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DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-05-10 00:00:00Z and 2021-05-11 00:00:00Z
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what do you think ?
08:22
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looks boring
08:37
it's only 2nd part , i made it for noobs like you to understand how it's works justatest
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idc if it's for noobs (edited)
09:04
this part just looking boring and repetitive (edited)
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please no
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🅱️ ores be like
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Deleted User
Click to see attachment 🖼️
What is this part supposed to be? Gores, Jetpack fly, Hammerfly?
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Stepfunn
What is this part supposed to be? Gores, Jetpack fly, Hammerfly?
just hold hook
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Stepfunn
What is this part supposed to be? Gores, Jetpack fly, Hammerfly?
map essential 2 right now on testing
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@Tester any 2 points map incoming ? 0-0
15:13
3 points
15:13
#deleted-channel
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Does someone know if u can effect the hook duration with tune zones?
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yes
16:30
hook_duration
16:30
default is 1.25
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Cøke
no
Maybe i should do one :)
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@Ravie so what is an actual post-steam-rls Novice 1* (edited)
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sunny side up, I think
19:22
but it also requires hammerfly somewhere in the map
19:23
for some reason SSU is 3*
19:24
dunno why
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sunny is 3* and rightfully so
19:24
there's no new 1* and it's nearly impossible to make one and keep it interesting imo
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well, 3* makes sense in current standards but when you have shit like kobra 4* you have issues deciding on what's really correct anymore
19:24
yadda yadda novice rating bad
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it's what I think a 3* should be
19:26
but sadly it might be one of the easiest maps atm
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also, chicken pie and magik
19:26
why
19:26
jjust why
19:26
isnt killa 3 also faily as hell
19:27
if you have a map that has novice parts but it's faily as fuck you have a fundamental mapping problem, not even a difficulty problem
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stuff like learntoplay being 2* is just a joke to me
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it doesn't really belong in moderate either
19:27
its just faily
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tangerine
19:27
linear
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try introduction 1* novice
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half the novice maps should straight up just be nuked or revised
👍 2
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the parts are so hard, I didn't get them first try
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revised to have more TP or just adjusted difficulty for less extreme cases
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newbies I played with just didn't manage t do the part at all
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introduction is legit hard i cant believe kobra got 4 in roughly the same time as intro got 1, right?
19:29
well, maybe kobra is even older
19:29
i cant check rn
19:32
actually intro is 2*
19:33
feb 2015 and kobra released jan 2014
19:33
actually 2* makes sense in that time period for how hard kobra is i guess lol
19:33
but should be more like 3* relative to kobra
19:34
intro should be 4/5 now and kobra should be 1 mod
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Ravie
there's no new 1* and it's nearly impossible to make one and keep it interesting imo
if u want to have a rating system u must have a unit
19:59
it means that you(we?) need to defind a 1* map
20:00
this must be the easiest map of the game
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yeah but I don't think there is any true 1* atm
20:01
and defining a harder map as 1* because there's no true 1* would also be bad
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Koule 5 one star xD
20:03
no joke @Ravie i think that StepbyStep by [A] Awesome is the easiest map of the game
20:03
but bcs its old u can die in it
20:03
if u run in the freeze
20:03
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not linear?
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lynn
not linear?
