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Between 2021-04-26 00:00:00Z and 2021-04-27 00:00:00Z
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what is the default gravity value in teeworlds
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ye just found the movement page in the wiki
07:21
thxs
07:21
^^
07:21
i have question
07:22
if im on platform and i press d i will reach speed 10 in 5sec, then i continue running with d but i fall of platform
07:22
do i :
07:22
1) keep my 10 speed
07:22
2) speed is set immediately to 5
07:23
3) speed decrease from 10 to 5 with rate of x (x = ?) (edited)
07:23
Gravitation: Every tick the acceleration of 0.5 is added to the y velocity (downwards).
07:23
heres the shiny site
07:25
also
07:26
its 50ticks/s right ?
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Hem, can't help you on this problem monkalaugh
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DarkOort
Hem, can't help you on this problem monkalaugh
wheres the game physics tee expert ? (edited)
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wait
07:31
i remember that in the game u can activate a minecraft-f3-like key and see the real-time-speed etc (edited)
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Astramast
1) keep my 10 speed
this :)
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Patiga
this :)
i dont decelerate ?
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no, you don't decelerate unless you stop holding the d key
07:35
@Patiga also
07:35
the "velocity"
07:35
its in tiles/sec ?
07:36
bcs it just say 10
07:37
bcs after theres a speed in sub-tiles/tick so... :/
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yeah, velocity is in sub-tiles/tick
07:38
1 tile is 32 sub-tiles
07:38
one second is 50 ticks
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Patiga
1 tile is 32 sub-tiles
wait
07:40
07:41
5.69 tiles = 182.08 sub-tiles..... (edited)
07:41
theres a distance unit under sub-tiles ?
07:42
i don't understand how you get such a high value, but yes, this is not in subtiles, but purely in tiles
07:43
usually we used used tiles#sub-tiles, but apparently it's not everywhere
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Astramast
i remember that in the game u can activate a minecraft-f3-like key and see the real-time-speed etc (edited)
ctrl + shit + d / ctrl + shit +d + g
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there does seem to be something wrong with the wiki though, since in-game i accelerate to 16 subtiles/sec
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Patiga
i don't understand how you get such a high value, but yes, this is not in subtiles, but purely in tiles
5.69 (tiles) * 32 (sub-tiles/tiles) (edited)
07:52
= 182.08
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ah, now it says sub-tiles, its correct like that
07:53
although you should probably convert the .69 into sub-tiles first
07:53
to get a more accurate result
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Patiga
although you should probably convert the .69 into sub-tiles first
???????????
07:53
5.69 * 32 = (5 + 0.69) * 32
07:54
doesnt change anyything (edited)
07:54
monkaS
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.69 tiles = 22 sub-tiles
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Patiga
.69 tiles = 22 sub-tiles
no
07:55
.6875
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its rounded
07:55
but
07:55
u cant round in this case xD
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why not?
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because theres nothing under sub-tile
07:56
it litteraly does not exist for the game
07:56
in reality theres always smthing under cm => mm => µm =>etcc
07:56
so u can round
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we can still round .6875 to .69, which is done in the ctrl+shift+d debug screen
07:56
we can always round decimal places
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but here 0.09 subtile means nothing to the game
07:57
u can only have 0 or 1
07:57
not between
07:57
well
07:57
so if its just rounded
07:57
its ok
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it is, which I find completely reasonable ^^
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u cant do that but at least we can understand the number
07:59
@Patiga its like u have one byte = 8 bits , then u round 1.375 bytes to 1.4 byte
07:59
u cant do that
07:59
bcs 1.4 byte means 11.2 bit
07:59
and u cant have 0.2 bit
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it's only for visualization
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i hope its more clear like this
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Patiga
it's only for visualization
ye lets say this
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visualization is imo a proper reason to round numbers
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Patiga
visualization is imo a proper reason to round numbers
yes but i am trying to do teeworlds math so i need exact numbers
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which is why i tell you to convert them to sub-tiles first :p
08:01
to get exact numbers
08:01
and that rounding shouldn't get in your way this way
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so 5.69 tiles should be 182 subtiles
08:02
and 4.62 should be 148 st (edited)
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sounds good 👍
08:08
how can i have y-axis speed and x-axis speed ?
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There is none, I think
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*Disappointment*
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Patiga
yeah, velocity is in sub-tiles/tick
unpossibe (edited)
08:15
if speed is 16 st/t * 50t/s => 800 st/s
08:15
wich means 800st/32st/t = 25 tiles per second
08:16
wich is a bit very speedy
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huh you are right, the wiki value of 10 seems to be the correct one
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then why in the client it says 16 feelsamazingman
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then I don't know what the velspeed value is in ctrl+shift+d
08:24
ah lol
08:24
it could be tiles/sec
08:24
true (edited)
08:24
just figured out that 10* 50/32 = 15.526 =~ 16
08:25
kek
08:27
so if i understood it nicely
08:28
gravitation is just -0.5tiles/s each s
08:28
considering that y negative value is downward
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sounds good
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Patiga
sounds good
no xD its 0.5 st/t
10:50
bcs its info from wiki and wiki is st/t
10:51
also i tested and its actually that
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eh yeah sounds better :)
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for example we have 50tiles = 1600st
10:52
then the time (in ticks) to fall from 50tiles is t = (2*1600)^(1/2)
10:52
then u do t/50 to have in seconds
10:53
and u have ~1.13s
10:53
wich is correct considering my test
10:56
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Can i use this in my map? Is this considered a bug? At a speed 255 I can fly through kill
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the question is why ?
