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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-04-01 00:00:00Z and 2021-04-02 00:00:00Z
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play with him lol
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[quakenet] ChillerDragon BOT 2021-04-01 07:49:08Z
07:49
yikers one month no CI ? :/
07:49
im not even using that much stuff. Did the ddnet org also reach that limit? Are you paying? doubt.
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[quakenet] deen BOT 2021-04-01 08:35:30Z
nope, no limit reached I think
08:35
where to see it?
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[quakenet] deen BOT 2021-04-01 08:43:44Z
maybe because we are under an organization?
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HI guys can you check what is wrong with the bot in discord for points this guys profile doesnt match at all
08:50
Seems like Iran server isnt counted in the stats by the bot
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hussainx3
so we need quick way to know who have skills
I mean if you look at someone’s team finishes you can define his skill, because you can have lots of good finishes in t0 but they aren’t a real achivement in my opinion because you can literally do almost nothing and still finish
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[freenode] kamillentee[m] BOT 2021-04-01 09:06:33Z
Pros rate the skill of others based on their ranks.
09:06
Or not even that. Name yourself nameless tee and use default skin and join a random t0 map. Others will see within 30 seconds if your are good or not and behave different towards you. For example better players getting saved first or saved with a technique that requires some pro team skill.
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JMarcell
I mean if you look at someone’s team finishes you can define his skill, because you can have lots of good finishes in t0 but they aren’t a real achivement in my opinion because you can literally do almost nothing and still finish
i know if you have points this not necessarily mean you have skills but usually if you not have points you not have skills/noob
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I mean you can judge skill in about 30 seconds just seeing their movement
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hussainx3
ddnet suggestionddnet Add an option to arrange them from highest points to lowest
or one second in Tab
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JMarcell
I mean if you look at someone’s team finishes you can define his skill, because you can have lots of good finishes in t0 but they aren’t a real achivement in my opinion because you can literally do almost nothing and still finish
points help you to know who noobs
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[quakenet] ChillerDragon BOT 2021-04-01 09:37:51Z
deen: idk where to see the limit i just got the mail
09:38
also yikes the ddnet-git aur package install gtest and then fails the build
09:38
can still nobody on arch reproduce the gtest error? thats so weird
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[quakenet] deen BOT 2021-04-01 09:59:17Z
did you install gmock?
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ChillerDragon: looks good
10:19
Settings -> Billing
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[freenode] chillerdragon[m] BOT 2021-04-01 10:20:02Z
Looks unused
10:20
Is that ur private acc?
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Only account I have
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[quakenet] ChillerDragon BOT 2021-04-01 10:21:17Z
first day of the month i guess
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I'm also not using any of those things
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[quakenet] ChillerDragon BOT 2021-04-01 10:21:37Z
10:21
i wonder where this storage is used
10:21
must be some tw repo ci
10:22
maybe my maps ci is disk usage intensive idk
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Iza
^ that's what a person without skill would say
thats what a person that wants to show off would say
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@hussainx3 ye true
🤗 1
11:57
so bad quality
12:09
hq
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@Learath2 arent you the biggest SDL fan? for some reason, and its also happening in 15.3(in borderless window mode) in debug mode, windows shows the task bar when pressing the meta key on your keyboard and in release mode it doesnt
12:46
since SDL is compiled in release mode it kinda has to be smth in our code
12:46
really strange
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Oh no that sounds awful to debug
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its impossible xD
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Did you launch the executable the same way?
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i just use visual studio launch, but also tried just double click it
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Do you have console enabled in both cases?