wdym
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linear and tangerine are both easier
20:04
and shorter
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the good think is that if u fail a hook u cant die of it
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lynn
linear and tangerine are both easier
linear is harder
20:05
if u fall u die instantly
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where can you fall
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also its a bit special cuz its a solo map
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there's like one spot i can think of
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lynn
where can you fall
literally everywhere
20:05
20:05
look
20:06
u can die everywhere
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maybe some of these are easy to fail
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also its already a 2* map
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yea nvm also the bottom right
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and i think its a new map so its well rated
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i forgot about that part
20:06
what about tangerine
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yeah tangerine super easy if u know the way
20:08
20:08
yeah really good choice
20:08
you just have to watch your step
20:08
yeah its a 2020 map so it have the new rating vibe (edited)
20:09
@Ravie can we consider Tangerine by Oblique and Stepbystep by [A] Awesome as 1* Novice maps actually with the new system
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there is a couple parts where it's tricky to progress, if you dont see the ceiling after the drop
20:09
i remember that as a noob
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stepbystep is pretty good but I think it could be 2* because you can fail and people often don't get corner hooks at first
20:10
tangerine is pretty much a solo map
20:11
and that one move it has is not THAT easy
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yes but it only have ONE move
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that doesn't make it an easier move
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i mean in 15~20 mins of trying u pass the map
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but tangerine is too odd for me to consider a good base for other maps
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ultimately i think there is no good 1* novice map
20:12
still hasn't been made
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@Ravie i think i maybe understand it : New Novice maps 1* sould be maps that introduce Teeworlds not only DDrace
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I've wanted to make one for a while but it's really tricky, I'd need a lot of thought and maybe even study level design some more
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@Ravie i have a map im working on, i can share it but its not super interesting design or anything yet
20:13
teaches stuff like holding away from walls when climbing
20:14
there's text all over the place that actually explains
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I think such 1* map wouldn't have any interesting gameplay, it would need to make up for it in other ways and people should be able to make connections to games they already know
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good thinking
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text is usually not good
20:15
especially if you bombard people with features and signs like certain maps
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well it's hard to convey meaning to someone who doesnt even know the controls
20:15
it's normally just like [ A ] -->
20:15
indicating hook locations
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not if u start from another platform game to explain this one (edited)
20:16
like i would look the level 1 of mario to see how its made
20:16
things like this
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I don't think [A] [D] [SPACE] needs any explaining
20:16
only hook perhaps
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in mario the only signs are arrows
20:16
i will work on this
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you don't need arrows if your map is going straight in a direction
20:17
as long as you're moving right, you're making progress
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no noobs dont know to move away from walls
20:17
they just try to aim as high as possible over and over
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Ravie
as long as you're moving right, you're making progress
then why in mario they put that ?
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i mean, in the 3d games they do
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I think newer mario games aren't quite as linear
20:18
but connections to classic mario are always a good thing
20:18
something everyone can pick up on
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i think if the map is not tall, it is obvious to follow it visually to the right
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yeah but it might be winding around or something
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doesnt need arrows like you said
20:19
it could but it should be kept to a minimum / be generally right-moving
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im watching level 1 of new super mario bros 2 to see what level designers did
20:20
its like
20:20
so basic
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as a first level should be
20:20
same for first map :D
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look that
20:21
20:21
this is the first hole u can fall in
20:21
u could easily jump above it
20:21
but they put big platforms so u can avoid it
20:22
its like abusive
20:23
but if u never played mario u cant die in it
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it's so that you don't even need to jump over it with speed
20:23
just notice it and go above
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What is the best/easiest way to create your own mapres?
20:43
or what programs should i be using
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Bloodbath
What is the best/easiest way to create your own mapres?
Just get good probably justatest
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Bloodbath
What is the best/easiest way to create your own mapres?
ask to the mapres server maybe someone can do a mapres there
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Astramast
this is the first hole u can fall in
By looking people fail in my map , i understand that people can fail everyway possible justatest
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Deleted User
By looking people fail in my map , i understand that people can fail everyway possible justatest
yeah i suppose that mario newcomers could totally think that this hole is a secret passage
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Astramast
ask to the mapres server maybe someone can do a mapres there
The mapres of ring_of_gores_3 is so good, its by themix but i guess its not usable for everyone?
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dunno, ask @Themix
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@Themix please gimme ring_of_gores_3 mapres 😫
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Astramast
yeah i suppose that mario newcomers could totally think that this hole is a secret passage
There is game celeste , i have failing in 1st level over and over . Even now if i don't remember i keep failing justatest . If you don't see this spring you bounce in to spikes ... So 1st time when i was playing i died there over 10 times ...
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Deleted User
Just get good probably justatest
well, with what programm and what formats etc xd
20:50
started this
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imma ask on mapres server thing
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Deleted User
There is game celeste , i have failing in 1st level over and over . Even now if i don't remember i keep failing justatest . If you don't see this spring you bounce in to spikes ... So 1st time when i was playing i died there over 10 times ...
celeste is hard
20:50
meant to be hard
21:00
did this start in 15 mins
21:00
@Ravie should be smthing in this style ?
