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DDraceNetwork / mapping
Here you can talk about mapping, ask mapping related questions or request new ratings for released maps
Between 2021-03-21 00:00:00Z and 2021-03-22 00:00:00Z
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What you guys think about unfreezing after teleportation in case if you have failed? In most maps there is unfreezing tile in teleportation out place. Wont be better to have a single entity or setting to unfreeze the tee after teleportation but do not unfreeze him on touching teleport out place ?
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What the problem to put unfreeze into totele like it is now
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1. You got to put it in all teleports, you have to move it in case teleport moved 2. Such unfreeze wont be in a map design 3. Unintended unfreezes on touching tele out place
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1 click more
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I mean there is no huge problems but this is pretty comon practice (to put unfreezes on tele) so why not to remove them
10:51
1 more click here, 1 more there = you bored of additional clicks. Not sure about you but for me this is a thing
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not much of an effort tbh
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i dont think its worth because the way u wanna is complicated (edited)
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We shouldn't combine 2 tiles into one if it can be done well by just placing the 2 tiles on top
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as brokedx said its just 1 click more
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yeah, I agree with that. From a code perspective we want to implement as little as possible to prevent more new bugs
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Kicker
i dont think its worth because the way u wanna is complicated (edited)
I am sorry, what complication you talking about?
11:01
the fact that teleportation is unfreezes you ?
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u wanna setting for procedure which u can do with just 1 click
11:02
u dont always wanna have unfreeze on teleportation
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mhm, could I have an example? placing a freeze on top of it is not a solution ?
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i mean u dont wanna have unfreeze at all sometimes
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dont you ?
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it always depends..
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does not for me
11:04
and part
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if teleout is not in freeze I always wanted to be unfreezed
11:05
either its very rare or I dont understand what you takling about
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its u, but not for the mapper who mapped a part and maybe he wanna give u 3 seconds punishment in a speedrun map when u failed a part
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I would hate such mapper (edited)
11:06
and yeah thats what I talked about, this is at least not common (edited)
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I just analyzed last released maps and figured out that if tele is not in freeze its 99% times covered with unfreeze
11:10
thanks for sharing your thoughts
👍🏼 1
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Kicker
its u, but not for the mapper who mapped a part and maybe he wanna give u 3 seconds punishment in a speedrun map when u failed a part
dont take me wrong, I would hate him just because he used freeze instead of switch to make penalty to my time
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switch justatest
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yeah, its boring to wait in freeze 😦 (edited)
11:14
so for me its better to use penalty entity (edited)
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Just put unfreeze in the Tele.
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Put freeze in tele
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BannZay
mhm, could I have an example? placing a freeze on top of it is not a solution ?
isnt this the opposite of placing unfreeze ontop? xD u contradict urself "placing unfreeze in tele to get unfreezed" "placing freeze in tele to get freeze"
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here is what I suggested - if the teleout is not covered with a freeze then unfreeze a tee without a need of spamming of unfreezing tile (edited)
13:29
@QuiX
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Im 'corneum
Just put unfreeze in the Tele.
thats sounds like a good idea, I wonder why almost none does this
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Because if you're too fast it sometimes doesn't unfreeze
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and also why adding unfreeze in all tele when u can just add 1 unfreeze tile in totele, xD? i dont understand this convo is just dumb. Its harder to code it and make sure no bugs after done etc than just mappers adding 1 tile of unfreeze xD
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since when we afraid of bugs?
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why are u complaing to add 1 tile ?
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this is weird to hear "I better do things twice but not change a code cuse it might procduce bugs"
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bro u make 0 sense
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0 sense is to do nothing cuse you live in fear of mistakes (edited)
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QuiX
why are u complaing to add 1 tile ?
I described it above, keys - you got to manage this every time teleto placed/moved, tele to unfreezes you which is not intended behavior. (edited)
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u know u can hold shift + left click the layers to select them and copy all right?
