m_LastJetpackStrength
is initialized with 400.0f toom_LastJetpackStrength
with 0m_LastJetpackStrength
is initialized, but with 400.0f by default which i don't get. but i'm not sure what that member doesm_LastJetpackStrength
with 0 if(GameWorld()->m_WorldConfig.m_PredictWeapons && Tuning()->m_JetpackStrength > 0)
{
m_LastJetpackStrength = Tuning()->m_JetpackStrength;
m_Jetpack = true;
m_aWeapons[WEAPON_GUN].m_Got = true;
m_aWeapons[WEAPON_GUN].m_Ammo = -1;
m_NinjaJetpack = pChar->m_Weapon == WEAPON_NINJA;
}
gameclient.cpp:2239
CMakeFiles/DDNet-Server.dir/objects.a(sqlite.cpp.obj):sqlite.cpp:(.text+0x175): relocation truncated to fit: IMAGE_REL_AMD64_REL32 against undefined symbol `sqlite3_expanded_sql'
CMakeFiles/DDNet-Server.dir/objects.a(sqlite.cpp.obj):sqlite.cpp:(.text+0x17f): relocation truncated to fit: IMAGE_REL_AMD64_REL32 against undefined symbol `sqlite3_expanded_sql'
collect2: error: ld returned 1 exit status
make[3]: *** [CMakeFiles/DDNet-Server.dir/build.make:869: DDNet-Server.exe] Error 1
/swap
is broken