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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-04-19 00:00:00Z and 2021-04-20 00:00:00Z
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Probably spinned them arround the wrong way
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xamu (discontinued) 2021-04-19 11:53:04Z
thought i'd make the map
11:53
nicer to look at
11:53
11:54
the test map
11:54
for this concept
11:54
has this "icy" blue feel to it
11:54
which i really like
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this is great
12:00
also it's 5am i sleep
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xamu (discontinued) 2021-04-19 12:00:39Z
okay
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but have this first
12:01
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xamu (discontinued) 2021-04-19 12:01:41Z
you actually got someone to test this with you
12:01
it's a fun part
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xamu (discontinued) 2021-04-19 12:01:50Z
looks really interesting
12:01
i wanna try it
12:01
lol
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you use rocket on the wall twice
12:02
up and then down
12:02
and dj to sg
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xamu (discontinued) 2021-04-19 12:02:26Z
yea i see that
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then you jump up and through freeze back to the start, and you do it again with sg to get lg
12:02
then just dj back and hook for speed
12:02
double unfreeze gg
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xamu (discontinued) 2021-04-19 12:02:58Z
you dont really need the one way
12:02
s
12:03
they can be replaced with blocks
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it prevents getting lg early
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xamu (discontinued) 2021-04-19 12:03:23Z
lg?
12:03
i mean yeah
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if there is unhook you can use wall rocket boost
12:03
and dont need sg
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lynn
and dont need sg
xamu (discontinued) 2021-04-19 12:04:02Z
oh yeah true
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so you need it
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xamu (discontinued) 2021-04-19 12:04:08Z
good part
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thanks :D
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xamu (discontinued) 2021-04-19 12:04:14Z
i forgot about rocket XD
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map is called "minima" in "lynn's lounge" if you want to try it
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xamu (discontinued)
Click to see attachment 🖼️
Looks dope actually
f3 2
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Hey, is there a command for tees to start as solo? instead of adding solo tiles on the spawners?
14:45
why make a command when a tile works?
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ah ik but some ppl said for spawners is better to add like around them so tees dont spawn outside of it, and cause looks kinda ugly in entities too thats why i asked. 😄
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Why does "holding d" work on lan server but not on Trashmap server?
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did you copy the part to some other place in the map?
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I mapped it in another map "part ideas" copied it into teh map i wanted it to be
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yeah thats a floating point part
17:15
basically if you have tricks like that it can happen that they only work on some coordinates in the map. try to shift the map around a bit until it works
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Okey, thx 😄
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look at my map canyon.map i had to move the whole map to the side because it 2 parts wouldnt work if i had it normal
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wait that's crazy
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its annoying xd
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sometimes I get stuck on an integer x coordinate between a speedup and tele
17:27
and I have no idea how to fix it
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wym
17:29
17:30
so I have a ball return system similar to Snow Problem
17:30
I wanted it to be very fast using different TP but Sorah says that high speedup can sometimes get stuck like this
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that doesnt look like the floating point thing tho (edited)
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yea it might be unrelated but I'm also trying to fix this (edited)
17:31
I need to be able to differentiate the teleport
17:31
can you use tune to make a tee go left/right?
17:31
I only really know of gravity
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no but.. try something with doors. i did some kind of sorting thing not too long ago
17:32
hold up
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I was using doors before but it was slower
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imagine having internet so slow u cant ven upload a screenshot
17:34
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finally
17:34
so depending how many doors are open there the tee goes in the right tele. whole thing takes less than id say 25ms
17:34
4 differetnt outcomes here
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so these are just copies of the same system
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yes
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should work, but for the map I'm working on, I'm not sure there's a reliable way to only trigger buttons for balls entering TP (edited)
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look closely at the tele numbers. its not that complicated but i need to stop the tee movement after every decision.
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tune gravity 100000
17:36
totele over cfrm
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actually I guess it would work up and down
17:37
and how would a gravity tick fail
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if u have block right after blue cfrm it can mess up ur speed
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and then I would just cancel momentum using player cto on the y axis instead of x
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if u have block right after blue cfrm it can mess up ur speed
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so imagine my screenshot but rotated 90 degrees
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if u have block right after blue cfrm it can mess up ur speed
17:38
i try to not use speeders in such contraptions because they can be buggy
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and using tune
17:38
well the idea was to not over eval the speed
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but they are good for max speed stuff
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past tele
17:38
since that can happeb
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in my thing i dont have problems with speeder bcs its only for one block at a time
17:39
basically im trying to spawn inside a tele
17:40
if the tee doesnt have any movement to start with it can accelerate to bug through doors or stoppers
17:40
cant
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I guess I could put freeze on top of the tele so that there's no input tick processed
17:41
I was having that issue before
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i dont think that works
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the ball is a player?
17:41
wait nvm it will
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no I will explain
17:42
so there's 2 sides, and freeze on all the hookable surfaces, a ball spawns in the middle of the net and you have to HT the ball back and forth until 1 side fails to return the ball. it's basically like volleyball
17:43
so players can potentially hit the ball tp (edited)
17:43
by just not hooking
17:47
my original design was with switches like corneum described
17:48
but it has issues, if a player entered a side at the same time a ball entered the opposite side, both switches would be off when the ball tps and the system could not make a determination about who scored
17:49
so i think separate regular FROM tiles is better
17:49
with speedup layer on the TO tiles
17:49
or tune zone like @louis suggested
17:50
i am already using gravity for two other parts so it makes sense, also the gravity tune hasnt once failed for me so it's probably better anyway
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