Guild icon
DDraceNetwork
Development / developer
Development discussion. Logged to https://ddnet.tw/irclogs/ Connected with DDNet's IRC channel, Matrix room and GitHub repositories — IRC: #ddnet on Quakenet | Matrix: #ddnet-developer:matrix.org GitHub: https://github.com/ddnet
Between 2021-03-20 00:00:00Z and 2021-03-21 00:00:00Z
Avatar
[quakenet] madness_ BOT 2021-03-20 00:08:28Z
Hey
00:08
does anyone know how to code something which will automatically laser you if you jump into freeze tiles?
Avatar
that'd be a bot and not allowed on ddnet servers
Avatar
i think he means serverside
00:14
(hopefully)
Avatar
yeah just get dummy, press ur hf bind and it will laser u ;) (edited)
Avatar
^ With your laser out, ofc, turn off and on your hammerfly bind for easy lasers (hold the hook while aiming at a hookable if you're forced to stay hooked to something) (edited)
Avatar
Some month ago I was suggesting to enable antiping by default for everyone, deen told me half of the players have weird bugs with antiping so thats not possible. After talking with many players I need to agree on that. However when having a high ping (other countries, bad peering) even those players who are strictly against antiping enable it, so enabeling it at a certain ping should not be a problem. Secondly I often see new people who dont know about antiping struggle with things like wa...
Avatar
Since it's hard for new players to estimate the length of their hook on the fly, it would be useful to have a indicator for that. I've added thin circles around the players and options to enable this for your own hook and the one of other players. (screenshot upload doesn't work sadly)

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [x] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it...
Avatar
Allows mappers to use sv_tele_unfreeze 1 instead of placing unfreezing tiles on top of teleouters. closes #2385

Checklist

  • [x] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [x] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] ...
Avatar
Seems this was broken since the beginning, I wonder how we missed this one :)

Checklist

  • [ ] Tested the change ingame
  • [ ] Provided screenshots if it is a visual change
  • [ ] Tested in combination with possibly related configuration options
  • [ ] Written a unit test if it works standalone, system.c especially
  • [x] Considered possible null pointers and out of bounds array indexing
  • [x] Changed no physics that affect existing maps
  • [ ] Tested the change with [ASan+UBSan ...
16:13
a3dd47d Actually check all tees. Fixes #3697 - Learath2 73be12c Merge #3724 - bors[bot]
16:39
5350f98 Fix automapper crash (fixes #3675) - def- daef3d6 Merge #3694 - bors[bot]
Avatar
would be nice to have a join qeue instead of reconnect
Avatar
[quakenet] ChillerDragon BOT 2021-03-20 17:19:31Z
would be nice if auto reconnect would not get one banned :D
troll 2
Avatar
that too
Avatar
i think imade a gothub issue a few weeks ago for that
Avatar
gothub
17:57
nouis
Avatar
akchualy
Avatar
[quakenet] heinrich5991 BOT 2021-03-20 20:06:08Z
ChillerDragon: that's an old setting still persisting, find the github issue and fix your config variable ;)
Avatar
[quakenet] ChillerDragon BOT 2021-03-20 21:28:32Z
yea heard something like it. But if the min value was high enough it would auto fix the variable wouldnt it?
21:30
when joining a full server, you're obviously disconnected due to the server being full. the message says "reconnecting in 0 seconds" and automatically reconnects a bunch o...
21:32
cant find the issue i might be faster searching the var
Avatar
hello, ddnet econ gui does exist? https://github.com/Malekblubb/tw_econ_gui i tried this one but i think is outdated
(DEPRECATED - SEE README) A C++11 GUI for the teeworlds econ/telnet interface - Malekblubb/tw_econ_gui
23:40
on windows
23:40
or wsl
Exported 33 message(s)