DDraceNetwork
DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-04-26 00:00:00Z and 2021-04-27 00:00:00Z
Astramast
2021-04-26 07:18:27Z
what is the default gravity value in teeworlds
DarkOort
2021-04-26 07:20:52Z
0.5
Astramast
2021-04-26 07:21:18Z
ye just found the movement page in the wiki
07:21
thxs
07:21
^^
07:21
i have question
07:22
if im on platform and i press d i will reach speed 10 in 5sec, then i continue running with d but i fall of platform
07:22
do i :
07:22
1) keep my 10 speed
07:22
2) speed is set immediately to 5
07:23
3) speed decrease from 10 to 5 with rate of x (x = ?)
(edited)
07:23
https://wiki.ddnet.tw/wiki/Movement
Movement
Gravitation: Every tick the acceleration of 0.5 is added to the y velocity (downwards).
07:23
heres the shiny site
07:25
also
07:26
its 50ticks/s right ?
DarkOort
2021-04-26 07:28:32Z
Hem, can't help you on this problem
DarkOort
Hem, can't help you on this problem
Astramast
2021-04-26 07:28:54Z
wheres the game physics tee expert ?
(edited)
DarkOort
2021-04-26 07:30:01Z
Idk
Astramast
2021-04-26 07:30:56Z
wait
07:31
i remember that in the game u can activate a minecraft-f3-like key and see the real-time-speed etc
(edited)
Astramast
1) keep my 10 speed
Patiga
2021-04-26 07:33:50Z
this :)
Patiga
this :)
Astramast
2021-04-26 07:35:12Z
i dont decelerate ?
Patiga
2021-04-26 07:35:33Z
no, you don't decelerate unless you stop holding the d key
Astramast
2021-04-26 07:35:42Z
ok
07:35
@Patiga
also
07:35
the "velocity"
07:35
its in tiles/sec ?
07:36
bcs it just say 10
07:37
bcs after theres a speed in sub-tiles/tick so... :/
Patiga
2021-04-26 07:38:23Z
yeah, velocity is in sub-tiles/tick
07:38
1 tile is 32 sub-tiles
07:38
one second is 50 ticks
Patiga
1 tile is 32 sub-tiles
Astramast
2021-04-26 07:40:40Z
wait
07:40
07:41
5.69 tiles = 182.08 sub-tiles.....
(edited)
07:41
theres a distance unit under sub-tiles ?
Patiga
2021-04-26 07:41:45Z
no
07:42
i don't understand how you get such a high value, but yes, this is not in subtiles, but purely in tiles
07:43
usually we used used tiles#sub-tiles, but apparently it's not everywhere
Astramast
i remember that in the game u can activate a minecraft-f3-like key and see the real-time-speed etc
(edited)
DarkOort
2021-04-26 07:44:36Z
ctrl + shit + d / ctrl + shit +d + g
Patiga
2021-04-26 07:45:45Z
there does seem to be something wrong with the wiki though, since in-game i accelerate to 16 subtiles/sec
Patiga
i don't understand how you get such a high value, but yes, this is not in subtiles, but purely in tiles
Astramast
2021-04-26 07:51:58Z
5.69 (tiles) * 32 (sub-tiles/tiles)
(edited)
07:52
= 182.
08
Patiga
2021-04-26 07:52:46Z
ah, now it says sub-tiles, its correct like that
07:53
although you should probably convert the .69 into sub-tiles first
07:53
to get a more accurate result
Patiga
although you should probably convert the .69 into sub-tiles first
Astramast
2021-04-26 07:53:34Z
???????????
07:53
5.69 * 32 = (5 + 0.69) * 32
07:54
doesnt change anyything
(edited)
07:54
Patiga
2021-04-26 07:54:32Z
.69 tiles = 22 sub-tiles
Patiga
.69 tiles = 22 sub-tiles
Astramast
2021-04-26 07:54:42Z
no
07:55
.6875
Patiga
2021-04-26 07:55:18Z
its rounded
Astramast
2021-04-26 07:55:23Z
D:
07:55
but
07:55
u cant round in this case xD
Patiga
2021-04-26 07:55:41Z
why not?