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then whats the problem? lmao
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forget it
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u are just lazy to map xD
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I just want to live in a better world
13:39
its not about laziness its about efficiency
13:40
its easier for me to make a single change in a code rather then making the same additional action again and again and so on
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what if u dont want to get urself unfreeze on a tele?
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once I learned c++ because of need of a better UI for teeworlds editor
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QuiX
what if u dont want to get urself unfreeze on a tele?
you either dont enable this behavior which is disabled by default or workaround it with freeze as its done for unfreezing rn (edited)
13:43
but its pretty rare
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"workaround it with freeze as its done for unfreezing rn" isnt that the same shit as adding unfreeze around it? xD
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yes, but you need to be unfreezed in a 99% times
13:43
have you read the conversation?
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BannZay
yes, but you need to be unfreezed in a 99% times
not really
13:44
look at "sketch" map. Has no unfreeze on tele and mapper doesnt want unfreeze
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all right, explain please
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"either dont enable this behavior which is disabled by default" and this is just trash, cause its the same as adding unfreeze on it or no. Anyway i leave this convo, not important anyway xD
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no map like "sketch" found
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its almost the same as adding unfreeze, but it wont unfreeze you on touch and u actually dont have to manage unfreezes (edited)
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@QuiX there is no single teleport on sketch map
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true, i got confused, i appologise ^-^
13:56
but still ur concept is the same as now but sligtly easy
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yes, and the reason why I am pushing it because slightly means a lot when its widely used
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u can open a issue in ddnet github or smth like that, its where devs check ideas or smth ^-^
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I want opinion of mappers not devs on this issue
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well u saw the answers xD
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yeah, and they makes me sad
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🤷‍♂️ woooow
14:01
i also asked to add a quick add on envelopes (green squares of quads) but i got no reply so 🤷‍♂️
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I created issue about this a year ago. Then I made change and pushed PR, still no succes
14:01
so
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They can't add much design stuff because vanilla players wouldn't be able to see it
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vanilla players not able to see unfreezes either
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In the design yes
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nowhere
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Im 'corneum
They can't add much design stuff because vanilla players wouldn't be able to see it
ik, and thats sucks cause we limited to those vanilla players xD but idk im tired of pressing 70 clicks for an envelope
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since none marks unfreezes in desing thats on top of teleout
14:03
so there is no change for vanilla players
14:03
they still blind plebs
14:04
xD
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I wasn't referring about that
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I mean they can't just add gif support or something BCS of vanilla ppl
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is there a tool to automate routine like "do put unfreeze game tile on each tele tile on the map" ?
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You can design all the Tele first and put Tele and unfreeze on it
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yes, and my question is - do I have to do it manually or there is a tool/trick to put unfreezes on all teles for me? (edited)
14:39
and I do entities first
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Then not. But you can draw them together when U select Tele and game layer at the same time
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sure, ty
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cyberfighter
copy love box (edited)
i think fouknaut hosts block servers
15:27
go to fouknauts playground
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Im 'corneum
Then not. But you can draw them together when U select Tele and game layer at the same time
wtf
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what
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didnt know
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PopCorn181
i think fouknaut hosts block servers
he knows that server very well justatest
23:27
heres todays update for my block map
23:27
i decided its not gonna have a race
23:29
it is way to small, but ill keep it that way until theres so much players that more space is needed. the map is an experience, and i dont want to influence it to make it suitable for the masses
23:29
its kinda premium map for small amount of ppl
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have u even tested it
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yeah i played it myself, sadly noone wants to play it and tell me his opinion
23:31
i really do enjoy moving around, the high rooms are intended and give much space for moving and blocking
23:31
if u got blocked, respawning and joining fight again needs just a very short time
23:31
so its basically non stop fun
23:32
blocked players are easy to put away, so u can enjoy ur winstreak on blocking ppl
23:32
this map is basically the cherry on the cake of ddnet
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looks wayblockable af
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thats what u do. u wb
23:33
and u go and block the blockers
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wtf
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u get weapons at spawn. just use rifle, u dont need to wait 3 sec
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weapons sux
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the only time u have to wait is the freeze on the left side of spawn.
