Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-04-02 00:00:00Z and 2021-04-03 00:00:00Z
Avatar
maybe add /afk where u can manuall set ur tee to afk in case u want to stay on a server but let other ppl pass mapvotes
Avatar
Avatar
louis
maybe add /afk where u can manuall set ur tee to afk in case u want to stay on a server but let other ppl pass mapvotes
or use afk command in F1 like i do
03:58
troll
Avatar
souli-bot-ux
Avatar
Ddnet is open source?
Avatar
Avatar
Basic Jeff
Ddnet is open source?
Yes
07:21
flag_unk
Avatar
[quakenet] ChillerDragon BOT 2021-04-02 08:01:41Z
@Souly should i add auto vote yes in afk mode? :D
justatest 1
Avatar
would be cool
justatest 1
Avatar
yes
Avatar
Avatar
Ryozuki
what made u change ur mind?
mostly because it wasn't all that important to me and you wanted it a lot
16:02
that about sums up most of my arguments with people passionate about their languages
Avatar
[quakenet] ChillerDragon BOT 2021-04-02 16:15:02Z
What do you guys think about replacing the current time displayed in scoreboard in demos with the time from the demo? Or display the current timestamp somewhere in the demo hud? I mean the demo it self has a timestamp but doing math is so hard :D
Avatar
Hi guys did anything change on Ger1 ?
18:12
i have lags every few seconds
Avatar
can you explain to me why my game is running very smooth with desktop full screen mode (edited)
Avatar
bcs its like fullscreen, just that it automatically selects the correct resolution and video mode for you
20:28
fullscreen generally runs better, bcs then the window compositor isnt active (edited)
20:29
this is especially a problem with windows, since it doesnt integrate opengl so well
20:31
however, we have to remove that option again, bcs there is some weirdness with windowed fullscreen under windows, which i cannot explain, bcs it seems to be dependend of debug and release mode
Avatar
until this update came out, my game seemed to lag in comparison with this smoothness
Avatar
did you run fullscreen before?
Avatar
mhhh strange
Avatar
don`t remove pls
20:32
xDD
20:32
leave it for me
Avatar
well i could just remove the windowed fullscreen
Avatar

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
Avatar
maybe we could even set desktop fullscreen to default value
Avatar
mhh but SDL's documentation on that is too light to be sure what actually happens
21:37
1d636a4 Detect hangul choseong filler character as whitespace (fixes #3752) - def- 8059665 Merge pull request #3754 from def-/pr-choseong-filler - def-
Exported 39 message(s)