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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2021-04-13 00:00:00Z and 2021-04-14 00:00:00Z
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crash on server blocker zombie
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Yeah one of those bicker maps is buggy. But it's not crashing, you just need to wait a minute or two
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Ama
If you play a lot of ddracenetwork your right mouse button breaks at some point from using it often
Have a new mouse, 4 months old 😄
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Bind right mouse click somewhere else and see
11:32
Or open the mouse and clean the clicker
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Deleted User
Yeah one of those bicker maps is buggy. But it's not crashing, you just need to wait a minute or two
Reproducible? Might be fun to debug
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Learath2
Reproducible? Might be fun to debug
its bcs the server ticks go from like 20000 to like 2 billion xD
12:01
and there is some loop that makes it lagg then
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Lol wtf
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maybe for synced animations or smth
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Why does the server do that? Some quad animation hax?
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probs, but not sure
12:02
maybe just for troll, its a block map after all xd
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I've always wanted to do more with animations
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"Entering BlockZ server from DDNet with zbSkyCraft as map, and going into cp 21, directly under the spawn, then kill while falling causing a similar freeze (thats an official ddnet server)"
12:03
crash.zip Provided by ChillerDragon. After a few minutes there's an infinite loop: Thread 1 "DDNet" received signal SIGINT, Interrupt. 0x0000555555f097b5 in vector2_base&a...
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@Headshot 2 things: 1) You can shoot the grenades in the middle, if they stay on their half it counts as a point and the team cant reach them. 2) I was wondering why people wait at the door minigame since its random. But you can see who died in the kill messages (I have that turned off) and basically know which door is correct
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1 was intentional design to sort of avoid the tees in each team side getting too close and playing Wii Sports Tennis, but will be later fixed by having the grenades stuck in the middle -pushed- to the nearest team side 2. that's kind of the fun in it, but if people want, i could turn off killmessages for it
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about 2.: I agree that's the point of the mini game, even if some don't realize. You can also use scoreboard instead of kill messages
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there's a minigame beyond going into a door? 😮
18:22
how do tees die there?
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you don't know where the door leads and one room is with spikes (hell), the other with clouds (heaven) 😄
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oh. I always landed in heaven
18:23
was just lucky apparently
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Yeah I see how this strat can be fun actually, but why would someone go first then (edited)
18:42
Theres no benefit
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u should make it so u can interact with other players
18:46
so u can hook ppl into doors lmao
f3 3
troll 1
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same with adding hammer to the platform minigame
f3 1
acqwerty 1
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What is happening here?
20:14
The map is "im no superman 1"
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duplicate team rank, should be automatically fixed in some time, I think
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𓆏 Kynilix 𓆏 2021-04-13 20:14:48Z
2 r1s by coradax monkalaugh
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the server bug was fixed
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Ow ok 🙂
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Stepfunn
What is happening here?
fixed
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delete reach
22:01
is so long and boring
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𓆏 Kynilix 𓆏 2021-04-13 22:07:36Z
patchwork be like (edited)
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NeXus
Theres no benefit
funnily enough there is a whole gamemode in tf2 that is all about the going first thingy. its called 'deathrun'
  • one player is the gamemaster, outside the map
  • all other players are in the map, must get past obstacles
  • the one player can activate each obstacle individually, usually killing the players who are inside them (some can be easier avoided than others)
usually the team in the inside always walks together -> stop before each obstacle -> some players try to bait out the trap activation -> at some point everyone gets past that obstacle -> repeat
(edited)
22:08
deathrun actually has a significant bigger community than tf2ware (one of the modes teeware takes inspiration frmo)
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Patiga
funnily enough there is a whole gamemode in tf2 that is all about the going first thingy. its called 'deathrun'
  • one player is the gamemaster, outside the map
  • all other players are in the map, must get past obstacles
  • the one player can activate each obstacle individually, usually killing the players who are inside them (some can be easier avoided than others)
usually the team in the inside always walks together -> stop before each obstacle -> some players try to bait out the trap activation -> at some point everyone gets past that obstacle -> repeat
(edited)
i have a map thats exactly this lmao
22:12
unfinished tho
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heh, i look forward to trying it out some time :)
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hopefully i finish one day and upload to fun srv
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