Astramast
2021-04-26 07:55:50Z
because theres nothing under sub-tile
07:56
it litteraly does not exist for the game
07:56
in reality theres always smthing under cm => mm => µm =>etcc
07:56
so u can round
Patiga
2021-04-26 07:56:43Z
we can still round .6875 to .69, which is done in the ctrl+shift+d debug screen
07:56
we can always round decimal places
Astramast
2021-04-26 07:57:01Z
but here 0.09 subtile means nothing to the game
07:57
u can only have 0 or 1
07:57
not between
07:57
well
07:57
so if its just rounded
07:57
its ok
Patiga
2021-04-26 07:57:55Z
it is, which I find completely reasonable ^^
Astramast
2021-04-26 07:57:58Z
u cant do that but at least we can understand the number
07:59
@Patiga
its like u have one byte = 8 bits , then u round 1.375 bytes to 1.4 byte
07:59
u cant do that
07:59
bcs 1.4 byte means 11.2 bit
07:59
and u cant have 0.2 bit
Patiga
2021-04-26 07:59:44Z
it's only for visualization
Astramast
2021-04-26 07:59:45Z
i hope its more clear like this
Patiga
it's only for visualization
Astramast
2021-04-26 07:59:53Z
ye lets say this
Patiga
2021-04-26 07:59:57Z
visualization is imo a proper reason to round numbers
Patiga
visualization is imo a proper reason to round numbers
Astramast
2021-04-26 08:00:33Z
yes but i am trying to do teeworlds math so i need exact numbers
Patiga
2021-04-26 08:00:49Z
which is why i tell you to convert them to sub-tiles first :p
08:01
to get exact numbers
08:01
and that rounding shouldn't get in your way this way
Astramast
2021-04-26 08:02:47Z
so 5.69 tiles should be 182 subtiles
08:02
and 4.62 should be 148 st
(edited)
Patiga
2021-04-26 08:03:43Z
sounds good
Astramast
2021-04-26 08:08:29Z
08:08
how can i have y-axis speed and x-axis speed ?
Patiga
2021-04-26 08:10:18Z
There is none, I think
Astramast
2021-04-26 08:10:41Z
*Disappointment*
Patiga
yeah, velocity is in sub-tiles/tick
Astramast
2021-04-26 08:14:43Z
unpossibe
(edited)
08:15
if speed is 16 st/t * 50t/s => 800 st/s
08:15
wich means 800st/32st/t = 25 tiles per second
08:16
wich is a bit very speedy
Patiga
2021-04-26 08:23:14Z
huh you are right, the wiki value of 10 seems to be the correct one
Astramast
2021-04-26 08:23:39Z
then why in the client it says 16
Patiga
2021-04-26 08:23:43Z
then I don't know what the velspeed value is in ctrl+shift+d
08:24
ah lol
08:24
it could be tiles/sec
Astramast
2021-04-26 08:24:13Z
xD
08:24
true
(edited)
08:24
just figured out that 10* 50/32 = 15.526 =~ 16
08:25
08:27
so if i understood it nicely
08:28
gravitation is just -0.5tiles/s each s
08:28
considering that y negative value is downward
Patiga
2021-04-26 08:29:10Z
sounds good
Patiga
sounds good
Astramast
2021-04-26 10:50:47Z
no xD its 0.5 st/t
10:50
bcs its info from wiki and wiki is st/t
10:51
also i tested and its actually that
Patiga
2021-04-26 10:51:23Z
eh yeah sounds better :)
Astramast
2021-04-26 10:51:53Z
for example we have 50tiles = 1600st
10:52
then the time (in ticks) to fall from 50tiles is t = (2*1600)^(1/2)
10:52
then u do t/50 to have in seconds
10:53
and u have ~1.13s
10:53
wich is correct considering my test
10:56
Moyoi
2021-04-26 15:12:27Z
Can i use this in my map? Is this considered a bug? At a speed 255 I can fly through kill
Ama
2021-04-26 15:25:51Z
the question is why ?