15:25
its not even something cool
15:26
no skill involved
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Ama
the question is why ?
Demo will explain
SPOILER
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its just a random bug tho, like that could work without the bug
15:38
also i think bugs like this arent allowed
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Thx, will delete it)
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@Im 'corneum maps with bugs justatest
15:51
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Deleted User
@Im 'corneum maps with bugs justatest
@ᶰ°Konͧsti maps with skips justatest
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@Deleted User map with bad gameplay justatest
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louis
also i think bugs like this arent allowed
it's still in your acq map :O
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the gameplay doesnt use it
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oh lol yeah i guess, its less important since its just an easter egg but if kill skipping gets fixed one day then it'd break feelsbadman
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ᶰ°Konͧsti 2021-04-26 17:45:29Z
it must not be fixed
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Moyoi
Demo will explain
ᶰ°Konͧsti 2021-04-26 17:45:55Z
yes u can use it
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louis
also i think bugs like this arent allowed
ᶰ°Konͧsti 2021-04-26 18:19:25Z
Yes they are
18:19
There are dozends of maps using bugs
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Astramast
i remember that in the game u can activate a minecraft-f3-like key and see the real-time-speed etc (edited)
Cnrtl shift d
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Moyoi
Demo will explain
Try not to use speeders since they are really buggy/crappy. If necessary it is ofcourse not a big deal
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n000b
Try not to use speeders since they are really buggy/crappy. If necessary it is ofcourse not a big deal
tell that to this score system
18:47
but it has failed precisely once :P
18:47
oh im missing a redundant switch on the right side
18:47
good thing i decided to take a screenshot and stare at it lol
18:50
using a 50 speeder can rarely get stuck in doors
18:50
but from my testing it must be like a 1/1000 chance
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n000b
Cnrtl shift d
ye we founnd
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lynn
tell that to this score system
it's 100% because when you teleport in this place you are not freezed for some frames you can move or shoot there .... that's why you stuck :/
19:00
know this glitch from my map 1st version of map "tee swap"
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the only players that can enter this area are deep
19:00
wym
19:00
to be fair i didnt explain that xD
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if you throw player with deep to teleport they can still save speed
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on the same frame as deep, yes
19:01
but they are deeped previously
19:01
i filter through a small vertical column to cancel A/D input on the frame they are deeped
19:02
then they're teleported to the game area
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through a red tele i suppose?
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yes, at the bottom
19:02
sec
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sounds solid 👍
19:02
wanna post a screenshot of the tunnel setup? ^^
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in my 2nd version of this map i had issue where there was chance to stuck when you go in swap mehanism
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more of the system
19:03
left column initializes score to 0-0, deactivates spawn boxes and ball return boxes
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@lynn are you texnonik 2 ?
19:03
the middle is the speeder differentiator thing
19:03
which takes u through left/right depending on tp
19:04
the last 3 spots are for cancelling player 1, player 2, and ball A/D input / momentum from the speeder setup on the left (player only in this case)
19:04
i want a consistent setup for the main score system but it's hard
19:05
gravity tune zone can also break in weird ways
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if it's too high it can clip
19:05
and miss a ton of buttons
19:05
even with speedup layer it still can skip buttons
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yes
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which is why there is redundancy in the original screenshot i showed
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i had this glitch too
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yeah i see that
19:06
clean setup though
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sometimes i had that switch didn't work so made extra room to check is switch was activated i remember
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yeah chain teleports and extra buttons / speed control is necessary to avoid breaking your setups but it is very annoying and an eyesore to watch while spectating
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this was extra check
19:07
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which is why i just have no design layer in those areas, except for 1 solid tile repeated
19:07
huh
19:07
so it just does the same thing again?
19:07
two teleports?
19:08
im guessing it's also copied here to reduce tees getting the same TP
19:08
my map has doors blocking entry + forced team so it's not possible to have these issues
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it's one , if i am correct just two rooms for ......... i don't remember it's was long time ago
19:09
i am still working on the map
19:09
actually people have really enjoyed it recently
19:09
it's hosted on lynn's lounge if you want to check it out but it's a texas host so probably ping
19:09
if you dont have anyone there to play with, use the chill tp not score tp (edited)
19:10
then you can practice serves and the ball will spawn on top of the net instead of the scored opponent ball box (edited)
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Omg
19:10
the text in map
19:10
oldschool :D
19:10
i mean, i plan to get some mapres for the font
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2p
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so it's not the generic one
19:10
LOL
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is
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i have seen you a lot in youtube comments btw :P
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best
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insert drake meme about using quads for explaining stuff to the player vs using cfrom to spell out text on the screen (edited)
19:12
xd
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wait
19:13
you mean im corneum map ? subtitles ? xD
19:13
I remember i changed them to bad stuff xD
19:14
@lynn https://www.youtube.com/watch?v=CuH2JLcHPPM switch on subtitles xD
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that's actually cool though lol
19:15
the corneum thing
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lmao imagine he sees it xD
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xD
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rip corneum never replied to your comment
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lynn
rip corneum never replied to your comment
he is busy kid , what i can say )
trollouis 1
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This got declined, but i still would like to hear some of your Opinions on it. If no one wants to take a look it's fine as well 😋
1.92 MB
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Didnt look at it, but ~2mb for a map is huge
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