeze for tunezone design and automap round corners
20:39
set A to something low like 120 and make it neon-ish green
20:39
ez
20:42
@lynn looks great
20:42
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ahh yea the bg makes it not rly green
20:43
maybe make it EVEN MORE GREEN lol
20:43
or less transparency
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0.0" i dont like green
20:44
well in that case i think it looks good
20:44
maybe put a misc icon like the refill jump icon
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but its best color for this due to bg
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so they know it's for jump
20:44
yeah
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i already have icon to say its jump lowered
20:45
20:45
the jetpack icon turned down
20:45
'-'
20:47
it really looks great :D thank you @lynn
20:47
np!
20:47
whole map already has a simple design, i think it makes sense
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I'll ask in this channel too, dunno if the other one was the right one for it. I do have an idea for a part but i don't know if it's even possible. Is it possible to make a part only, to restrict 1 tees entire movement except for hook (endless in this case) and hammer? If further explanation is needed feel free to dm me
22:42
Or have a deep frozen tee able to hook?
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second one is impossible, first one is
22:57
you can use tune zones
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I'll have a look into it, thanks! And this works for one specific part then?
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