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DDraceNetwork
Development / bugs
Report client & server bugs, especially but not limited to release candidates.
Between 2021-03-28 00:00:00Z and 2021-03-29 00:00:00Z
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ab.com
holly shit, yesterday only 1 map had the bug wehre screen freezes, no matter what i do, now today every match freezes at random
Try the pinned message in this channel and report back if that works
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Deleted User
Try the pinned message in this channel and report back if that works
nope didint help, this game is officaily gay 😭
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ab.com
nope didint help, this game is officaily gay 😭
what exactly didnt help?
15:55
did you install the newest driver?
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yes i did 😄
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ab.com
yes i did 😄
just to be sure can you update to nightly quickyl(https://ddnet.tw/news/nightly-build-revived/) And take a screenshot of the F1 - console?
16:21
also dont need to use the steam version if its too much trouble changing it xd
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I want to ask a different question, can you try an older ddnet like ddnet10 if you have time?
16:27
I was always wondering if we have a regression on the gl1 renderer
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Learath2
I want to ask a different question, can you try an older ddnet like ddnet10 if you have time?
u mean me? 😄
16:53
or do you just wonder if older clients also crash?
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I meant him
16:59
I was wondering if the changes we made to the gfx stack changed anything about the gl1 part
17:00
We never used to get any reports about bugs like the weird rendering artifacts on intel
17:01
(I mean it could totally be the result of the larger playerbase but might aswell check)
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Learath2
I was wondering if the changes we made to the gfx stack changed anything about the gl1 part
yes, your assumption is good, i was wondering too, the only thing changed is we disabled mipmaps(bcs no more glu dependencies) and we dont allow non power of 2 images anymore(get rescaled), and we initialize GLEW Atleast that is what i found, looking at the source code (also worth knowing would be, if they 100% changed the major to 1 and restarted the client when they tested, so its 100% also happening in gl 1.x contexts) (edited)
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Learath2
We never used to get any reports about bugs like the weird rendering artifacts on intel
i think the rendering artifacts were fixed in gl 1.x, there were only there for compiling shaders, but thats very certenly a driver issue, as i found it very quickly in the search engine
17:11
also (maybe) interesting is, that this did not happen directly after version 14.7 which added the new renderer, only few months later, thats also why i thought it was a windows update Ama even thought 14.7 was stable at that point
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Vulkan renderer is needed 😄
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so it can work on even less hardware? 😛
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unfortunately
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Learath2
so it can work on even less hardware? 😛
is this rly true tho
19:09
vulkan needs you to make a really good abstraction on top of it tho or the code will be a big mess
19:10
its harder to prototype, which means u have to think before doing
19:10
xd
19:11
aPES2_Insane
Exported 27 message(s)