Noticed this since i downloaded ddnet skin database. When there are almost 1000 skins, client takes 9.3 seconds to start, while taking only 2 seconds when there are only a 100.
Even worse, if i switch back to open GL 1 (gfx_openfl_major 1), client takes up to 26 seconds to start with 1k skins and 2 seconds with 100 skins.
Im curious to why nobody else complained about this, because im sure some people have way more skins than i do, so it might be related to the 32 bits windows version i...