15:25
its not even something cool
15:26
no skill involved
Ama
the question is why ?
Moyoi
2021-04-26 15:33:07Z
Demo will explain
SPOILER
louis
2021-04-26 15:38:32Z
its just a random bug tho, like that could work without the bug
15:38
also i think bugs like this arent allowed
Moyoi
2021-04-26 15:40:17Z
Thx, will delete it)
Deleted User
2021-04-26 15:50:42Z
@Im 'corneum
maps with bugs
15:51
Deleted User
@Im 'corneum
maps with bugs
I.K.U
2021-04-26 16:38:52Z
@ᶰ°Konͧsti
maps with skips
Deleted User
2021-04-26 16:41:16Z
@Deleted User
map with bad gameplay
louis
also i think bugs like this arent allowed
T tee
2021-04-26 16:41:27Z
it's still in your acq map :O
I.K.U
2021-04-26 16:41:40Z
the gameplay doesnt use it
louis
2021-04-26 16:42:35Z
oh lol yeah i guess, its less important since its just an easter egg but if kill skipping gets fixed one day then it'd break
ᶰ°Konͧsti
2021-04-26 17:45:29Z
it must not be fixed
Moyoi
Demo will explain
ᶰ°Konͧsti
2021-04-26 17:45:55Z
yes u can use it
louis
also i think bugs like this arent allowed
ᶰ°Konͧsti
2021-04-26 18:19:25Z
Yes they are
18:19
There are dozends of maps using bugs
Astramast
i remember that in the game u can activate a minecraft-f3-like key and see the real-time-speed etc
(edited)
n000b
2021-04-26 18:38:28Z
Cnrtl shift d
Moyoi
Demo will explain
n000b
2021-04-26 18:42:23Z
Try not to use speeders since they are really buggy/crappy. If necessary it is ofcourse not a big deal
n000b
Try not to use speeders since they are really buggy/crappy. If necessary it is ofcourse not a big deal
lynn
2021-04-26 18:46:52Z
tell that to this score system
18:47
but it has failed precisely once :P
18:47
oh im missing a redundant switch on the right side
18:47
good thing i decided to take a screenshot and stare at it lol
18:50
using a 50 speeder can rarely get stuck in doors
18:50
but from my testing it must be like a 1/1000 chance
n000b
Cnrtl shift d
Astramast
2021-04-26 18:57:43Z
ye we founnd
lynn
tell that to this score system
Deleted User
2021-04-26 18:59:47Z
it's 100% because when you teleport in this place you are not freezed for some frames you can move or shoot there .... that's why you stuck :/
19:00
know this glitch from my map 1st version of map "tee swap"
lynn
2021-04-26 19:00:20Z
the only players that can enter this area are deep
19:00
wym
19:00
to be fair i didnt explain that xD
Deleted User
2021-04-26 19:01:07Z
if you throw player with deep to teleport they can still save speed
lynn
2021-04-26 19:01:17Z
on the same frame as deep, yes
19:01
but they are deeped previously
19:01
i filter through a small vertical column to cancel A/D input on the frame they are deeped
19:02
then they're teleported to the game area
Patiga
2021-04-26 19:02:20Z
through a red tele i suppose?
n000b
2021-04-26 19:02:21Z
XD
lynn
2021-04-26 19:02:25Z
yes, at the bottom
19:02
sec
Patiga
2021-04-26 19:02:42Z
sounds solid
19:02
wanna post a screenshot of the tunnel setup? ^^
Deleted User
2021-04-26 19:03:06Z
in my 2nd version of this map i had issue where there was chance to stuck when you go in swap mehanism
lynn
2021-04-26 19:03:10Z
more of the system
19:03
left column initializes score to 0-0, deactivates spawn boxes and ball return boxes
Deleted User
2021-04-26 19:03:28Z
@lynn
are you texnonik 2 ?
