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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-04-06 00:00:00Z and 2021-04-07 00:00:00Z
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deen
@Heneral Luna fng japan by noby now running
deen thx for the server it is getting alot of players now happy
11:53
Hm, the Koreans having good ping on Japan, I'm wondering if we even need the Korean server
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i had always assumed that having servers in both countries served as like a backup in case one gets ddosed
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iirc they are expensive servers tho
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Japan expensive, Korea not so much
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how much is the difference in cost
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Japan is 34 € / month, Korea 22 € / month
13:03
that seems like a lot for a vps hmm
13:03
is it published anywhere what the cores/bandwidth/other stats of these servers are
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difficult locations and 4 cores each
13:04
ok not bad for 4 cores
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You can probably figure it out by clicking through here: https://github.com/ddnet/ddnet-web/blob/master/www/_includes/funding.html
Static part of DDNet's website: https://ddnet.tw/. Contribute to ddnet/ddnet-web development by creating an account on GitHub.
13:04
and comparing to the costs of each server on funding page
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yeah ive looked at this page before but couldnt find anything that says how many cores the servers have
13:04
ddnet.tw/status tells me some of the other info
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We could probably add specs for the servers
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why though?
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i think it is interesting info that could be posted somewhere but im not sure it fits with ddnet.tw/status
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The performance difference between what each hoster calls a "core" is so huge that it's meaningless
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some of my servers still have only 1 core 😅
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Many of DDNet servers too
13:14
Don't need more for 50-100 players depending on core strength
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they work just fine for tw but handle worse under heavy ddos than the servers with multiple cores
13:14
they work just fine for tw but handle worse under heavy ddos than the servers with multiple cores
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Don't need more for 50-100 players depending on core strength
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right, the only benefit is giving more cpu to iptables or some other similar type of firewall i guess
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Having a core able to handle the rx queue is nice
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Eh, this is very off-topic here
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+ possibly tx queue depending on how the filter works
13:18
oh this is mapping channel ops
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@deen hey, i was working on map "Nordlicht". I think its deleted now. How can i restore it?
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Moyoi
@deen hey, i was working on map "Nordlicht". I think its deleted now. How can i restore it?
deleted from map testing section or overally deleted from your game files
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from map testing section
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ok, and how can i back it? post again?
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yes but did u read the reasons for decilne
13:35
u should probably fix those first
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Does the entetie overlay layer means u can just make secret ways invisible eveb with enteties on?
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(You can make them, but I think our mapping guidelines dont allow them nowadays. These used to be quite popular back in 0.5)
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wait wym
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Hm, actually didnt we fix all the tricks that allowed these?
14:03
I think we did, yeah nvm ignore that
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u can spam TURN OFF ENTITIES all over the map but u can still just edit your entities
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There was some front layer trickery you could do with tiles to hide things
14:03
i have some client where u can hide tune zones
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tele layer actually
14:04
or so i was told hehe
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oh wow 😮 why it was removed? overused for bad stuff?
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I still haven't figured out wtf broke the tune zone in quixs map btw. Spent almost 2 hours looking at the code but nothing
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did you bisect it?
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Can't bisect it it's completely random
14:06
It happened on a single server
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what actually happened? tunezone didnt do anything?
14:07
But if I added a message to the tunezone through rcon, the message fired just fine
14:07
It just didnt work with tunes
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maybe something to do with how you place it? on switch you can use shift button to draw some tiles bcs they loose their numbers when u do
14:08
cant
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Hm, I'll explore that, but I dont see how the message would fire if the numbers were lost, nor how it would work on all servers but one
14:09
Smells very much like undefined behaviour
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on switch layer the tile only looses part of its property too. try to place a jump tile with delay 3or so. it will be a 0jump tile
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Learath2
There was some front layer trickery you could do with tiles to hide things
like on noby fng ealier troll
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Staticfabercut 2021-04-06 15:36:57Z
Is it normal that people cant see the blocks on my map due to the "High Detail" settings?
15:37
if i turn high detail off they dissappear
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Staticfabercut
Is it normal that people cant see the blocks on my map due to the "High Detail" settings?
set the hd to no
15:38
in layer settings
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Staticfabercut 2021-04-06 16:58:01Z
thanks so muc
16:58
h
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Does anybody know if SkizZ doesnt mind ppl using this mappre? ^-^'
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isnt this the same as dirty generic castle main? has been stole 1000 times already and i dont think skizz plays anymore
f3 4
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yeah thats what ive been told too 😅 i dont think he plays and he isnt in discord anymore too
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honestly i wouldnt ask anyone to use a tileset. just steal and hope nobody bothers
thinkingsmart 4
ww 1
23:23
i stole a whole map design once lol
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ah lol gg x'DD
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Im 'corneum
i stole a whole map design once lol
wtf
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and nobody bothered 😉
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Exported 82 message(s)