ah ik but some ppl said for spawners is better to add like around them so tees dont spawn outside of it, and cause looks kinda ugly in entities too thats why i asked.
basically if you have tricks like that it can happen that they only work on some coordinates in the map. try to shift the map around a bit until it works
so there's 2 sides, and freeze on all the hookable surfaces, a ball spawns in the middle of the net and you have to HT the ball back and forth until 1 side fails to return the ball. it's basically like volleyball
17:43
so players can potentially hit the ball tp(edited)
17:43
by just not hooking
17:47
my original design was with switches like corneum described
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but it has issues, if a player entered a side at the same time a ball entered the opposite side, both switches would be off when the ball tps and the system could not make a determination about who scored
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so i think separate regular FROM tiles is better
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with speedup layer on the TO tiles
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or tune zone like @louis suggested
17:50
i am already using gravity for two other parts so it makes sense, also the gravity tune hasnt once failed for me so it's probably better anyway