23:34
show ur skills on weapons! thats gonna be intense fights
23:35
u dont like it? put enemy in armor its easy reachable
23:35
force ur enemy to play as u want
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wow very reachable
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its not a race
23:35
its a block map
23:35
u supposed to blok
23:36
its not made for noobs
23:36
u dont like blocking? well dont join my map then
23:36
u do enjoy blockin? i got u!
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From past block experience, weapons ruin the fun imo
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yes
23:37
exactly
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It doesn't take skill to block with guns, just some randomness
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murpi
From past block experience, weapons ruin the fun imo
thank you, ill rework it based on player experience!!
23:38
thats what i need, some knowledge and finetuning from players
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It ain't easy to create a balanced block map
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aint easy but its not impossible
23:40
i wont be able to present u the perfekt map, but i can get it better step by step if players test it and give some some tips about what sux and what is good
23:40
despite, the background is shit, i tried some but they were all shit, its gonna change
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blocking here probably sucks hard
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yeah it was supposed to be skipped with laser
23:41
ill remove it when i remove weapons
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is brown hookable
23:41
avoiding groundhook
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grey is hookable?
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just hook the top
23:41
same as groundhook
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but everything unhookable is shit for movement
23:42
what does player experience say? as far as i know, movement is important
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why not cover the top with freeze so u cant just hold hook up
23:43
and it makes it actually possible to block
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yeah thats a good idea
23:43
less vertikal freeze, more horizontal freeze
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but u can also groundhook at the part above
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the movement on the map must be more demanding if i remove vertikal freeze
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weapons in block is fun
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now its gonna be interesting
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weapons in block is as fun as endless hook and inf jumps in block (edited)
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endless is broken
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no shit
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weapons not
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pepe had endless and players played the shit out of the map
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not
23:47
it worked in pepe cuz everyone had endless
23:47
= everyone abuses it
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nade good
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ok what is more fun, everyone with endless or everyone without endless?
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without
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royal has only nade, i still heard complainments
23:48
ok no endless
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lmao
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because it doesn't take skill to kill people with the grenade launcher
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true
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u just spam it
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yeah, spamming is all it takes
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laser in block is also bad
23:49
cuz of deepfly abuse
23:49
=dummy players have huge advantage
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deepfly on a blockmap?
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just dodge nades (edited)
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i dont want dummys on my map
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if u use deepfly bind while ur dummy holds laser ur dummy instantly snaps to ur tee and unfreezes u
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dummy is bullshit take a loock at blmap chill
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deepfly id broken on block
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lmfao
23:50
blampchill
23:50
is just
23:50
afk and block
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no laser
23:50
maybe nade
23:50
maybe!
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Simon
no laser
have you considered creating a more linear asymmetrical block map?
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blampchill is bad example
23:51
doesnt it have portal
23:51
justatest
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murpi
have you considered creating a more linear asymmetrical block map?
how would that influence blocking experience?
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makes perfectionists play ur map
23:51
or smth
23:51
troll
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does it? if yes good or bad?
23:51
haha lmfao
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im saying this because the majority of block maps are just rooms with the shape of a square, freeze on the sides and on the ceiling
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well more asymetrikal would increase in demaning movement
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murpi
im saying this because the majority of block maps are just rooms with the shape of a square, freeze on the sides and on the ceiling
what do you consider a good position for freeze?
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xyz_ddrace/starblock xyz_eliteblock were played for multiple years in the past, had alot of tech in them and very fun to play as a group
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now multeasy is being played
23:53
justatest
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ok one more thing for now, what background would u like? they look all shit to me
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star block sucks
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@Tsin what was your block map called again (edited)
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royal best but the block area is cramped (edited)
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ddwar something something?
Exported 224 message(s)