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since 15.3.2 console isnt enabled anymore and i also didnt enable it
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I remember that causing a few issues, when visual studio attaches it’s own console it creates some oddities
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as sry
12:48
15.4
12:48
is our current version
12:48
but doesnt matter
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Hm, I’ll take a look later I guess. Sounds interesting
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ok 😄
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@Learath2 we should promote more the wiki
12:49
nobody contributes Sadge
12:49
Sadge
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We should make the wiki prettier
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it should have content before making it prettier
12:49
but u are free to make a css theme
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I wanted to work on the homepage but then I remembered making the homepage pretty actually is quite annoying
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/* CSS placed here will be applied to all skins */
12:50
this one looks nicely themed
12:50
if thats what u mean by prettier
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Well theming is one thing but I meant more the homepage structure
12:57
E.g. en.wikipedia.org they have a vanilla mediawiki yet the homepage looks nicely structured
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11c9674 Revert "Differenciate better between window modes" - Jupeyy
13:01
[ddnet/ddnet] New branch created: revert-3577-pr_try_new_windows_stuff
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oh lol
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You ruined us
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Reverts ddnet/ddnet#3577 Causes more trouble than i thought, in VM it kinda was different, but possible i had it in debug mode only
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the button said "create new pr to revert this pr"
13:03
didnt know it creates it in ddnet xD
13:05
this one
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all data lost? POG lets build ddnet 2.0
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Didn’t know you had push access to the repo even
13:06
I thought you were a reviewer 😛
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yeah rip xD
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Inb4 jupstar force pushes over the entire history
13:45
588c034 Rename: cammostripe -> cammostripes - Jupeyy 19b8034 Merge pull request #22 from Jupeyy/pr_rename_cammostripes - Jupeyy
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Learath2
Inb4 jupstar force pushes over the entire history
just a prank
13:48
good thing git is not centrilized
13:48
despites the efforts for it to be
13:48
PepeA
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Did we have an issue for these out of list clip bug?
14:54
i dunno what to search xD
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Yes if you mean the input not clipping properly
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yeah
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I always lose it too.......
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i want to apply the fix
14:55
ah
14:55
#2990
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Yep right as I found it 😄
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I think this fixes #2990

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#u...
15:50
lmao it really works
15:50
restart ur discord client & go in notifications
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Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [ ] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan or valgrind's memcheck](https://github.com/ddnet/ddnet/#using-addresssanitizer--u...
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Idea for a new tile : Swap tile : if u are in freeze state, it unfreeze u, else it freeze u :D
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add mod prop-hunt
f3 4
f4 1
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u cant just add a mod
19:56
u have to ask someone to code it lol
19:56
sadly ppl would just cheat but it would be fun
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hussainx3
add mod prop-hunt
ye i got the same idea while walking around as a tile
20:51
feels good
f3 1
20:51
who knows, maybe if 0.8 would have a mooving entities code and it would be possible then maybe
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moving tiles you mean
20:52
moving entities already exist
20:52
every
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you can do it in KOG but not on ddnet
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flag, tee, heart, armor...
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i always wanted them on ddnet but deen wanted to have support for vanilla clients
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gerdoe
flag, tee, heart, armor...
those are pickups
20:54
and tee is not entity
20:54
or pickup
20:54
at least i think
20:54
its not
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you can use moving tiles and freeze on kog
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Ama
you can use moving tiles and freeze on kog
ye but its not the same, and you cant make those mooving tiles follow your player
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they arent moving entities
20:55
they are moving quads
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its more of a quad that acts like a specific entities
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you dont see them in entities unless you set entities background to the map background
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you can see them with 1 little command i console i think
20:56
it was on 1 of those kog maps
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its a map thing and there is command to enable/disable them
20:57
you need to then set the layer name to that specific name (like kog_mooving_tiles or something)
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Souly
and tee is not entity
character is enitity
20:57
armor and heart also are children of entity
20:57
entity != tile that what i wanted to say
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we can create a map good to play prop-hunt and hide names and we get the game almost (edited)
21:04
it's ez need just Some special touches than creater
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try to do it yourself
21:04
good start at programming
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i with but i can't
21:05
wish
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it's looooong way to learn how make maps and learn programming too
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i don't think so
21:06
month for basic thing like syntax, functions, oop and so on
21:06
in general
21:07
and funky time of programming and exploring tw code
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so yeah long time
21:08
i really like programming and want learning
21:08
but it's not good time now
21:09
+lessons to learn anything need english
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@ChillerDragon how does thy typing font thing work in your client?
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[freenode] chillerdragon[m] BOT 2021-04-01 21:31:53Z
press t
21:31
and type
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aaah thanks
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[freenode] chillerdragon[m] BOT 2021-04-01 21:32:37Z
works for all tiles :D
21:32
u can speedmap if you know the keys :D
21:33
im not sure if i did all the rework and fine tuning only for my pr on ddnet tho. Like word jumping newlines etc cursor
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ok it doesnt work good for me at all xd
21:34
the letters appear 5% of the time
Exported 164 message(s)