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DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-03-30 00:00:00Z and 2021-03-31 00:00:00Z
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@Deleted User only windows borderless and windowed dont cause any issues here
00:15
but i play in fullscreen so ill probably just downgrade drivers and deal with freezebug anyways
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Still really strange
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btw while on that driver i noticed some behavior like that green glitchy thing some ppl had before
05:38
but not ingame, only for a small second when booting up
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That might be OK. Can just be uninitialized memory
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[freenode] kamillentee[m] BOT 2021-03-30 07:15:56Z
<twbridge "[ddnet] <Jupstar ✪> When does dd"> What makes you mention that now when those issues are known for years already :/ ?
07:17
What is all behind that?
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Sorry what?
07:32
Ah about kog? I mentioned that few times. I also requested to fix since stuff to qshar about 2-3 years ago or go open source to fix it myself.. Nothing happened
07:32
Fix few*
07:34
Anyway I won't discuss it further as I was requested not to here
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"What is all behind that?" I'd also put the rest of the closed source servers in the ddnet tab out, like noby fng, into a "community" tab or smth, bcs it doesnt fit ddnet's openness/transparency (edited)
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A lot of players might get confused when they are on the DDNet tab and join servers such as fng, ctf, dm, block, etc. So, I think it&#39;s a good idea that we move all modes in which players go...
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I've nothing against pvp mods on ddnet tab, aslong as ddnet maintaince them
08:15
and fit the ddnet ecosystem
08:21
f0160b5 Differenciate better between window modes - Jupeyy 73b62cb Merge #3577 - bors[bot]
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Should stop at the target zoom level more correctly. Currently it e.g. zooms in when resetting from a very far zoom(for a few frames)
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He wanted a more orange color :D !screenshot_2021-03-30_11-39-24

Checklist

  • [ ] Tested the change ingame
  • [x] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [ ] Considered possible null pointers and out of bounds array indexing
  • [...
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Deleted User
Ah about kog? I mentioned that few times. I also requested to fix since stuff to qshar about 2-3 years ago or go open source to fix it myself.. Nothing happened
What do you wanna fix?
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/emote was it back then, but i can also look it up in the discord chat
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a293470 Different screenshot console color(by Ravie) - Jupeyy 4ea82d4 Merge #3748 - bors[bot]
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I know the commits are more general updates. But still would be cool would'nt it? Especially when linked to an existing github account you could see mapper stats in the contributions graph.
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@Deleted User iirc noby was open to the idea of opening up fngs source
11:47
@noby if you still feel like it I could help you abstract out the antibot like we did for ddnet
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Deleted User
"What is all behind that?" I'd also put the rest of the closed source servers in the ddnet tab out, like noby fng, into a "community" tab or smth, bcs it doesnt fit ddnet's openness/transparency (edited)
agree
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Closed source mods are quite unfortunate, they get lost and recreated all the time.
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[freenode] kamillentee[m] BOT 2021-03-30 14:44:42Z
Who knows, maybe that happened to the KoG Modification years ago))) Thatswhy no updates.
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I can't write "gg" in chat immediately after finishing. @houseme-kyle can you take a look?
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[quakenet] ChillerDragon BOT 2021-03-30 15:51:34Z
Hihi @Deleted User @notdeen such open ecosystem much fortune :D https://github.com/ddnet/ddnet-scripts/pull/29#issuecomment-810131881
Im sure you need the wordsplit when using the variable types=$(cat all-types) so I did not quote that it needs some more advanced workaround. I did not test any of the scripts but it should be safe...
15:53
yea sorry deen for being a jerk xD just thought its funny cuz i red that commit on gh then i hop to irc and see this. I had to mention it :D I mean i get it its a bloated thing and its already in place. Convience wins.
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i think the problem here is really, that its effort you dont want todo rn xD But i also cannot judge how important your pr is xD
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[quakenet] ChillerDragon BOT 2021-03-30 16:20:34Z
its not important
16:20
and as i said its effort and i understand
16:20
but still its sad to feel so excluded from the most interesting repo of ddnet :/
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xDDD
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If we have smooth zoom we also should have smooth camera, for movies, for example.
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ddnet-scripts doesn't feel that important. It's just a bunch of quickly thrown together shell and python scripts, thrown together with duct ta pe
21:37
and it's not just about convenience. with how bad the networks are we would often get inconsistent states on the individual servers by having multiple repositories to sync
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why you (admins dev) removed the blue color of BW mod? I remember that before BW have blue like DDrace mod
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blue? you sure you werent searching for BW?
22:26
I don't think gamemodes have color
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fokkonaut
@Learath2 @heinrich5991 maybe you remember my question on how to make the emotes look smooth, like on fng2+, well, I found the cause, its sv_high_bandwidth which sends the m_CurrentGameTick so the animation looks smoother. I tried to send a SNAPEMTPY to update the current tick for the client between each snapshot, because with my 128p support i will definitely not go on snapshots every tick, lol :D already tested it, thats too much. but i did not get anything good or smooth with the SNAPEMPTY contatining the current tick, maybe you have another solution?
@Learath2 ? :D
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uh, I've had a little too much to drink to check on this but remind me tomorrow and I promise I'll make time for it
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sure :D
23:02
have a good time tho
23:02
🥳
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Learath2
blue? you sure you werent searching for BW?
yes im sure WeirdChamp
23:16
with this version BW mod is blue in the list, why not readd it
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ye got removed due to incompability
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ha
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bw got changed and has their own entities
23:17
thats why it got removed again
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put in green, maybe that work pogfish
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Uhm, do we color ddnet servers blue really?
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Learath2
Uhm, do we color ddnet servers blue really?
yea, ddnet servers are blue and other modes have their own color, but everything uncommon is white
23:17
and i think thats okay, i think BW can stay like that
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the appearance does not change anything
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then it can stay white
23:19
imagine using someone else's mod, renaming it to BW and then complaining that its white
23:19
(definitely not referring to you using F-DDrace as BW)
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this is one part of the code I have never seen, so weird
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same xD
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fokkonaut
(definitely not referring to you using F-DDrace as BW)
I already told you that I had changed it
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all that time spent rewriting the serverbrowser code to get it to work with http and I didn't see us coloring gamemodes once
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but if you want trash talk me in dm about suicide or other shit like that..
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Deleted User
I already told you that I had changed it
didnt see that the last day i checked
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he is down
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better like that
23:21
xD
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funny
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Learath2
all that time spent rewriting the serverbrowser code to get it to work with http and I didn't see us coloring gamemodes once
DDraceNetwork, a cooperative racing mod of Teeworlds - ddnet/ddnet
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my god
23:22
k wait
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Deleted User
my god
not yours
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ha
23:22
sry
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np i think he forgives you
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fokkonaut
imagine using someone else's mod, renaming it to BW and then complaining that its white
troll
Exported 86 message(s)