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Between 2021-04-12 00:00:00Z and 2021-04-13 00:00:00Z
@Learath2@heinrich5991
maybe you remember my question on how to make the emotes look smooth, like on fng2+, well, I found the cause, its sv_high_bandwidth which sends the m_CurrentGameTick so the animation looks smoother. I tried to send a SNAPEMTPY to update the current tick for the client between each snapshot, because with my 128p support i will definitely not go on snapshots every tick, lol :D already tested it, thats too much.
but i did not get anything good or smooth with the SNAPEMPTY contatining the current tick, maybe you have another solution?
Snapshots are only sent every second tick with sv_high_bandwith 0 (default), which causes the emoticons to not look good
09:09
on nobys server you can see how smooth emoticons should look like
09:10
i tried to "fake" that snap inbetween with an empty snap only containing the current gametick, so that emoticons would look smoother, but that didnt work out and only gave me weird stuff like flickering scoreboard and others xD
09:10
I have no idea if its even possible to do so, but it sounded like a good idea to use a snap empty between each normal snapshot
09:11
because i can definitely not go with high bandwith mode for my 128 player server, tried that that would be too much cpu usage, i already optimized many parts of my code to fit 128 players