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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-04-07 00:00:00Z and 2021-04-08 00:00:00Z
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@heinrich5991 how did you fix the @everyone from irc?
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why?
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The magic scripts that make DDNet run. Contribute to ddnet/ddnet-scripts development by creating an account on GitHub.
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oh, you mean from the ddnet bot
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idk about that, but deen posted it
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thanks
12:03
I mean from the ddnet bot
12:03
eh
12:03
irc
12:03
*
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I don't know if it's bullet proof, hence: why?
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I have an irc bot on my server to
12:04
o
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I'll PM you
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Okay!
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Additionally we also did this in the channel permissions for everyone
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I'm not sure if this helps against webhooks, I'd guess no
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It doesnt
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Its possible to add to show arrow keys like when you enabled "show other player key preses" but for current tee? Sometimes it will be helpful if you not sure wat key currently locked.
13:16
Or locked accidentally.
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
14:37
9a56b22 sv_swap_timeout <= - def- b66a9d6 Merge pull request #3759 from def-/pr-swap - Learath2
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@deen || @heinrich5991 did we change our package name somehow?
14:41
CI seems to fail to find the tar.xz
14:43
75cdd80 Fix out of list clip clickable/hoverable items - Jupeyy 565cd76 Merge pull request #3753 from Jupeyy/pr_generalize_some_ui_stuff - Learath2
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@Learath2 weird, i don't think so
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I just tested and it seems the package isn't even getting generated :/
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@Learath2 i already looked
14:53
its cmake that doesnt build the tar anymore 😄
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some cmake update fucked it up maybe?
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is some package missing to build the archives, or would cmake report this
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let me run cmake verbosely and take a look
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great waited 5 mins for the run and verbose didn't get me any new info 😛
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With the MySQL C API, we need to distinguish between SQL statements that return result sets and those that do not, UPDATE is one of those that don't produce a result set. Fixes #3725.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bound...
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mh, can't figure it out, would be nice if you could take a look @heinrich5991
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[quakenet] ChillerDragon BOT 2021-04-07 15:34:26Z
oh i thought that was my ci storage limit
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Fixes #3388.

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-address...
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@Learath2 looks like a bug in cmake 3.20
16:04
doesn't seem to do anything with the target flag in --parallel mode
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oh, hm
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Today we run into an issue in our CI where we build & install several dependencies with cmake --build...
16:05
ah
16:05
reordering the command line args helps
16:05
--parallel has to go last
16:05
I'll make a pR
16:05
PR
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CMake 3.20.0 ignores the next CLI parameter after --parallel. Fix that by moving it to the end of the command line. https://gitlab.kitware.com/cmake/cmake/-/issues/21966 https://gitlab.kitware.com/cmake/cmake/-/merge_requests/5936 It is meant to be fixed in CMake 3.20.1.

