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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-04-16 00:00:00Z and 2021-04-17 00:00:00Z
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xamu (discontinued) 2021-04-16 05:50:35Z
is this a fine design
05:50
05:50
its generic af but it might work
05:53
05:53
here's another part
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Bomb | DerpDEX | Ambit Finance 2021-04-16 06:00:39Z
Bg feels too empty
06:02
The black insides would be more interesting with some lighter color and maybe alpha=100 or 150
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Bomb | DerpDEX | Ambit Finance
Bg feels too empty
xamu (discontinued) 2021-04-16 06:09:10Z
yea idk how to make a good bg
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Bomb | DerpDEX | Ambit Finance
The black insides would be more interesting with some lighter color and maybe alpha=100 or 150
xamu (discontinued) 2021-04-16 06:09:27Z
which ones
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xamu (discontinued)
yea idk how to make a good bg
Bomb | DerpDEX | Ambit Finance 2021-04-16 06:09:49Z
I can think of adding sort of big waves
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xamu (discontinued)
which ones
Bomb | DerpDEX | Ambit Finance 2021-04-16 06:10:16Z
The out of bounds places
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Bomb | DerpDEX | Ambit Finance
The out of bounds places
xamu (discontinued) 2021-04-16 06:10:45Z
oh ok
06:11
like this maybe?
06:11
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Bomb | DerpDEX | Ambit Finance 2021-04-16 06:22:20Z
Empty insides?
06:22
Well it looks better, but still, I'd put some tiles there
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xamu (discontinued) 2021-04-16 06:34:29Z
yea ill try to
06:34
idk
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Its looks simple and very good color combination !
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is there a way to do conditional stuff using both cfrom and from? i am making a volleyball map with a tele floor that players could accidentally fall into. how im dealing with that issue is that it sends you to a tall box where you can move left or right to avoid scoring a point for the opponent, as the ball (deep tee) cannot move. but if the player is unfamiliar with the map they might not read the "MOVE" text in time or have entities off and have to turn them on. it's just really awkward (edited)
19:52
my idea was to set cp to 0 for players and the respawn ball tele for the ball, and just have another tele below cfrom that actually tps players away (or do it in reverse, balls have no tp and they fall through cfrom and hit the score button and tele back) (edited)
19:53
but i think you cant set cp 0? and if you set a cp that doesnt exist you just go back to spawn
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why do u need cp 0
20:03
its the same as any other cp number
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i was wondering if cp 0 had special behavior
20:17
where it just doesnt tp
20:17
so this is probably not doable then
20:17
i put speedup so that you fall slower but, it's the best i could do
20:19
maybe i can set a tune zone for a really high jump and there's player tele above?
20:19
so that you dont have to move
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