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Ravie
no
i mean gameplay not design
21:20
i know its ugly
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map kinda bad but i have ideas to improve it
285.95 KB
21:20
also unfinished
21:20
i plan to add one-way tiles for the first climb section (edited)
21:23
idk it doesnt really have parts it just explains things mostly
21:23
which is what i think ddnet needs
21:23
there will be a hammerfly section but it will be optional. you can just walk past it
21:23
it will also show that you can toggle dummy hammerfly (edited)
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@Ravie lmao he better mapper than me
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well i didnt just start on this
21:24
this has been done like this for about a month
21:24
also no he B(
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nono i mean
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i talk about the structure of the map
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not the skin of the map (edited)
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towards the end of the map
21:25
i want to combine some concepts
21:25
so people can see what some maps might do
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lynn
so people can see what some maps might do
dont forget must still 1*
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i think rocket jump will also be an optional part. you can skip through a slower passage
21:26
yes
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all of the non-1* stuff will be optional
21:26
for speedrun i guess
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lynn
i think rocket jump will also be an optional part. you can skip through a slower passage
proposition : u can pass by speedup with rocket or by using rocket on ur mate
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well it would be simpler than that
21:27
just a snaking corridor of hookable tiles
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but they dont use the rocket :/
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....... . . . . . . . . . etc ....... (edited)
21:28
aah
21:28
ok
21:28
xD
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sorry dots were not a good choice
21:28
its fine if they dont want to use rocket
21:28
i dont want to force any tech
21:28
but newer players will be naturally curious, give it a try, if it's too hard, they try it some other time
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Astramast
celeste is hard
Nah it's easy
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i can also do a drag with one-way. pretty easy (edited)
21:31
and they can be holding D or not, it wouldnt matter
21:31
every part would be very hand-holdy
21:40
@lynn
21:40
justatest
21:41
i tried to act like a newbie
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i did EXACTLY this when i was testing it
21:45
its a fun exercise :D
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why newbies do that
21:45
just fullhooking
21:46
then they dont move
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i made the map as ergonomic as possible to make sure that if you follow the instructions exactly, then it wont be likely that you miss a hook or fall or whatever
21:46
with the climb section i mean
21:47
which is why at 0:27 the left wall gets more narrow, moving you right
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what would be nice is to set Animation of a tee doing it
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and on the right wall there's a lip so you could hook that before the unhook does
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like in bullets i think
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and if you're holding A or D after a hook, you always land on a platform
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i dont remember in wich map theres an animation of 2 tees hammerflying slow so u can see the process
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hmm it might have been introduction
21:51
it's the one with places you can fall back down a column right?
21:51
like repeated columns
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right
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i know what you're talking about im just not sure of the map
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but u can just jump above so the others columns are useles
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well so smthing like this for this type of part
21:56
but i think a bit expensive in energy and time 😅
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all "tutorial" maps I've seen so far have the same problem
21:57
1. press SPACE to jump 2. now do something hard
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do you think anything in my map so far is hard?
21:58
or has unnatural progression
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yeah the wall hooking with D
21:58
also way too much text and unclear infos
21:58
I will revisit it
21:58
maybe I won't make it a vertical climb but more like hills
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I was thinking about a whole tutorial map divided into chapters with tele, and each chapter is like a level with a little progression
21:59
and you can choose if you wanna for example retry tele chapter
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and you can skip?
21:59
like if something is too hard
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just have a hub world with teles
21:59
and maybe if you finish all the levels you get to open a door and get some bonus
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yeah, ceraa had a map like that but it was for normal parts
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but any meaningful tutorial I could come up with would need some work from the devs as well, stuff like npc dummies and map text that can be translated
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subpar tutorial is better than no tutorial
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there's plenty of bad maps trying to act like tutorials already
22:06
but so far the best tutorial is to just join a server with a decent novice map and get someone to teach you
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yea it comes down to how interactive a map can be
22:07
which as you said, dev work would need to be done to make it perfect
22:08
i just figure there's not a focus on it
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one hard thing is that maps don't seem to have any standard that one can fall back on
22:11
graphics and colors are used interchangably so you can't just say 'metal tiles are unhookable'
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yea i generally think of it as less like material colors and more like "warm / cold"
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u dont autojoin "tutorial" maps once u launch the game tho
22:12
and tbf those maps are pretty good tutorials if u have some nobo to carry u like u said
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to me, blue/grey are cold and orange/brown/red/yellow is warmer
22:13
i mean there is color theory but i know nothing
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there are maps using all sorts of tilesets, colors, markings
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i dont like maps that deviate from this warm / cold association
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some people use white markings as ON and black as OFF, and some people are crazy
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f3 as fuck
22:13
white makes SENSE as on
22:13
black does NOT
22:14
when u turn on a light switch it gets brighter (edited)
22:14
when u turn it off it gets darker
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you mean you don't have a switch to turn on darkness in your room?
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wait what? sorry i live in a normal house
22:16
in australia you turn the darkness on
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i knew someone would eventually say racist
22:18
leave it to the minor to make a race joke :DDDD
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