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it work...
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aa59479 Work around CMake 3.20.0 bug, fix packaging on CI - heinrich5991 30f3997 Merge #3762 - bors[bot]
16:41
c29874d Fix team rank updating not working - heinrich5991 8885f4e Merge #3760 - bors[bot]
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ᶰ°Konͧsti 2021-04-07 19:13:38Z
Why do i have 2,5k fps with my dummy und 500 with my main?
19:13
If i timeout to my main i also get this shit fps down to 300
19:16
ok the bad fps always Come when i hit startline, related to demos maybe?
19:20
Turned off automatic demos and cleaned my demos folder, still fps drop when start any map
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I have no clue 😦
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ᶰ°Konͧsti
Turned off automatic demos and cleaned my demos folder, still fps drop when start any map
only when dummy is connected? turned off all kinds of demo?(cl_replays, race demo, auto demo)
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ᶰ°Konͧsti 2021-04-07 19:37:59Z
no its not related to dummy, it always drops when i go through startline
19:38
When i kill its normal again
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save current config and try a clean one, maybe its a specific setting
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ᶰ°Konͧsti 2021-04-07 19:42:37Z
hm its especially on full servers when i leave solopart
19:42
Its even worse with /showall 1 but it happens also with showall 0
19:43
Too much Information to the client?
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with more than like 10 active tees inside your range it can defenitely start to decrease the fps
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ᶰ°Konͧsti 2021-04-07 19:45:10Z
but its extreme monkaspeed
19:45
i dont have so many tees in my range
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does zooming in and out fix it?
19:45
maybe its the zoom feature or smth
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ᶰ°Konͧsti 2021-04-07 19:45:57Z
There were 3 tees and it dropped from 2500 to 300
19:46
Zooz makes zero difference
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on what client are you btw?
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ᶰ°Konͧsti 2021-04-07 19:48:41Z
The latest one but i tried an older one and its the same thing xd
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ok, then its probably some cpu limitation
19:49
i just tried it on grandma but i dont get these massive drops when leaving the solo
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ᶰ°Konͧsti 2021-04-07 19:49:49Z
ok its only related to out of solo, and idea how to fix?
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well probably a setting then
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ᶰ°Konͧsti 2021-04-07 19:51:14Z
ok probably not using /showall 1 helps
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yes xd
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ᶰ°Konͧsti 2021-04-07 19:51:49Z
but i dont remember having this problem before
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actually if you dont record demos or smth, you dont need showall anymore, since the zoom feature makes all tees always visisble
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ᶰ°Konͧsti 2021-04-07 19:52:04Z
no it doesnt
19:52
Without showall i always have tees randomly appearing in my screen
19:52
probably because of my strange resolution
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oh
19:52
well then the zoom option should be improved
19:52
and also send screen ratio
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ᶰ°Konͧsti 2021-04-07 19:53:38Z
Actually i dont see it happening now, but it was when the feature was new
19:54
Im on 3840x1080
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i dunno how its implemented, but its defenitelly possible 😄
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ᶰ°Konͧsti 2021-04-07 19:54:30Z
DDNet doesnt even support this resolution monkalaugh
feelsamazingman 1
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personally i've nothing against supporting such wide ranges, we'd need a zoom command that can change in floating point steps then probably, so ppl playing ddrace can get a zoom level, that will look good for them to play, if the zoom steps are too big
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what does more granular zoom have to do with wide ranges?
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so it doesnt look too much zoomed out
20:01
since tw zooms everything in with such resolutions
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I guess it would be better to fix that? 😉
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that would create cheats for vanilla mods tho
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probably needs to be fixed either way, maybe only show part of the screen on these mods
20:04
I remember seeing it so much zoomed in that it wasn't really playable
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probably yes, part of the screen would work, but also create confusion probably. but i dont have any good solution for it
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so it doesnt add commands without rechecking if the command was actually added

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or ...
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@Deleted User where do these weird line breaks come from? clang-format? looks really out of place
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yeah
20:49
i cannot remove them
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maybe some clang-format config?
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i dunno i just use clang-format-10 now
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[freenode] breton BOT 2021-04-07 21:55:04Z
is def- here?
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[freenode] breton BOT 2021-04-07 21:56:06Z
ok anyway
21:56
Teeworlds mod with WarioWare style gameplay. Contribute to headshot2017/teeware-mod development by creating an account on GitHub.
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i (think) its ddnet 9
21:58
u can just ask headshot
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[freenode] breton BOT 2021-04-07 22:00:07Z
DDNet 9.0.2
22:00
2015-08-28
22:00
jeez
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i think the mod was made a long time ago
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No surprise, Headshot even ran Teeworlds on Win98: https://funkyimg.com/i/2CegT.bmp
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swap seems completely broken :/
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[freenode] breton BOT 2021-04-07 22:16:53Z
the mod was made a long time ago and was unpublished until recently?
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@Headshot question for you ^
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[freenode] breton BOT 2021-04-07 22:20:02Z
oh hi Headshot (user list is scarce in freenode)
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Yeah, most are on Discord (~5500 people)
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@deen it kept just timing out
22:36
so weird
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ehm, that's how I disabled it, see #announcements
22:37
there is no other way to turn it off i think
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ec03261 Refactor add command in graphics_threaded class - Jupeyy d969e8a Merge #3763 - bors[bot]
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[freenode] breton
the mod was made a long time ago and was unpublished until recently?
i started this mod around 2018 when i was still using ddnet 9 on a windows xp 512mb ram box
22:47
i had not really found much motivation to work on it as much as i do now
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deen
ehm, that's how I disabled it, see #announcements
oh I see, meh confusing but it does work to disable yeah
Exported 138 message(s)