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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2021-04-16 00:00:00Z and 2021-04-17 00:00:00Z
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either im unaware of this feature, or its a bug
19:45
19:46
tele doesnt show its number
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*after restart
19:48
if you're wondering if tele 0 showing a 0 is intended it isn't, it's supposed to be blank
19:48
but i think the fact that your numbered tele tiles are not numbered anymore is still a bug
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CTO is teleport to checkpoint
19:49
so it's normal that it doesn't have a number
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Learath2
CTO is teleport to checkpoint
it still has a number
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this is output of tele, so it needs a number
19:50
input tele would be either red or blue
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also the cp has a number too
19:50
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Oh true we do have numbers on CTO
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thats normal tele
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i think you were thinking of cfrom
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yeah, got them mixed up for a sec
19:56
well I hate having to highlight you all the time, but it's kinda your code @Deleted User 😛
19:58
the tele DOES have a number, and that number is jupstar
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whats wrong? cl_text_entities 1
19:59
cl_text_entities_size 100
19:59
btw its only partially my code 😄
19:59
banzai made it scalable 😄
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so i believe when they save and reopen the game, they lose their tele numbers
20:00
for cto and cp
20:01
am i understanding this correctly? @Bloodbath
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no, i was playing
20:02
and planning on continuing to build the map
20:02
i open the editor and the numbers are gone
20:02
i restarted the game and they were still gone
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click info
20:02
in the editor
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its not the same tho
20:02
oh and also
20:02
xD
20:02
they still dont show
20:02
xD
20:02
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show fullscreen
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u have to click tele layer
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now it shows, but still only when "info" is on
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yeah
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and also theyre the wrong number
20:04
thats not tele 30
20:04
i dont have tele 30 yet
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when u click on tele layer you can select the number u want
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no, you dont understand xD
20:05
thats tele 23 i think
20:05
and it says 30
20:05
wait
20:05
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you sure you didn't accidentally place 30? it's more likely than this randomly breaking
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100%
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replace it with 29 and try again
20:07
it wont let me show it
20:07
but when i pressed space
20:07
every single selectable tile
20:07
also the ones that dont have anything
20:07
theyre numbered from 0 to 255
20:07
cto is the 30th tile in the tele layer
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what version do you even use?
20:08
steam version
20:08
newest i guess
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to me it looks like u have turned off cl_entities_text
20:08
cl_text_entities*
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Oh, I forgot we had indexes displayed too
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cl_text_entities 1 cl_text_entities_size 100
20:08
do this
20:08
then it should work
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in server settings?
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F1
20:09
client
20:09
not inside editor
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didnt work
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cl_text_entities 1;cl_text_entities_size 100
20:09
copy paste
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it happened to me before and randomely resolved itself after like 3 hours
20:10
ah
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Deleted User
cl_text_entities 1;cl_text_entities_size 100
this worked
20:10
thanks :p
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nice 😄
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do we maybe have a bind for this
20:14
?
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well it least it wasnt a bug lol
20:16
i dont think one exists in the ui, but maybe it should be a button in the editor
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Learath2
do we maybe have a bind for this
i wonder if that just should be a different config, but i guess its somewhere inside the tile render code and then its not ez to customize for editor 😄
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i mean couldn't there be a button that reveals two settings? "Entity text" on/off "Entity text size" number field
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there are so many configs, if all would have a ui, it probs would overload the ui 😄
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yeah i agree
20:22
maybe it is not that important
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since the new renderer it also doesnt have so much CPU usage anymore, so it can stay default on 😄
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but it would do nicely next to the Info button
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we even have that config in ui
20:24
appearently
20:24
ddnet tab
20:25
ah yea i see that now
Exported 102 message(s)