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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-04-22 00:00:00Z and 2021-04-23 00:00:00Z
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Have you ever thought of adding a /rewind for /practice?
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Way too much data to save
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7f27e55 A Hondrag, M HDP_Obstaculos - ddnet-maps
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tela
Lol. I been on ESR for a long time for reasons like this
i like living on the edge
😂 1
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Offre sympa valable jusqu'au 30 Avril pour obtenir l'accès à une certification Gitlab gratuitement. (Cours en Anglais)Après la réservation, vous disposez de 365
11:15
free instead of 650$
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closes #3361 also made sure dummy gets the predicted airjump as well to sync up with local character because why not.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • ...
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[freenode] chillerdragon[m] BOT 2021-04-22 14:00:47Z
eww lofi Ryozuki
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[freenode] chillerdragon[m] BOT 2021-04-22 16:18:18Z
Does one know what is running on this ip or who owns it? 37.59.55.192 is it a master server?
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i'm not sure if people will be able to tell just by an ip
16:21
if its some ip thats pinging ur server every so often it might be one of those status.tw crawlers
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[freenode] chillerdragon[m] BOT 2021-04-22 16:22:22Z
its spamming my client not server xd
16:24
lmao 13x37 is still a thing?
16:25
37.59.55.192:9408 it says Blockworlds by 13x37 in /info :D
16:31
i guess its a meme isnt it @ReiTW?
16:35
ah cool now i know why it was spamming me :D its renaming the server in the browser looks kinda cool
17:43
What is it used for?
17:47
(data files -> _data_sizes which only exist in version 4)
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@becc it's the size of the data after decompression
17:55
what are you building? 🙂
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heinrich5991
@becc it's the size of the data after decompression
So it's not containing important map data, right?
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heinrich5991
what are you building? 🙂
Just want to play around with maps and teeworlsd in general :d
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well, you kinda need it if you want to decompress the data
18:11
but for the game at the end, you don't need it
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Is this the only difference between 3 and 4?
18:34
And whats new in vanilla 0.7.x Datafiles?
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they still use version 4 @becc
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After long months of work by a dedicated team of enthusiasts, today we are proud to announce the release of the beta version of Zellij
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heinrich5991
they still use version 4 @becc
Oh, my fault I loaded the map which came with ddnet-client using teeworlds 0.7
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YAML sucks. Contribute to cblp/yaml-sucks development by creating an account on GitHub.
19:39
monkalaugh
21:10
did a thingkek
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@TsFreddie I did the same thing 😛
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much much better idea but you need to figure out a nice way to do shallow CoW copies of gameworlds or people can lag the game by switching teams
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Why do I need to copy gameworlds tho
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don't you want distinct gameworlds per team?
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But I just cached gamecontroller's onentity calls and planned to construct new gameworld across multiple frames
21:37
If a team is created
21:39
multiple frames -> multiple ticks
21:40
So basically I don't need them to be synced, so I just create new ones from scratch instead of trying to make a identical one with team 0
21:41
I wanted to allow each team to have a different game mode even. justatest
f3 1
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making ddnet src mode-agnostic is a plus imo
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hm multiple ticks would work
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Also teehistorian and demobuilder is probably straight up broken with this many gamecontrollers kekw
21:46
But I'd like it to be playable first at least
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8-space tabs? Don't you have too much empty spaces in your IDE?
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whenever i see 8 space tabs i worry that they're actual tabs
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actual tabs are just \t, you make them as big as u want
22:06
the biggest pro of tabs
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i agree, but 8 is too much, i prefer 4
22:07
2 is not enough, i don't see well the indentation
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i switched to 2 lol
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gonna get flamed for this but 3 is kinda nice in some langs
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never tried 3 😄
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i have rainbow indent on tho
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what's that?
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i have a bracket colorizer but not indent
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btw, @TsFreddie how in biggernouis is the merging tee decided?
22:09
i mean when they are multiple candidates
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first contact, technically
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what if none is moving and both are touching?
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but with combos, it goes up to down, new to old.
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Actually, the real question is also : how is it determined if it goes left to right or right to left?
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up to down first, if the are roughly at the same level, new to old
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well, not always...
22:10
i determined new to old
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but sometims it acts really weird
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probably because the dropped ones has several ticks that dent into the ground
22:10
so it become low
22:11
i don't really know how to fix it
22:11
22:11
rainbow
22:12
my color setting is bad tho
22:12
i think i would prefer lines instead of filling the whole space though
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i used to have a extension that shows you what's at the top of the indent if you hover the indent line.
22:13
but it was slow and buggy. otherwise it'd be so good.
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sounds nice
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looks nice indeed ^^
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i use default dark with fira code these days
22:14
was thinking about switching to operator mono but decided against it
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anyone heard of onivim2
22:16
it looked pretty promising but i didn't want to pre-order it and i can't build it on windows.
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neovim with my own config > anything else
22:16
unless its java
22:16
fck java
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i don't like java either
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u cant rly code java without an ide
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if i have to code java ill use intellij
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its not sane
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but im not happy about it (edited)
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i'd rather use c# if i need something with the same caliber
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i only use java for minecraft and android
22:18
rust for everything else
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😔 meanwhile I, a script monkey, was doing most things in typescript.
22:24
the largest computer chip ever built
22:24
fork for reference
22:25
22:25
the chip itself has 40gb memory xd
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Ryozuki
fork for reference
i literally thought it was a giant cookie chip...
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this is insane
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how many cores u have? oh 12? i have 850000 PepeA
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i find the lattice pattern in the case really fascinating
22:28
i feel like there's some mathy explanation for this but i wouldnt understand xD
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maybe expells more air towards the heat sink?
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i wonder how was the yield for these giant chips
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lets buy this pc
22:29
so we can fight back ddos
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really sad that we're only really at the 6 core mark in terms of consumer pc average
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did they only made one
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when 850k is possible
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the trick is to just disable the broken parts, as long as they're small enough, and you'll be fine
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Cerebras achieves 100% yield by designing a system in which any manufacturing defect can be bypassed – initially Cerebras had 1.5% extra cores to allow for defects, but we’ve since been told this was way too much as TSMC's process is so mature.
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that's cool
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unfortunately, they can't power it
22:35
40gb of sram memory
22:35
basic consumption of one memory cell is around 100nW (edited)
22:36
so if you do the math, 40x8x10^9x100x10^-9 = 32kW (edited)
22:37
wut
22:37
where are the *??
22:37
why cant u just put one of those huge chips inside a gaming pc
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The CS-2 still takes up one-third of a standard rack, consumes about 20 kilowatts, relies on a closed-loop liquid cooling system, and has some pretty big cooling fans. Heat had been one of the biggest issues when developing a host system for the original WSE. That chip needed some 20,000 amps of current fed to it from one million copper connections to a fiberglass circuit board atop the wafer.
22:38
my math was not far ^^
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louis
why cant u just put one of those huge chips inside a gaming pc
this is not a consumer product xd
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but it could be fingerguns
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making one of these costs "several million dollars"
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i guess we'll talk about it again at work
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it is even x86 tho
22:45
take several million and divide it by 100.000
22:45
now you have a few k gaming cpu that has like a hundred cores
22:45
why not
22:46
maybe the extra engineering adds up to that cost
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by one of these and serve cloud gaming for an entire town
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for reaaaal
22:48
and get a super big switch and just have an entire town LAN party
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apparently, the hardest part was thermal expansion problem between the wafer and the power unit that cause misalignment in optic fiber 😄
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Chairn
where are the *??
made ur text big, *text* will make it fat, use ` at the beginning and the end to make a code block
Exported 153 message(s)