lynn
2021-04-26 19:03:32Z
lol
19:03
the middle is the speeder differentiator thing
19:03
which takes u through left/right depending on tp
19:04
the last 3 spots are for cancelling player 1, player 2, and ball A/D input / momentum from the speeder setup on the left (player only in this case)
19:04
i want a consistent setup for the main score system but it's hard
19:05
gravity tune zone can also break in weird ways
Deleted User
2021-04-26 19:05:09Z
lynn
2021-04-26 19:05:12Z
if it's too high it can clip
19:05
and miss a ton of buttons
19:05
even with speedup layer it still can skip buttons
Deleted User
2021-04-26 19:05:37Z
yes
lynn
2021-04-26 19:05:41Z
which is why there is redundancy in the original screenshot i showed
Deleted User
2021-04-26 19:05:42Z
i had this glitch too
lynn
2021-04-26 19:05:49Z
yeah i see that
19:06
clean setup though
Deleted User
2021-04-26 19:06:24Z
sometimes i had that switch didn't work so made extra room to check is switch was activated i remember
lynn
2021-04-26 19:07:03Z
yeah chain teleports and extra buttons / speed control is necessary to avoid breaking your setups but it is very annoying and an eyesore to watch while spectating
Deleted User
2021-04-26 19:07:22Z
this was extra check
19:07
lynn
2021-04-26 19:07:23Z
which is why i just have no design layer in those areas, except for 1 solid tile repeated
19:07
huh
19:07
so it just does the same thing again?
19:07
two teleports?
19:08
im guessing it's also copied here to reduce tees getting the same TP
19:08
my map has doors blocking entry + forced team so it's not possible to have these issues
Deleted User
2021-04-26 19:08:46Z
it's one , if i am correct just two rooms for ......... i don't remember it's was long time ago
lynn
2021-04-26 19:08:51Z
xD
19:09
i am still working on the map
19:09
actually people have really enjoyed it recently
19:09
it's hosted on lynn's lounge if you want to check it out but it's a texas host so probably ping
19:09
if you dont have anyone there to play with, use the chill tp not score tp
(edited)
19:10
then you can practice serves and the ball will spawn on top of the net instead of the scored opponent ball box
(edited)
Deleted User
2021-04-26 19:10:14Z
Omg
19:10
the text in map
lynn
2021-04-26 19:10:25Z
lol
19:10
oldschool :D
19:10
i mean, i plan to get some mapres for the font
Deleted User
2021-04-26 19:10:40Z
2p
lynn
2021-04-26 19:10:44Z
so it's not the generic one
19:10
LOL
Deleted User
2021-04-26 19:10:57Z
is
lynn
2021-04-26 19:11:03Z
i have seen you a lot in youtube comments btw :P
Deleted User
2021-04-26 19:11:14Z
best
lynn
2021-04-26 19:11:19Z
best
Deleted User
2021-04-26 19:11:40Z
lynn
2021-04-26 19:12:00Z
insert drake meme about using quads for explaining stuff to the player vs using cfrom to spell out text on the screen
(edited)
19:12
xd
Deleted User
2021-04-26 19:12:38Z
wait
19:13
you mean im corneum map ? subtitles ? xD
19:13
I remember i changed them to bad stuff xD
19:14
@lynn
https://www.youtube.com/watch?v=CuH2JLcHPPM
switch on subtitles xD
lynn
2021-04-26 19:15:03Z
that's actually cool though lol
19:15
the corneum thing
Deleted User
2021-04-26 19:15:22Z
lmao imagine he sees it xD
lynn
2021-04-26 19:15:49Z
LOL WTF
Deleted User
2021-04-26 19:15:55Z
xD
lynn
2021-04-26 19:17:52Z
rip corneum never replied to your comment
lynn
rip corneum never replied to your comment
Deleted User
2021-04-26 19:26:41Z
he is busy kid , what i can say )
1
lynn
2021-04-26 19:32:37Z
lol
AspHyXiA
2021-04-26 21:20:23Z
This got declined, but i still would like to hear some of your Opinions on it. If no one wants to take a look it's fine as well
iLuA.map
1.92 MB
NeXus
2021-04-26 21:53:20Z
Didnt look at it, but ~2mb for a map is huge
Exported 227 message(s)